Post your mod requests/ideas here

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12Me21
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Re: Post your mod requests/ideas here

by 12Me21 » Tue Mar 17, 2015 16:44

It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.
 

Hybrid Dog
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Re: Post your mod requests/ideas here

by Hybrid Dog » Tue Mar 17, 2015 16:52

12Me21 wrote:It would be cool if you could pick up chests with items in them. To prevent players from abusing this to carry a lot of stuff, you could make them walk more slowly while carrying fiulled chests.

you could use the wrench of technic I think
 

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d34dlyxpunch
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Re: Post your mod requests/ideas here

by d34dlyxpunch » Thu Mar 19, 2015 00:24

we should have a mod for Pokemon
 

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Krock
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Re: Post your mod requests/ideas here

by Krock » Thu Mar 19, 2015 18:21

d34dlyxpunch wrote:we should have a mod for Pokemon

Well, you're not the first with this idea.

However, what should this mod contain?
Do you think about mobs, carts or just wallpapers?
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Damien
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Re: Post your mod requests/ideas here

by Damien » Thu Mar 26, 2015 17:31

I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.
 

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Re: Post your mod requests/ideas here

by Don » Thu Mar 26, 2015 18:04

Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.

viewtopic.php?f=9&t=9614
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Damien
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Re: Post your mod requests/ideas here

by Damien » Sun Mar 29, 2015 06:01

Don wrote:
Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.

viewtopic.php?f=9&t=9614

Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...
 

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Re: Post your mod requests/ideas here

by Don » Sun Mar 29, 2015 13:22

Damien wrote:
Don wrote:
Damien wrote:I'd really like to make a modification containing some finctional advertising...I've been working with paint on some stuff lately...for example : Mario head airlines! We fly...for you!
The problem is that I lack .lua knowledge.

viewtopic.php?f=9&t=9614

Yes,I've already seen that,there's also a post of mine,but that is an editable billboard : i meant to make proper finctional advertisings,quite like a painting modification...I've also tried to open some codes relative to that modification and an other paintings mod,but I can't figure out anyway how to make my own billboards mod...

This will help you figure it out.
http://rubenwardy.com/minetest_modding_book/
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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12Me21
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Re: Post your mod requests/ideas here

by 12Me21 » Sun Mar 29, 2015 13:51

Damien wrote:Mario head airlines! We fly...for you!


I'm probably the only one who gets that joke lol.
 

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Re: Post your mod requests/ideas here

by LazerRay » Mon Mar 30, 2015 14:58

Got some more mod ideas, these could also double as APIs for expanding them.

Power Pack mod/API (works like the Mana API, but for tech based items like power tools and jetpacks)

Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
    Dig Block (break the block you aim at, may have multiple tiers like the picks)
    Light Orb (places a ball of light where you aim, can be punched out like a torch)
    Place Block (places a block where you aimed, uses the one next to it in your hotbar)
    Attack spells (many types, damage players and mobs you shoot at)
    Explosion (blow up an area you aim at, uses a lot of mana)
    Retrieve Item (grab things from a distance)
    Levitate (works on self, walk in mid air for some time)
    Water Breathing (works on self, stay under water longer)
    Night Vision (works on self, see in the dark for some time)
Spell-book and wand use (Left click uses current spell, Right click selects, Shift+Right click opens it to add/remove spells)

Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.
 

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Re: Post your mod requests/ideas here

by TeTpaAka » Mon Mar 30, 2015 18:46

LazerRay wrote:Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
    Dig Block (break the block you aim at, may have multiple tiers like the picks)
    Light Orb (places a ball of light where you aim, can be punched out like a torch)
    Place Block (places a block where you aimed, uses the one next to it in your hotbar)
    Attack spells (many types, damage players and mobs you shoot at)
    Explosion (blow up an area you aim at, uses a lot of mana)
    Retrieve Item (grab things from a distance)
    Levitate (works on self, walk in mid air for some time)
    Water Breathing (works on self, stay under water longer)
    Night Vision (works on self, see in the dark for some time)
Spell-book and wand use (Left click uses current spell, Right click selects, Shift+Right click opens it to add/remove spells)

Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.


All, except the last one (night vision), seems doable. I'll take a look on it.
 

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Re: Post your mod requests/ideas here

by 12Me21 » Mon Mar 30, 2015 20:47

TeTpaAka wrote:
LazerRay wrote:Magic mod/API (use Mana API, craft spells and spell-book or wand to hold them, can add more spells and containers at later times)
Possible spells for the mod:
    Dig Block (break the block you aim at, may have multiple tiers like the picks)
    Light Orb (places a ball of light where you aim, can be punched out like a torch)
    Place Block (places a block where you aimed, uses the one next to it in your hotbar)
    Attack spells (many types, damage players and mobs you shoot at)
    Explosion (blow up an area you aim at, uses a lot of mana)
    Retrieve Item (grab things from a distance)
    Levitate (works on self, walk in mid air for some time)
    Water Breathing (works on self, stay under water longer)
    Night Vision (works on self, see in the dark for some time)
Spell-book and wand use (Left click uses current spell, Right click selects, Shift+Right click opens it to add/remove spells)

Combining these in the same world might make things interesting, as for the magic mod the crafting and mana costs can be expensive for the more powerful effects.


All, except the last one (night vision), seems doable. I'll take a look on it.


I think there was a night vision goggle mod a while ago, I don't think it still works, though.
 

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Re: Post your mod requests/ideas here

by acblonde » Mon Mar 30, 2015 21:24

maybe like a minecraft comes alive but a minetest comes alive plz I would make it but I don't know how just plz
 

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Re: Post your mod requests/ideas here

by TeTpaAka » Mon Mar 30, 2015 22:59

12Me21 wrote:I think there was a night vision goggle mod a while ago, I don't think it still works, though.

The only mod I found was this. But the way it does it (changing the air the player stands in to a light source) is not suitable for this mod.
 

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Re: Post your mod requests/ideas here

by LazerRay » Wed Apr 01, 2015 14:50

The Firearms mod has a night-vision system with the Night-Vision Goggles in the mod for tech/modern based items.
 

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Re: Post your mod requests/ideas here

by TeTpaAka » Wed Apr 01, 2015 20:06

LazerRay wrote:The Firearms mod has a night-vision system with the Night-Vision Goggles in the mod for tech/modern based items.

Yeah, it has. But it is only using a texture overlay over the whole screen to make everything whiter. This doesn't really help to see any better. What really is needed, is an option to alter the lighttable of the client. In current version, this isn't possible.
 

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Re: Post your mod requests/ideas here

by 12Me21 » Wed Apr 01, 2015 20:56

Moving nyan cats!!!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
   nodenames = {"default:nyancat"},
   interval = 1,
   chance = 1,
   action = function(pos, node)
      local dir = minetest.facedir_to_dir(node.param2)   
      local infrontof = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}   
      if minetest.get_node(infrontof).name == "air" then
         minetest.set_node(pos, {name = "default:nyancat_rainbow", param2 = node.param2})
         minetest.set_node(infrontof, {name = "default:nyancat", param2 = node.param2})
      else
         minetest.set_node(pos, {name = "default:nyancat", param2 = (node.param2+4) % 24})
      end
   end
})


(Posted here because I don't feel like making a new topic yet)
 

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[DELETED]

by Rui » Thu Apr 02, 2015 04:27

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 12:54, edited 1 time in total.
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Apr 02, 2015 10:06

12Me21 wrote:Moving nyan cats!!!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
   nodenames = {"default:nyancat"},
   interval = 1,
   chance = 1,
   action = function(pos, node)
      local dir = minetest.facedir_to_dir(node.param2)   
      local infrontof = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}   
      if minetest.get_node(infrontof).name == "air" then
         minetest.set_node(pos, {name = "default:nyancat_rainbow", param2 = node.param2})
         minetest.set_node(infrontof, {name = "default:nyancat", param2 = node.param2})
      else
         minetest.set_node(pos, {name = "default:nyancat", param2 = (node.param2+4) % 24})
      end
   end
})


(Posted here because I don't feel like making a new topic yet)

moving nyancats already exist at the nyancat heaven
 

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Re: Post your mod requests/ideas here

by kidmondo » Sun Apr 12, 2015 01:33

This one is a little odd, but a projector. like it will project an image/clip/.gif onto the closest image...
 

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Proper Grocery Stores

by Miners91 » Wed Apr 15, 2015 01:09

It's a simple idea; create numbered checkout counters (or counters and separate numbered poles), grocery store refrigerators (floor and door models), multiple types of shelves such as for cereal, baking, chips/junk food, canned goods and other aisles, customizable store-style signs (like Minetest's default signs...but bigger), carts and/or baskets, and maybe even anti-theft devices (like you would see in front of the doors going out). None of these parts even need to have animations, but it wouldn't hurt. If I could program I'd just do this myself, unfortunately I'm just a common user :(
 

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Re: Post your mod requests/ideas here

by Nathan.S » Wed Apr 15, 2015 04:22

Miners91 not a terribly hard mod to create, sounds like most would just be simple nodes, I might try and throw something together.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Proper Grocery Store

by Miners91 » Thu Apr 16, 2015 16:56

Thanks Nathan! BTW, would you know where I can to learn how to make mods for the game? I'd love to start contributing my own mods eventually, just gotta learn but have absolutely no clue where to start and have never programmed before.
 

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Re: Proper Grocery Store

by Don » Thu Apr 16, 2015 16:59

Miners91 wrote:Thanks Nathan! BTW, would you know where I can to learn how to make mods for the game? I'd love to start contributing my own mods eventually, just gotta learn but have absolutely no clue where to start and have never programmed before.

This is what I used.
viewtopic.php?f=14&t=10729
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: Post your mod requests/ideas here

by Nathan.S » Fri Apr 17, 2015 04:38

In addition to the fantastic resource don posted there are YouTube tutorials, look at my Sig for the link, the Dev wiki and tearing apart other peoples mods to see how they accomplished things.
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Re: Post your mod requests/ideas here

by prestidigitator » Fri Apr 17, 2015 07:46

Nathan.S wrote:In addition to the fantastic resource don posted there are YouTube tutorials, look at my Sig for the link, the Dev wiki and tearing apart other peoples mods to see how they accomplished things.

Wow. Cool! Loads of videos. Nicely done. By the way, in your Intro to Minetest Modding 01 video, the problem was that:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
{dig_immediate=3, flam}


is perfectly valid Lua syntax for creating a table. If the created table were assigned to a local variable "table" it would be equivalent to:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local table = {};
table["dig_immediate"] = 3;
table[1] = flam;


which treats the table somewhat like a key-value map object and somewhat like an array. Since the global variable "flam" is probably not defined, this would assign "nil" to the first array position, resulting in the table not having that entry. But since there's apparently (now) a metatable assigned to the global environment that warns when mods read global variables that don't exist, you got a warning in the debug log.
 

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Re: Post your mod requests/ideas here

by ABJ » Fri Apr 17, 2015 14:33

3D rails to replace the default rails and/or the carts mod rails.
 

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Re: Post your mod requests/ideas here

by Glory! » Fri May 01, 2015 02:22

Maybe this is development related but I'd like to see a changeable (and append-able) player model. (hats for example) For instance: http://i.imgur.com/4Ukby42.gif
Thought off a Japanese player model mod for MC that changed the default model to a female one and the available ones were Utane Uta and Stevette?.
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Re: Post your mod requests/ideas here

by CWz » Fri May 01, 2015 15:14

here are my 2 mod ideas:
1. Lots of players timeout and then reconnect only to timeout again. this process repeats itself.
My suggested solution is a tempban after multiple fails(about 4 times). Obviously the attempt counter should reset after a couple of minutes.

2. a mod for "no interact by default" servers that kicks player who don't have interact after about 30 minutes. this is would be useful for Servers with lower maxplayers counts, so they do not get filled with interact-less players. might be a good idea to only have it kick if the player count nears the maxplayers count. also should warn said players before the kick happens
 

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Re: Post your mod requests/ideas here

by ABJ » Fri May 01, 2015 15:38

CWz wrote:here are my 2 mod ideas:
1. Lots of players timeout and then reconnect only to timeout again. this process repeats itself.
My suggested solution is a tempban after multiple fails(about 4 times). Obviously the attempt counter should reset after a couple of minutes.

2. a mod for "no interact by default" servers that kicks player who don't have interact after about 30 minutes. this is would be useful for Servers with lower maxplayers counts, so they do not get filled with interact-less players. might be a good idea to only have it kick if the player count nears the maxplayers count. also should warn said players before the kick happens


In my opinion, there is already more than enough of that kick\ban horribleness in the Minetest community. It should be stopped now or everyone will get their privs ripped and then mercilessly banned from their favorite servers. See server md's LAB to understand my view.
 

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