Jeija wrote:Bug with pressure plates fixed. Movestones and switches look like stone, so I think they should only be breakable with tools.
Oh ok thanks.
Jeija wrote:Bug with pressure plates fixed. Movestones and switches look like stone, so I think they should only be breakable with tools.

-- MESECON
mesecon:register_on_signal_on(function (pos, node)
if node.name=="bobblocks:redblock_off" or node.name=="bobblocks:yellowblock_off" then
update_bobblock (pos, node, state)
end
end)
mesecon:register_on_signal_off(function (pos, node)
if node.name=="bobblocks:redblock" or node.name=="bobblocks:yellowblock" then
update_bobblock (pos, node, state)
end
end)
RabbiBob wrote:
Got it to work this morning.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
-- MESECON
mesecon:register_on_signal_on(function (pos, node)
if node.name=="bobblocks:redblock_off" or node.name=="bobblocks:yellowblock_off" then
update_bobblock (pos, node, state)
end
end)
mesecon:register_on_signal_off(function (pos, node)
if node.name=="bobblocks:redblock" or node.name=="bobblocks:yellowblock" then
update_bobblock (pos, node, state)
end
end)
RabbiBob wrote:Random thought: a proximity sensor could work towards turning on nodes near you (dance floor could follow you). The code in my health block would work to this end.
RabbiBob wrote:Random thought: a proximity sensor could work towards turning on nodes near you (dance floor could follow you). The code in my health block would work to this end.
Death Dealer wrote:RabbiBob wrote:Random thought: a proximity sensor could work towards turning on nodes near you (dance floor could follow you). The code in my health block would work to this end.
the code you made for the health block would work for that interesting... how about a auto turret then:D just a thought.
RabbiBob wrote:Death Dealer wrote:RabbiBob wrote:Random thought: a proximity sensor could work towards turning on nodes near you (dance floor could follow you). The code in my health block would work to this end.
the code you made for the health block would work for that interesting... how about a auto turret then:D just a thought.
That thought came immediately after my pit trap. I think the code for the animal DM could be.referenced, just remove the ability for it to move and custom texture the node.
Jeija wrote:For those wondering when the next stable of this mod will be released:
I just added the mesecons delayer which is actually a copy of the redstone repeater. This has been made possible thanks to minetest.after();
The next thing is sound: Can anyone provide piano sounds (the same notes like minecraft) so that I can make noteblocks?
If no, please at least test the GitHub version. The changes today have been HUGE so that there might be some bugs, please report.
After testing and eventually adding the notblock thing, the stable will be released.
groups = { oddly_breakable_by_hand = 1 }Ragnarok wrote:Hi, I can't remove switch (and much other stuff too) by hand. Is addingYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
groups = { oddly_breakable_by_hand = 1 }
in minetest.register_node section in switch.lua file is good idea?
I used and... nothing. Only state change. I'll try with dig_immediate.Use a pick or axe to remove switchs.
Ragnarok wrote:I used and... nothing. Only state change. I'll try with dig_immediate.Use a pick or axe to remove switchs.
EDIT:
dig_immediate = 2 looks good
groups = {dig_immediate=2},
jordan4ibanez wrote:RabbiBob wrote:Random thought: a proximity sensor could work towards turning on nodes near you (dance floor could follow you). The code in my health block would work to this end.
thats a pretty good idea..too bad we can't actually dance in minetest yet..but you could also make auto blink tiles..tiles that blink on a certain dtime counter so all the same colour blinks at the same time
Just throwing that out there!
sfan5 wrote:Jeija wrote:For those wondering when the next stable of this mod will be released:
I just added the mesecons delayer which is actually a copy of the redstone repeater. This has been made possible thanks to minetest.after();
The next thing is sound: Can anyone provide piano sounds (the same notes like minecraft) so that I can make noteblocks?
If no, please at least test the GitHub version. The changes today have been HUGE so that there might be some bugs, please report.
After testing and eventually adding the notblock thing, the stable will be released.
You could just use the sounds from Minecraft
Dear developer of the minetest "mesecons" mod,
we discovered your mod a few weeks ago and its immense potential. Now, a few weeks later, we started migration of your mod to minecraft. Users request features like solar panels and movestones, which were already present in minetest.
As your mod has been put under the WTFPL, we would just like to inform you about the recent development, but mind that you can not demur the migration.
The current status of development is the migration of the power plant, the mesecon torch and the mesecon delayer. Until the mesecons themselves have been pushed towards minecraft, those items will power the generic redstone.
As a little present for you, we would like to offer you a free minecraft account and the latest code of the mesecons migration. We would appreciate any help from your side.
Yours sincerely,
Jens Bergensten

Jeija wrote:I received an eMail from Mojang AB this morning saying:Dear developer of the minetest "mesecons" mod,
we discovered your mod a few weeks ago and its immense potential. Now, a few weeks later, we started migration of your mod to minecraft. Users request features like solar panels and movestones, which were already present in minetest.
As your mod has been put under the WTFPL, we would just like to inform you about the recent development, but mind that you can not demur the migration.
The current status of development is the migration of the power plant, the mesecon torch and the mesecon delayer. Until the mesecons themselves have been pushed towards minecraft, those items will power the generic redstone.
As a little present for you, we would like to offer you a free minecraft account and the latest code of the mesecons migration. We would appreciate any help from your side.
Yours sincerely,
Jens Bergensten
Wow that's really cool! I took a screenshot of the power plant in minecraft:
Anyway I don't like the way they treat with the licensing stuff. They could have asked, that would have been more polite. What do you think?
Jordach wrote:So to make it clear its: /giveme mesecons:power_plant ?
-- This file registers aliases for the /give /giveme commands.
minetest.register_alias("jeija:power_plant", "mesecons_powerplant:power_plant")
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