jp wrote:TenPlus1,
I submitted a new pumpkin model for farming_plus (the PilzAdam's one), but unfortunately it was rejected. I don't know what can I do with it, and I don't want to post a new fork just for a new pumpkin.
So, if you like it, I can give it to you for your mod...
TenPlus1 wrote:on farming redo and mobs redo forum threads you will find the hunger.lua values for all items within the mods...
TenPlus1 wrote:mintpick: sadly that's a bug with the minetest engine itself, although if you use the Better HUD mod which adds hunger to the game, it will not let you eat when you are full :)
viewtopic.php?id=6342
prestidigitator wrote: This works by marking the last time an update was evaluated in the node's metadata, and using a statistical model (Poisson distribution) and day/night light levels to determine how many stages to grow the plant since the last ABM execution.
TenPlus1 wrote:...players farming indoors or underground wouldn't have their plants grow until it's daylight outside...
TenPlus1 wrote:it seems to lag my test server quite a bit when you have a decent sized farm (and times that by how many players are on the server)...
Kilarin wrote:Possible suggestion:
Getting a nodes meta data is slow. SO, when you enter a new region, all of the nodes grabbing meta data at once creates lag.
WHAT IF, each time the ABM runs, it checks random number, and if that number is, say, 1 in 5 (or whatever works out in testing) THEN it grabs the meta data to see if its been out for a long time and updates for missing growth. If not, updates the last time field in the meta data.
That way, when the player walks into a new area, you wont' have every single plant pulling meta data at once, but, after a few minutes, they should have all discovered that they are overdue and updated their growth?
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