[Mod] mydeck [mydeck]

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

[Mod] mydeck [mydeck]

by Don » Sat Apr 04, 2015 23:21

Image

mydeck - build realistic decks
___________________________________________________________________________________________

Depends - Default
Download - mydeck
Github - mydeck
License - DWYWPL
Collaborators - ssieb
___________________________________________________________________________________________

Tired of using wood blocks for a deck? Now you can make a realistic looking deck.

The latest version adds support for all dye colors.
You have to craft the stain brush and then use dye for the color.
Stain brushes wear out.

To Make a deck you need to craft a machine to make the parts.
When you place a joist on a beam they go together. Place the deck boards on the joists and they go together.
Use the stain brush to stain your deck.
(I will post more info soon)

+ Screenshots
Last edited by Don on Tue Apr 05, 2016 01:35, edited 6 times in total.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Napiophelios
Member
 
Posts: 752
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [mod]mydeck[mydeck]

by Napiophelios » Sun Apr 05, 2015 00:48

are those hurricane clips on your framing?
thats so cool.
 

User avatar
Nathan.S
Member
 
Posts: 679
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [mod]mydeck[mydeck]

by Nathan.S » Sun Apr 05, 2015 04:35

This is totally sick, amazing work Don, you never cease to amaze.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [mod]mydeck[mydeck]

by Krock » Sun Apr 05, 2015 07:55

Amazing idea, Don!
In my opinion, it would be better to use the default wood texture to fit better with wooden houses.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: [mod]mydeck[mydeck]

by jp » Sun Apr 05, 2015 08:34

Nice work... but you really ought to learn Blender somewhen ;)
 

User avatar
Linuxdirk
Member
 
Posts: 497
Joined: Wed Sep 17, 2014 11:21
GitHub: dsohler
In-game: Linuxdirk

Re: [mod]mydeck[mydeck]

by Linuxdirk » Sun Apr 05, 2015 11:58

Looks very great! :)

Try to get rid of the textures and use texture combinators and alpha masks so this mod blends in with all 16×16 texture packs :)
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Sun Apr 05, 2015 12:56

Thanks everyone.
I will consider switching the textures to default wood. If I do that then I will also add support for pinewood and jungle wood. Might even add moretrees support.
@jp - I plan on learning how to use blender after I learn how to write lua. Still a lot to learn.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 12:39

After a little consideration I decided not to use the default wood texture. I don't like the look of it. I am working on getting the number of images used down a bit.
If you have any more suggestions then please let me know.

Image
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 12:56

The current texture looks really awesome, much better than the default wood texture. Maybe if you do use the default wood texture, make the gaps between the planks line up with the dark lines in the texture.

You should have more colors of stain, (like a darker one) and make different types of planks (for each type of tree). The current one could be for pine.
 

User avatar
ExeterDad
Member
 
Posts: 1121
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad

Re: [mod]mydeck[mydeck]

by ExeterDad » Mon Apr 06, 2015 14:00

I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 14:24

Thanks for the support. I am optimizing right now.
I am going to use alpha textures for stain. Thanks Linuxdirk for the suggestion.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [mod]mydeck[mydeck]

by Sokomine » Mon Apr 06, 2015 14:28

Looks very nice! I hope to find this on servers soon so that it may be used for buildings.

The texture is indeed a problem. Lining up the gaps between the planks with the end of the elements might indeed help a bit.
A list of my mods can be found here.
 

User avatar
Nathan.S
Member
 
Posts: 679
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [mod]mydeck[mydeck]

by Nathan.S » Mon Apr 06, 2015 14:59

I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 15:16

ExeterDad wrote:I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all.


The reason that screenshot looks bad is because the textures don't line up with the node boxes. with a small amount of work, you could make the lines in the wood line up with the holes between the planks, and it would look better. Of course, this wouldn't be a replacement for the original textures, but just another alternative.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:21

Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 15:24

Don wrote:
Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:26

Just pushed the new changes to github. Using an alpha texture for stain now.
https://github.com/DonBatman/mydeck/archive/master.zip
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 15:30

12Me21 wrote:
Don wrote:
Nathan.S wrote:I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being placed against. I could be just doing it all wrong though.

When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)

As soon as I figure out how to make that happen then I will. I am just learning how to program so there is a lot I still do not know.
If anyone wants to help with this or anything else please feel free to do so. Whether it is comments, point to where to find the info to make things work or help write the code. I appreciate it all.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Nathan.S
Member
 
Posts: 679
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21

Re: [mod]mydeck[mydeck]

by Nathan.S » Mon Apr 06, 2015 15:42

Thanks, Now I won't have a deck that looks like a checker board.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website.
 

User avatar
TG-MyinaWD
Member
 
Posts: 355
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: [mod]mydeck[mydeck]

by TG-MyinaWD » Mon Apr 06, 2015 17:46

WOW DON!
This beyond minetest!
I am really going add this to my Realism Life (minetest subgame).
Just wait until you see I make with some HD textures.

Keep these awesome ideas coming. since I just might add them all to my Subgame XD
And you sir deserving to have an an Rating.

+ My Rating


+ Screenshots in Realism Life (Placeholder for an edit)
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 18:12

Alt. Tester wrote:WOW DON!
This beyond minetest!
I am really going add this to my Realism Life (minetest subgame).
Just wait until you see I make with some HD textures.

Keep these awesome ideas coming. since I just might add them all to my Subgame XD
And you sir deserving to have an an Rating.

+ My Rating


+ Screenshots in Realism Life (Placeholder for an edit)

Thank you. Glad people like it. You might want to take a look on my website to see if any of my other mods would work in your game. I don't have them all on the forum yet. Link in my signature.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 20:59

Don wrote:
12Me21 wrote:
Don wrote:--
When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right.
The corner rail is also based on your facedir. It places along the back and right side.

Maybe you could have them autoconnect, like with mesecons. (but not as complex, though!)

As soon as I figure out how to make that happen then I will. I am just learning how to program so there is a lot I still do not know.
If anyone wants to help with this or anything else please feel free to do so. Whether it is comments, point to where to find the info to make things work or help write the code. I appreciate it all.


I can help with making the autoconnect (hopefully)
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 21:07

Awesome. 12Me21. I would love the help. Maybe you could teach me something.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Mon Apr 06, 2015 21:45

Why are there so many lua files!
 

Thermal_Shock
Member
 
Posts: 76
Joined: Mon Jun 24, 2013 09:10

Re: [mod]mydeck[mydeck]

by Thermal_Shock » Mon Apr 06, 2015 21:51

This mod really is very impressive. You could easily go hog wild and create the deck and patio version of Home Decor if you wanted to.

Screw those cheap autocad technical drawings. Create your backyard oasis with Minetest!
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Mon Apr 06, 2015 22:56

Update

Added sound
added sunlight propogates to a few I missed
added depends.txt
made it so deckboards can be fastened to beams. They go together so the top is at half a block. Handy for a few things but makes a great bridge for a foot path.
Image
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

Re: [mod]mydeck[mydeck]

by 12Me21 » Tue Apr 07, 2015 01:08

This should definitely go in homedecor!

Anyway, what are all those on_place functions? I haven't used the mod very much, but so far I haven't seen them do anything.
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Tue Apr 07, 2015 01:14

They set the node or replace the existing node. Play with the mod a bit to see how it works.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Sun Apr 12, 2015 20:18

Mydecks updated.
Made them flammable.
Use any wood to make them now.

Thanks Nathan for pointing out the issues.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Don
Member
 
Posts: 1641
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [mod]mydeck[mydeck]

by Don » Sat May 16, 2015 17:50

Update
The latest version adds support for all dye colors.
You have to craft the stain brush and then use dye for the color.
Stain brushes wear out.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

Next

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 6 guests

cron