Partial transparent textures?

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lightonflux
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Partial transparent textures?

by lightonflux » Mon Apr 20, 2015 17:36

Hello,

is there a plan to introduce partially transparent textures in the engine?

At the moment something you can only create a texture which parts can be 0% or 100% transparent, but not semi transparent.

I know it is possible to add transparent blocks. But it is not possible to add e.g. a glass texture to a texture pack that has semi transparent glass.

Is semi transparency already on the road map, or discussed elsewhere?

In my opinion this is a feature that is really needed for TP artists and more complex nodes, like e.g. church windows that have a solid frame but multi coloured glass.

Greetings lightonflux
 

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TenPlus1
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Re: Partial transparent textures?

by TenPlus1 » Mon Apr 20, 2015 18:41

Semi-transparent textures are already used in Minetest, check the coloured glass mods for an example...
 

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lightonflux
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Re: Partial transparent textures?

by lightonflux » Mon Apr 20, 2015 18:57

It uses use_texture_alpha = true, which isn't much help for Texture Packs (TP) as they can't alter node properties (afaik).
 

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afflatus
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Re: Partial transparent textures?

by afflatus » Mon Apr 20, 2015 19:56

I don't understand the question. You can make textures which are partially transparent, like stained glass windows with solid borders. If you're prepared to put up with the 'flashing' effect.
Grailtest is sleeping ...
 

Hybrid Dog
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Re: Partial transparent textures?

by Hybrid Dog » Thu Jun 04, 2015 20:11

lightonflux wrote:It uses use_texture_alpha = true, which isn't much help for Texture Packs (TP) as they can't alter node properties (afaik).

but you can change some node properties in nodedef.cpp to e.g. have plantlike leaves
 


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