Post your screenshots!

paramat
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Re: Post your screenshots!

by paramat » Fri May 01, 2015 22:37

Casimir wrote:A very old and very slow mod

Landup was my first mod, back when lua mapgen took a minute per chunk (before hmmmm added the lua voxel manipulator).
 

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Re: Post your screenshots!

by Casimir » Fri May 01, 2015 22:45

I know, but I have yet to find time to make it faster.
 

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Re: Post your screenshots!

by paramat » Sat May 02, 2015 16:32

Since the chunk above needed to be pre-generated, it may now be possible to use the 'non-mapgen voxelmanip' and process the surface chunk and the chunk above each time.
 

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Re: Post your screenshots!

by Hybrid Dog » Sat May 02, 2015 18:12

paramat, when l tried to generate trees after the ground mapgen was done, they somehow disappeared in some 16x16x16 chunks:
Image
viewtopic.php?p=176948#p176948
 

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Re: Post your screenshots!

by Sokomine » Sat May 02, 2015 18:17

Hybrid Dog wrote:paramat, when l tried to generate trees after the ground mapgen was done, they somehow disappeared in some 16x16x16 chunks:

The 16x16x16 nodes wide cubes are usually called "mapblocks". 5x5x5 mapblocks form a mapchunk. And those mapchunks overlap with neighbouring mapchunks by 1 for cave generation and mudflow, thus making them in effect 7x7x7 large (1 overlapping at each side). I think that's what you're seeing here.
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Re: Post your screenshots!

by paramat » Sat May 02, 2015 20:31

^ Yes this empty area might be running along the edge of a mapchunk, that would be a clue to the problem.
The bug may be due to your use of delaying functions.
You are missing vm:calc_lighting() in your use of the voxelmanip at https://github.com/HybridDog/sumpf/blob/master/sumpf/mapgen.lua#L434 could this be the cause of your shadow problems?
Seems to me there should be no need for delaying functions or fixing light, just make sure the tree tops stay below y = 63. Also set mapgen parameter 'nolight' so that lighting gets calculated once only after the on-generated function places the swamps and trees.
 

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Re: Post your screenshots!

by slemon » Sat May 02, 2015 20:57

Image
 

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Re: Post your screenshots!

by Hybrid Dog » Sat May 02, 2015 21:36

paramat wrote:^ Yes this empty area might be running along the edge of a mapchunk, that would be a clue to the problem.
The bug may be due to your use of delaying functions.
You are missing vm:calc_lighting() in your use of the voxelmanip at https://github.com/HybridDog/sumpf/blob/master/sumpf/mapgen.lua#L434 could this be the cause of your shadow problems?
Seems to me there should be no need for delaying functions or fixing light, just make sure the tree tops stay below y = 63. Also set mapgen parameter 'nolight' so that lighting gets calculated once only after the on-generated function places the swamps and trees.

l don't have shadow problems. At first the ground is generated. Then without updating the map for each one trees are set with their own vms because they could need place outside the mapchunk (as far as l know). After that the mapchunk becomes updated one time that the shadows appear.
https://github.com/HybridDog/sumpf/blob ... n.lua#L176

l think that delaying adding shadows allows the server to do more important things before (if https://github.com/HybridDog/function_d ... r/init.lua works).
 

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Re: Post your screenshots!

by srifqi » Sun May 03, 2015 13:57

slemon wrote:--img--

How you did it?
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Re: Post your screenshots!

by slemon » Sun May 03, 2015 21:57

Image
Testing new types of tunnels in my worms mod.
 

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Re: Post your screenshots!

by slemon » Sun May 03, 2015 22:15

srifqi wrote:
slemon wrote:--img--

How you did it?

I created a curve using a function f(x)=10*math.abs(x + math.sin(x) + math.sin(x + math.sin(x))). Here is the code: https://github.com/slemonide/gen/blob/master/init.lua
 

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[DELETED]

by Rui » Tue May 05, 2015 02:20

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 12:52, edited 2 times in total.
 

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Re: Post your screenshots!

by rubenwardy » Tue May 05, 2015 08:18

Erm what? Is that girl a HUD element?
 

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by Rui » Tue May 05, 2015 08:25

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Re: Post your screenshots!

by rubenwardy » Tue May 05, 2015 09:33

 

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by Rui » Tue May 05, 2015 09:44

[DELETED]
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Re: Post your screenshots!

by slemon » Tue May 05, 2015 18:47

 

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Re: Post your screenshots!

by slemon » Wed May 06, 2015 01:22

Image
 

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Re: Post your screenshots!

by Hybrid Dog » Wed May 06, 2015 15:34

slemon, l can't view your screenshots

Edit: now l can see them
Last edited by Hybrid Dog on Thu May 07, 2015 12:53, edited 1 time in total.
 

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Re: Post your screenshots!

by Krock » Wed May 06, 2015 16:55

Hybrid Dog wrote:slemon, l can't view your screenshots

Me neither, please use a reachable image/file host.
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Re: Post your screenshots!

by Amaz » Wed May 06, 2015 17:08

Krock wrote:
Hybrid Dog wrote:slemon, l can't view your screenshots

Me neither, please use a reachable image/file host.

That's odd, I can see them...
 

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Re: Post your screenshots!

by slemon » Wed May 06, 2015 23:01

Image
 

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Re: Post your screenshots!

by ExeterDad » Wed May 06, 2015 23:15

slemon wrote:Image

That is strangely cool! Like snow sauce on a sundae
٩(̾●̮̮̃̾•̃̾)۶

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Re: Post your screenshots!

by slemon » Thu May 07, 2015 04:27

Image
Image
 

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Re: Post your screenshots!

by srifqi » Thu May 07, 2015 14:47

slemon wrote:--img--
--img--

Woah, a perfectly math mapgen!
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Re: Post your screenshots!

by rubenwardy » Thu May 07, 2015 16:07

 

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Re: Post your screenshots!

by Hybrid Dog » Thu May 07, 2015 16:58

rubenwardy wrote:Reminds me of this:

[img]
http://forum.hexahedra.net/uploads/default/38/ca67c36d55a1331b.jpg[/img]

http://forum.hexahedra.net/t/development-for-0-2/41/13

but this doesn't use the Weierstrass function
 

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Re: Post your screenshots!

by paramat » Thu May 07, 2015 18:26

Reminds me of http://huntingtonarchive.osu.edu/resources/images/buddhistIconography/mtMeru/Composite01and02.jpg, the rings of mountains surrounding Mount Meru in Buddhist cosmology (which also has stacked flat realms suitable for a Minetest world).
 

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Re: Post your screenshots!

by slemon » Sat May 09, 2015 03:24

Image
 

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Re: Post your screenshots!

by Hybrid Dog » Sat May 09, 2015 08:42

slemon wrote:[img]http://neboard.me/media/images/1431134616237.png[/img]

l like it
 

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