Casimir wrote:A very old and very slow mod
Landup was my first mod, back when lua mapgen took a minute per chunk (before hmmmm added the lua voxel manipulator).
Casimir wrote:A very old and very slow mod
Hybrid Dog wrote:paramat, when l tried to generate trees after the ground mapgen was done, they somehow disappeared in some 16x16x16 chunks:
paramat wrote:^ Yes this empty area might be running along the edge of a mapchunk, that would be a clue to the problem.
The bug may be due to your use of delaying functions.
You are missing vm:calc_lighting() in your use of the voxelmanip at https://github.com/HybridDog/sumpf/blob/master/sumpf/mapgen.lua#L434 could this be the cause of your shadow problems?
Seems to me there should be no need for delaying functions or fixing light, just make sure the tree tops stay below y = 63. Also set mapgen parameter 'nolight' so that lighting gets calculated once only after the on-generated function places the swamps and trees.
slemon wrote:--img--

srifqi wrote:slemon wrote:--img--
How you did it?
Hybrid Dog wrote:slemon, l can't view your screenshots
Krock wrote:Hybrid Dog wrote:slemon, l can't view your screenshots
Me neither, please use a reachable image/file host.
slemon wrote:
slemon wrote:--img--
--img--
rubenwardy wrote:Reminds me of this:
[img]http://forum.hexahedra.net/uploads/default/38/ca67c36d55a1331b.jpg[/img]
http://forum.hexahedra.net/t/development-for-0-2/41/13
slemon wrote:[img]http://neboard.me/media/images/1431134616237.png[/img]
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