prestidigitator wrote:Why the minetest.set_node() call take different times from the ABM vs. the timer, why it slows down over time/number of calls or the reduction of the frequency of calls due to fewer plants still growing, and whether it's the active time of the map node or the number of node replacements or what, are still mysteries.
Kilarin wrote:Does this need to be opened as a bug report for minetest?
------------------------------------------------------------------------------------------------
| || Standard ABM || Timers |
| Present | Start Time || Time (ms) | Runs | Time/run (µs) || Time (ms) | Runs | Time/run (µs) |
+---------+------------++-----------+------+---------------++-----------+------+---------------+
| 100% | 10000 || 43.9 | 1792 | 24.5 || 64.5 | 1792 | 36.0 |
| 75% | 10000 || 45.0 | 1792 | 25.1 || 40.1 | 1407 | 28.5 |
| 50% | 10000 || 44.7 | 1792 | 24.9 || 30.8 | 1023 | 30.1 |
| 25% | 10000 || 46.3 | 1792 | 25.8 || 17.9 | 570 | 31.4 |
| 0% | 10000 || 47.2 | 1792 | 26.3 || 9.6 | 264 | 36.3 |
| 100% | 4000 || 53.1 | 2950 | 18.0 || 64.0 | 2922 | 21.9 |
| 75% | 4000 || 54.4 | 3091 | 17.6 || 28.4 | 1596 | 17.8 |
| 50% | 4000 || 47.9 | 2676 | 17.9 || 12.9 | 977 | 13.2 |
| 25% | 4000 || 47.0 | 2293 | 20.5 || 9.4 | 580 | 16.2 |
| 0% | 4000 || 43.1 | 1792 | 24.1 || 8.6 | 256 | 33.6 |
------------------------------------------------------------------------------------------------
Don wrote:If its a map chunk that you want to regent do
/deleteblocks here.
This will regenerate the chunk and plants should grow.
Do not do it in areas that have thing built.
Don wrote:I am pretty sure a map chunk is 80 nodes each way. If you test it in an area far enough away from buildings then you should be able to see.
/deleteblocks (-83,15,-51) (-150,14,-113)
TenPlus1 wrote:A brand new farming routine has been added with the hard word from prestidigitator which allows crops to grow even when the player is far away from his/her farm...
TenPlus1 wrote:A brand new farming routine has been added with the hard word from prestidigitator
00:50:48: ERROR[main]: ========== ERROR FROM LUA ===========
00:50:48: ERROR[main]: Failed to load and run script from
00:50:48: ERROR[main]: C:\Users\chyper\Documents\minetest\win64\bin\..\games\cHy
per\mods\farming\init.lua:
00:50:48: ERROR[main]: ...etest\win64\bin\..\games\cHyper\mods\farming/pumpkin.l
ua:78: attempt to perform arithmetic on field 'LIGHT_MAX' (a nil value)
00:50:48: ERROR[main]: stack traceback:
00:50:48: ERROR[main]: ...etest\win64\bin\..\games\cHyper\mods\farming/pumpkin.
lua:78: in main chunk
00:50:48: ERROR[main]: [C]: in function 'dofile'
00:50:48: ERROR[main]: ...minetest\win64\bin\..\games\cHyper\mods\farming\init.
lua:61: in main chunk
00:50:48: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:56:21: ACTION[main]: WARNING: Mod name conflict detected: "farming"
18:56:21: ACTION[main]: Will not load: /usr/share/games/minetest/games/minetest_game/mods/farming
18:56:21: ACTION[main]: Overridden by: /home/ryan/.minetest/mods/farming
18:56:21: ERROR[main]: ========== ERROR FROM LUA ===========
18:56:21: ERROR[main]: Failed to load and run script from
18:56:21: ERROR[main]: /home/ryan/.minetest/mods/farming/init.lua:
18:56:21: ERROR[main]: /home/ryan/.minetest/mods/farming/pumpkin.lua:78: attempt to perform arithmetic on field 'LIGHT_MAX' (a nil value)
18:56:21: ERROR[main]: stack traceback:
18:56:21: ERROR[main]: /home/ryan/.minetest/mods/farming/pumpkin.lua:78: in main chunk
18:56:21: ERROR[main]: [C]: in function 'dofile'
18:56:21: ERROR[main]: /home/ryan/.minetest/mods/farming/init.lua:62: in main chunk
18:56:21: ERROR[main]: ======= END OF ERROR FROM LUA ========
18:56:21: ERROR[main]: Server: Failed to load and run /home/ryan/.minetest/mods/farming/init.lua
18:56:21: ERROR[main]: ModError: ModError: Failed to load and run /home/ryan/.minetest/mods/farming/init.lua
benrob0329 wrote:I'm pretty sure you need to use a vertion of MT 0.4.12+ (.13 is better) which can be obtained via the Minetest Stable PPA (check the download page on minetest.net)
ufa wrote:I saw that this mod have the same directory name as the original mod (farming). Is it supposed to superseed it? Or should I rename and keep 2 farming directories?
redblade7 wrote:I can't get cotton seeds to go past Stage 1, it's been half an Earth day and I've planted them in a lot of places, hoeing the ground first (they become extremely hard to see as the regular green dirt takes over and the cotton plant does not grow).
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