Post your mod requests/ideas here

CWz
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Re: Post your mod requests/ideas here

by CWz » Fri May 01, 2015 16:29

ABJ wrote:
CWz wrote:here are my 2 mod ideas:
1. Lots of players timeout and then reconnect only to timeout again. this process repeats itself.
My suggested solution is a tempban after multiple fails(about 4 times). Obviously the attempt counter should reset after a couple of minutes.

2. a mod for "no interact by default" servers that kicks player who don't have interact after about 30 minutes. this is would be useful for Servers with lower maxplayers counts, so they do not get filled with interact-less players. might be a good idea to only have it kick if the player count nears the maxplayers count. also should warn said players before the kick happens


In my opinion, there is already more than enough of that kick\ban horribleness in the Minetest community. It should be stopped now or everyone will get their privs ripped and then mercilessly banned from their favorite servers. See server md's LAB to understand my view.


You completely missed the point.

Suggestion number 1 is to help the issues of player joined the game , player left the game (timed out) this constant endless struggled of trying to connect to the server to no avail wastes bandwith not to mention spams the chat.

Suggestion number 2; is to clear the server of player who joined the server and didn't read the rules and thus have no interact because of that. a server full of clueless interactless players prevents regular players for that server from connecting. While playslots might not be an issues for larger servers like VanessaE's Servers, this could be a nightmare for smaller 15 player or less servers. which could potentially get full in matter of minutes.

notice how I said kick not ban.

Just because some servers have crappy staff doesn't mean all server ban/kick people for no reason.
 

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Re: Post your mod requests/ideas here

by ABJ » Sat May 02, 2015 05:56

OK OK I get it.
But I was not talking about crappy staff, I was talking about server overautomation due to mods like that. In said md's LAB, you can get punished for ACCIDENTALLY punching a block! And I'm cr8p scared of getting banned due to all those tons of waste punishment horribleness plugins JUST for doing something by freaking accident!




Man do I detest player punishment plugins!
 

CWz
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Re: Post your mod requests/ideas here

by CWz » Sat May 02, 2015 10:16

ABJ wrote:OK OK I get it.
But I was not talking about crappy staff, I was talking about server overautomation due to mods like that. In said md's LAB, you can get punished for ACCIDENTALLY punching a block! And I'm cr8p scared of getting banned due to all those tons of waste punishment horribleness plugins JUST for doing something by freaking accident!




Man do I detest player punishment plugins!


I agree with you that server administrating should not be just automated by mods and should have at least have administrators and moderators present.
 

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Re: Post your mod requests/ideas here

by Sokomine » Sat May 02, 2015 15:11

ABJ wrote:But I was not talking about crappy staff, I was talking about server overautomation due to mods like that. In said md's LAB, you can get punished for ACCIDENTALLY punching a block! And I'm cr8p scared of getting banned due to all those tons of waste punishment horribleness plugins JUST for doing something by freaking accident!

Don't think of it as punishment on rnd's server. The term does not apply. Just think of it as some random cruelty which has got nothing to do with what you did. Like a strong mob spawning randomly close to you and killing you. If you get jailed, just ask for someone to open the door. On other servers, there's usually a connection between not following the rules and actions from moderators. On rnd's server, there isn't. But at least he's learning that part of beeing an admin. Protectors can now be turned into a mode where they don't harm other players. Sadly, that's not the default setting. Rnd's strength are other ones than handling the human side of a server. His one's the first that handles fighting against mobs very well. I didn't believe that was possible in MT.

Besides, other servers had that problem as well. The Landrush server lost me after I digged a flower in seemingly wild terrain. It was protected, and I got banned automaticly for a short time. The server lost a builder that way.

The problem with players timing out might be another kind of problem. It would be ideal if those servers where a successful connection is very unlikely (diffrent versions, too complex for tablets) won't show up in the list for those players at all so that they can quickly find suitable servers and successfully connect to them.
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Re: Post your mod requests/ideas here

by ABJ » Sat May 02, 2015 15:50

The way you talk about timeout means that you must be ABSOLUTELY sure that server can NEVER, EVER be accessed via tablet. The reason why I am saying this is that on some (many?) servers tablet users can use the server some/most of the time perfectly without problems and then all of a sudden start having probs. Unless the code make TOTALLY sure the user could NEVER EVER connect properly, the user might just end up losing his/her favorite server
 

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Re: Post your mod requests/ideas here

by Sokomine » Sat May 02, 2015 17:45

ABJ wrote:The reason why I am saying this is that on some (many?) servers tablet users can use the server some/most of the time perfectly without problems and then all of a sudden start having probs. Unless the code make TOTALLY sure the user could NEVER EVER connect properly, the user might just end up losing his/her favorite server

Intresting. I thought it had something to do with too many nodes and/or textures or other media data. Maybe that has changed. I don't want to prevent players from joining servers they want (and, technically, can) play on. Maybe a new icon indicating lightweight servers which are likely to work for tablet users might be a good idea.
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Re: Post your mod requests/ideas here

by ABJ » Sun May 03, 2015 11:08

Yep that's a great idea :thumbup:
Though some maths is required though. The code must calculate the amount of nodes and the CPU weight of each node in-game, and then sum up.
And maybe icons for less lightweight ones that are still sort of playable?
 

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Re: Post your mod requests/ideas here

by ABJ » Sun May 03, 2015 11:15

And also when displaying icons the code could check the tablet's specs so it can be more of a help.
 

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Re: Post your mod requests/ideas here

by LazerRay » Thu May 07, 2015 14:22

Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:

Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)

Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)

Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)
 

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Re: Post your mod requests/ideas here

by Don » Thu May 07, 2015 14:44

LazerRay wrote:Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:

Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)

Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)

Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)

Mymulch turns leaves sticks and plants into mulch. You can then turn mulch into dirt. I can add a decay machine that could turn the mulch into clay. Clay is hard to find on busy servers.
I will add it soon.
I might do the desert stone to sand as well.
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Re: Post your mod requests/ideas here

by Don » Thu May 07, 2015 20:42

mymulch now makes clay. On the right side of the machine put in mulch and every 10 seconds you will get a lump of clay.
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Re: Post your mod requests/ideas here

by Don » Fri May 08, 2015 05:34

I added make desert sand to mycobble which is a part of mystreets.
You can craft desert gravel from desert cobble and then craft desert sand from desert gravel. I hope this helps.
Just so you know, I have not added mystreets to the forum since it is a work in progress. It is fully functional but not complete. It is safe to download and use but I plan on adding more to it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: Post your mod requests/ideas here

by Mineman2022 » Sat May 09, 2015 18:23

Can somebody make a train mod like minecraft mod.
With steam engines ,passenger carts and oil tanks that move on tracks.
Minetest does not have a proper train mod.
Here is a video http://traincraft-mod.com/wordpress/
 

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Re: Post your mod requests/ideas here

by Don » Fri May 22, 2015 13:19

Had a thought for a mod but don't have time to do it.

A statue mod.
Place a base for the statue. Run an abm to see if it is air above. If not then place a statue.
Run a check for if a player is near the statue. If a player is near then it turns into a mob.

Could have one that does not turn into a mob and one that does so people do not know which it is.
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Re: Post your mod requests/ideas here

by LazerRay » Fri May 22, 2015 14:24

So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.
 

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Re: Post your mod requests/ideas here

by Don » Fri May 22, 2015 14:38

LazerRay wrote:So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.

Yes.
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Re: Post your mod requests/ideas here

by Anonymous_moose » Mon May 25, 2015 21:16

LazerRay wrote:Dessert Stone

yum... dessert stone
 

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Re: Post your mod requests/ideas here

by xinyifly » Tue May 26, 2015 00:08

Will there be a method to walk faster or run? Like double hit W to run.
 

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Re: Post your mod requests/ideas here

by prestidigitator » Tue May 26, 2015 00:41

xinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.

If you have the "fast" privilege, holding the 'E' key will make you run quite fast.
 

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Re: Post your mod requests/ideas here

by Damien » Tue May 26, 2015 16:25

xinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.

There is a modification doing that : https://forum.minetest.net/viewtopic.php?f=11&t=9650&hilit=sprint+sprint
 

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Re: Post your mod requests/ideas here

by DDroid » Fri May 29, 2015 15:19

There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
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Re: Post your mod requests/ideas here

by Hybrid Dog » Fri May 29, 2015 15:54

DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.
 

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Re: Post your mod requests/ideas here

by ABJ » Fri May 29, 2015 15:55

No cubes mod for Minetest.
See here
 

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Re: Post your mod requests/ideas here

by DDroid » Fri May 29, 2015 21:33

Hybrid Dog wrote:
DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.

No, i meant where it will Raise or Lower the World's water level
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Re: Post your mod requests/ideas here

by TenPlus1 » Sat May 30, 2015 06:43

This isnt ver practical and will seriously lag the game/server using it... Use worldedit to create a body of water like a tidal wave or tsunami instead...
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Sat May 30, 2015 10:19

DDroid wrote:
Hybrid Dog wrote:
DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.

Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.

No, i meant where it will Raise or Lower the World's water level

[Mod] unfinished water level change [water_level_change]

l tried it but lost interest.

Depends: default
License: WTFPL
Download: zip, tar.gz
github: water_level_change
 

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Re: Post your mod requests/ideas here

by SAMIAMNOT » Wed Jun 03, 2015 21:32

I would like
1) Infinite lava
2) More sound effects. Bubbling lava, wooshing water, etc.
3) Automatically spawning planets, amd a real moon and sun you can actually go to.
4) Biomes that re-generated ores and gems.
5) A smoke machine
6) Automatically spawning villagers & villages (they may have this)
7) Aerial & underwater vehicles.
I test mines.
 

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Re: Post your mod requests/ideas here

by ABJ » Thu Jun 04, 2015 04:06

2 and 5 are easy. I actually think I could code 5. And it's also on my future mods list.
 

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Re: Post your mod requests/ideas here

by rubenwardy » Thu Jun 04, 2015 07:53

SAMIAMNOT wrote:I would like
1) Infinite lava


Create a folder in mods/ called renewable_lava. Create an init.lua file with this content (use a text editor like Notepad++, Gedit, wordpad or atom)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.override_item("default:lava_source", {liquid_renewable = true})
minetest.override_item("default:lava_flowing", {liquid_renewable = true})


WTFPL

SAMIAMNOT wrote:2) More sound effects. Bubbling lava, wooshing water, etc.


The Immersive Sounds mod does this, but it is slow and quite heavy.
 

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Re: Post your mod requests/ideas here

by Mathias » Thu Jun 04, 2015 21:32

I've searched the forums for awhile, but haven't found any relating to this one:

A mod request for a speedometer, or a HUD that shows the land speed of the player, preferably in meters per second. I believe this is very approachable, but I haven't got the skills (yet) to do this. It would be really useful for other developers to test how fast, a boat, car, train, plane, or their own character is moving. As a beginner in lua, I feel it is necessary if I need to see how how long it would take for my test car to achieve maximum velocity.
 

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