[OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Sat May 23, 2015 18:01

OldCoder wrote:
Gunship Penguin, thank you.

1. Here's a patch for "hungry_games" git-current that may be useful. I learned about two problems fairly quickly: (a) there were random teleports to underground (b) inventory accumulated from match to match; this made a "cheat" possible.

The "cheat" involved quitting immediately before dying. By doing this, players were able to build up large inventories.

This patch is an attempt to fix both problems.

2. I'd like to reset armor as well as inventory. However, I haven't learned enough about the 3D Armor mod yet to attempt this.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--- hungry_games-git-150522.old/mods/hungry_games/engine.lua
+++ hungry_games-git-150522/mods/hungry_games/engine.lua
@@ -23,6 +23,12 @@
          minetest.set_player_privs(name, privs)
          player:set_hp(20)
          spawning.spawn(player, "lobby")
+
+         -- Experimental code to reset inventory
+         inv = player:get_inventory()
+         if inv then
+            inv:set_list("main", {})
+         end
       end)
    end
    registrants = {}
@@ -233,7 +239,7 @@
    return true
 end)
 
-minetest.register_on_joinplayer(function(player)
+function joinmove (player)
    local name = player:get_player_name()
       local privs = minetest.get_player_privs(name)
    privs.vote = true
@@ -244,6 +250,10 @@
    minetest.set_player_privs(name, privs)
    minetest.chat_send_player(name, "You are now spectating")
    spawning.spawn(player, "lobby")
+end
+
+minetest.register_on_joinplayer(function(player)
+   minetest.after (2, joinmove, player)
 end)
 
 minetest.register_on_newplayer(function(player)



Problems 1 and 2 have already both been fixed in my fork of hungry_games. Player inventories (Including crafting and armor inventories) are cleared after a player dies, and just before a match starts. Their inventories are also dropped if they leave the game, making it impossible to build up a large inventory by closing minetest.

See here => https://github.com/gunshippenguin/hungry_games
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Sat May 23, 2015 19:13


Gunship Penguin, I've switched to your fork. A few quick notes:

1. I've modified "register_on_joinplayer" to use "minetest.after" as shown in a previous post. You haven't found that this change is needed? Previously, without it, initial spawn went to 0,0,0 on a random basis.

2. Players report that they're not able to dig. Is this a bug on my side or an intentional change?

3. Other people who use the fork with the original Hungry Games map should change the set_size parameter in hungry_games/init.lua from 400 to 200. Without the change, players will get stuck.

4. Are you able to share either the expanded map or tips related to creating one? After creating the lobby, do the remaining steps consist mostly of setting up chests and spawn points?
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Sat May 23, 2015 23:41

Gunship Penguin, I got kicked out of your server because I was “afk”. At least the server thought so. In reality I just switched to a different application, waiting for the next game to start. Because of the sound effects, I will know early enough when the game will start. :-)
Maybe the game should not kick you while you are in the lobby and already have made your vote.

Anyways, the whole voting thing needs to be completely reworked IMO, I'll talk later about this.


@OldCoder: If you could somehow fix the “teleport to (0,0,0) bug”, that would be great. It is one of the most annoying bugs.

7. I've observed crashes due to a nil-pointer dereference in the "hudbars" mod. I'm working on a patch for the issue. But it's possible that your fork fixes it.


Please report HUD bars bugs in the HUD bars thread.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Sun May 24, 2015 00:22


Wuzzy wrote:@OldCoder: If you could somehow fix the “teleport to (0,0,0) bug”, that would be great. It is one of the most annoying bugs.

1. Are you referring to a bug where people sometimes spawn initially at 0,0,0 ? If so, the following patch fixes it for me:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--- hungry_games.old/engine.lua
+++ hungry_games/engine.lua
@@ -301,7 +239,7 @@
    return true
 end)
 
-minetest.register_on_joinplayer(function(player)
+function joinmove (player)
    local name = player:get_player_name()
       local privs = minetest.get_player_privs(name)
    privs.vote = true
@@ -312,6 +250,10 @@
    minetest.set_player_privs(name, privs)
    minetest.chat_send_player(name, "You are now spectating")
    spawning.spawn(player, "lobby")
+end
+
+minetest.register_on_joinplayer(function(player)
+   minetest.after (2, joinmove, player)
 end)

 minetest.register_on_newplayer(function(player)

Wuzzy wrote:Please report HUD bars bugs in the HUD bars thread.

2. Gunship Penguin has apparently forked the "hudbars" mod. It's part of the latest git snapshot of his "_game" fork. I assume that questions related to his version of the mod should go here as opposed to in the thread for the upstream version of the mod.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Sun May 24, 2015 03:34

OldCoder wrote:
Gunship Penguin, I've switched to your fork. A few quick notes:

1. I've modified "register_on_joinplayer" to use "minetest.after" as shown in a previous post. You haven't found that this change is needed? Previously, without it, initial spawn went to 0,0,0 on a random basis.

2. Players report that they're not able to dig. Is this a bug on my side or an intentional change?

3. Other people who use the fork with the original Hungry Games map should change the set_size parameter in hungry_games/init.lua from 400 to 200. Without the change, players will get stuck.

4. Are you able to share either the expanded map or tips related to creating one? After creating the lobby, do the remaining steps consist mostly of setting up chests and spawn points?


1.
I haven't found that that change is needed. When I created the map, I set static_spawnpoint in minetest.conf to the inside of the lobby, which is I suppose why I'm not experiencing that problem.

2.
This is an intentional change. Go to hungry_games/mods/hungry_games/init.lua and change hungry_games.dig_mode from "none" to either "restricted" or "normal"

3.
Yes, this is true. I changed it because I found that 200 was too small for the amount of people playing on my server so I changed it to 400.

4.
Making a map isn't that difficult. Should take you ~30 minutes depending on how fancy a lobby you build. Just generate a map with hungry_games, which should give you a fenced off arena then build your lobby.

You then want to set all your points, set where players spawn in the lobby: (/hg set lobby), where they spawn when they join the server: (/hg set spawn) and all the spawnpoints you need (/hg set player_#) Replace # with the number of the spawnpoint, eg if you want 20 spawnpoints like I have, use /hg set player_1, /hg set player_2, /hg set player_3...

You don't need to add chests, hungry_games does that for you. Although you can add more if you'd like.

Wuzzy wrote:Gunship Penguin, I got kicked out of your server because I was “afk”. At least the server thought so. In reality I just switched to a different application, waiting for the next game to start. Because of the sound effects, I will know early enough when the game will start. :-)
Maybe the game should not kick you while you are in the lobby and already have made your vote.

Anyways, the whole voting thing needs to be completely reworked IMO, I'll talk later about this.


@OldCoder: If you could somehow fix the “teleport to (0,0,0) bug”, that would be great. It is one of the most annoying bugs.

7. I've observed crashes due to a nil-pointer dereference in the "hudbars" mod. I'm working on a patch for the issue. But it's possible that your fork fixes it.


Please report HUD bars bugs in the HUD bars thread.


Sorry about that, Afkkick is probably not suited to this server. I'll remove it now.

As for voting. I'm going to fix that tonight or tomorrow.

What currently happens is this: If there are <= 5 players connected, the vote to start a match must be unanimous. Otherwise 75% of the players need to vote to start the match. The first vote cast to start the match however, triggers a 5 minute countdown. When that is up, regardless of the amount of votes, the game will start. This is not ideal as almost always, when there are more than 5 people on, <75% of them vote, which means we have to wait 5 minutes for a game to start.

What I'd like to implement is this: If the amount of players connected <= 5, the vote must be unanimous to start a game, otherwise a simple 50%+1 majority will work. I'll also keep the 5 minute countdown, just in case < 50% of the server decides to constantly not vote.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Sun May 24, 2015 08:05


The remarks are appreciated.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by red » Sun May 24, 2015 18:08

Why don't tools work on this server?
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Sun May 24, 2015 22:47


I've successfully created a new Hungry Games map based on Gunship Penguin's fork.

I'm using two patches, the spawn fix mentioned before and a glass arena crash fix. In general, the fork seems to work pretty well and I'd encourage more people to try it.

I think there's room for more organized battle worlds and different styles are likely to evolve. In my case, I've added a building to the battle area and I might put in a few more; part of the battle zone might end up as a small Hungry City. We've also unlocked the lobby and started a parkour area outside for people to exercise in while they wait for battles.

I'd like to thank Gunship Penguin for his work on the mod. I'll share patches or changes that I come up with.

 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Sat May 30, 2015 22:44

I have a suggestion, but first I want to discuss them here with other players to hear what they think.

I think the hunger and thirst should be tweaked.

Beating hunger and thirst is actually quite easy, and dieing on thirst or hunger happens quite rarely. But I think survival should play a bigger role. It would be funny to win because the other player starved. xD

The biggest problem is that every food seems to push hunger to 0% immediately, and only 1 glass of water pushes thirst to 0% immediately. That's a bit too much. Hunger and thirst should be reduced based on the food or drink and not drop to 0% directly. Also, I would say that no item should reduce hunger or thirst by more than 50% at once.
I also noticed that the “juices” don't affect the thirst level in any way! :-(

Currently, hunger and thirst both need 12min to fill up plus additional 5min until you actually die. Dieing on starvation or thirst is incredibly unlikely. If you got 10 apples (and it is easy to get 10 apples), you can survive for over 2 hours!

Also, I think that hunger and thirst should not be treated equally, but instead should have different “speeds”. Thirst should come faster than hunger.

Also, hunger and thirst should both come faster.
I suggest cutting the hunger times in half, and the thirst time to be 40% of the new hunger times. It is easy to obtain water anyways, but things may become interesting in desert maps without any water nodes.

So what do you think about this? Do you think that hunger and thirst should be reworked?
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Sun May 31, 2015 14:20

+1 to Wuzzy's statement. Usually in the game I only need about 1 bread and 1 water to survive. (but I take more to regen health)

Also there seems to be a glitch that when people die, half their stuff gets stuck in the blocks so you can only pick up a portion of their items. It's a little annoying, would there be a way to fix that? If not it's okay :) Another thing that would be great on this server is skins so people look... different. Skins would be great.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Mon Jun 01, 2015 00:30

horse_lover wrote:+1 to Wuzzy's statement. Usually in the game I only need about 1 bread and 1 water to survive. (but I take more to regen health)

Also there seems to be a glitch that when people die, half their stuff gets stuck in the blocks so you can only pick up a portion of their items. It's a little annoying, would there be a way to fix that? If not it's okay :) Another thing that would be great on this server is skins so people look... different. Skins would be great.
Wuzzy wrote:I have a suggestion, but first I want to discuss them here with other players to hear what they think.

I think the hunger and thirst should be tweaked.

Beating hunger and thirst is actually quite easy, and dieing on thirst or hunger happens quite rarely. But I think survival should play a bigger role. It would be funny to win because the other player starved. xD

The biggest problem is that every food seems to push hunger to 0% immediately, and only 1 glass of water pushes thirst to 0% immediately. That's a bit too much. Hunger and thirst should be reduced based on the food or drink and not drop to 0% directly. Also, I would say that no item should reduce hunger or thirst by more than 50% at once.
I also noticed that the “juices” don't affect the thirst level in any way! :-(

Currently, hunger and thirst both need 12min to fill up plus additional 5min until you actually die. Dieing on starvation or thirst is incredibly unlikely. If you got 10 apples (and it is easy to get 10 apples), you can survive for over 2 hours!

Also, I think that hunger and thirst should not be treated equally, but instead should have different “speeds”. Thirst should come faster than hunger.

Also, hunger and thirst should both come faster.
I suggest cutting the hunger times in half, and the thirst time to be 40% of the new hunger times. It is easy to obtain water anyways, but things may become interesting in desert maps without any water nodes.

So what do you think about this? Do you think that hunger and thirst should be reworked?



I agree with you both. Hunger and thirst as they currently are serve really no purpose. I'd like to have hunger and thirst be decreased by only a small amount when you eat/drink, perhaps 25% or so. I also like Wuzzy's idea of having thirst decrease faster than hunger. I'll work on some sort of fix over the next few days.

Horselover, I'm looking into skins, and hope to get some sort of skins mod on the server soon. As for the items going into a node, I'm not really sure about that, perhaps it's an engine problem, but I'll take a look at my item dropping code just in case.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Mon Jun 01, 2015 00:50


Regarding skins, I'm using the "player_textures" mod on most of my servers presently. This mod requires more work than the "skins" mod because skins need to be added manually, but it allows players to use any 64x32 skin that they wish; and I might add an upload feature to simplify things.

 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Tue Jun 02, 2015 00:54

I don't like the new death sound. It is far too subtle, even the pain sounds are louder. The death sound actually sounds like a weak pain sound by itself. Currently, I can't provide you an alternative, but I will submit one if I have found a good sound or a good set of sounds. But I agree that the old death sound was bad as well.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Tue Jun 02, 2015 02:03

Wuzzy wrote:I don't like the new death sound. It is far too subtle, even the pain sounds are louder. The death sound actually sounds like a weak pain sound by itself. Currently, I can't provide you an alternative, but I will submit one if I have found a good sound or a good set of sounds. But I agree that the old death sound was bad as well.

I agree that the new death sound may be better suited as a pain sound than a death sound but I do think that it's an improvement over the old one, which was just plain obnoxious. There were people falling off the parkour course and dying every 5 seconds at points, and every time they did, the old death sound would play, which was very loud and distracting. If you find a better one, feel free to let me know. I could also remove the death sound entirely, which may work out.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Tue Jun 02, 2015 23:13

Due to this server being full / nearly full on a regular basis, I've added another 10 slots. There are also another 10 spawnpoints in the arena, so 30 people can be playing a game at once.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Wed Jun 03, 2015 07:19

Some players complained that they cannot sprint because apparently thay cannot use the “use” key. See this thread: viewtopic.php?f=3&t=12430
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Wed Jun 03, 2015 22:45

OMG right now there is a huuuuuge problem with chat spam. Is it possible to have chat revoked if you spam? It is very annoying and people are blocking up the whole entire screen with chat.
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Thu Jun 04, 2015 15:21

DUDE. someone !@#$ed up the spawn i seggest disabling the ability to place lava buckets. also the bottom of the spawn was broken and there is a HUGE water lava hill

also the mumble server seems to be down

Image

Image

Image
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Hybrid Dog » Thu Jun 04, 2015 20:12

please use the performance trick
viewtopic.php?f=10&t=9588
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Sat Jun 06, 2015 00:59

stormchaser3000 wrote:DUDE. someone !@#$ed up the spawn i seggest disabling the ability to place lava buckets. also the bottom of the spawn was broken and there is a HUGE water lava hill

also the mumble server seems to be down


Damn, that was some pretty bad griefing. Map has been restored from a backup. Also, the mumble server is now up and running.

Hybrid Dog wrote:please use the performance trick
viewtopic.php?f=10&t=9588


I already am :)
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Sat Jun 06, 2015 02:19

what is the label for the mumble server. i can't seem to connect. and also are you sure you set the right port

EDIT: people are still spawning at 0,0,0
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Sat Jun 06, 2015 05:51

stormchaser3000 wrote:what is the label for the mumble server. i can't seem to connect. and also are you sure you set the right port

EDIT: people are still spawning at 0,0,0


Oops, had the port forwarded to the wrong host. It should be up now.

Also, not quite sure why the 0,0,0 spawn bug is happening again. It didn't seem to be happening when I just checked, but I'll keep an eye on it.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by OldCoder » Sat Jun 06, 2015 06:20


If you check my earlier posts, you'll find a patch for the spawn 0,0,0 problem.

 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Sat Jun 06, 2015 08:45

ok. i have found a hacker ut before releasing his username i would like to confirm that it is against the rules to cheat or use patches or code edits to the minetest engine on this server.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Sun Jun 07, 2015 15:44

So I decided it would be fun to download hungry games to play with my friends but this is what happened...
ERROR: ...st/games/hungry_games-master/mods/playermodel/player.lua:146: attempt to call method 'set local animation' (a nil value)
Could someone tell me what I did wrong? Thanks in advance :)
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by Wuzzy » Sun Jun 07, 2015 19:41

This looks like you are using an old Minetest version. I suggest to upgrading to Minetest 0.4.12.
If you already use this version, I have no idea what causes this crash.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Sun Jun 07, 2015 20:39

OK, will do. I have minetest 0.4.9 so I guess that's why it's not working. Thanks!
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by horse_lover » Tue Jun 09, 2015 22:42

There really should be a chat regulator thing where if someone spams their chat gets revoked. I think there is a mod for that...
Image
It doesn't happen often but when it does it is veryyyyy annoying :P
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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by GunshipPenguin » Wed Jun 10, 2015 00:16

horse_lover wrote:There really should be a chat regulator thing where if someone spams their chat gets revoked. I think there is a mod for that...
Image
It doesn't happen often but when it does it is veryyyyy annoying :P

I'll look around for a fix. If I can't find one, I'll see if I can throw something together myself.
 

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Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

by stormchaser3000 » Tue Jun 16, 2015 19:08

i am unable to connect properly to the hunger games server. i just get a timeout message
 

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