Casimir wrote:v6 is awesome, if you have the right settings. What is boring are the default settings.
v6 doesn't support custom biomes. You're stuck with grass and desert areas... I don't see how it can be anything but boring.
Casimir wrote:v6 is awesome, if you have the right settings. What is boring are the default settings.
LazerRay wrote:Actually Mapgen v6 does support custom biomes, the More Trees mod creates jungle and swamp biomes in this mode, or at least the appearance of them.
Calinou wrote:These are an hack – v5 and v7 support the biome API, v6 doesn't. The v6 biomes are defined in C++.
MirceaKitsune wrote:Oh... v5 supports them? I thought only v7 did. Does it work with the same biome definitions?
SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
TenPlus1 wrote:srifqi: sorry to say but that's a myth... our eyes are not cameras and do not have shutter speeds, so the higher the fps the smoother a game will feel to us...
srifqi wrote:Agreed.
Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth.
Also, yes. As what everybody said, Minetest is lack of content.
TenPlus1 wrote:srifqi: sorry to say but that's a myth... our eyes are not cameras and do not have shutter speeds, so the higher the fps the smoother a game will feel to us...
srifqi wrote:SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
Agreed.
Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth.
Also, yes. As what everybody said, Minetest is lack of content.
We as humans have a very advanced visual system. While some animals out there have sharper vision, there is usually something given up with it (for eagles there is color, for owls it is the inability to move the eye in its socket). We can see in millions of colors (women can see up to 30% more colors than men, so if a woman doesn?t think your outfit matches, she is probably right, go change), we have highly movable eyes, and we can perceive up to and over 60 fps. We have the ability to focus as close as an inch, and as far as infinity, and the time it takes to change focus is faster than the fastest, most expensive auto-focusing camera out there. We have a field of view that encompasses almost 170 degrees of sight, and about 30 degrees of fine focus. We receive information constantly and are able to decode it very quickly.
So what is the answer to how many frames per second should we be looking for? Anything over 60 fps is adequate, 72 fps is maximal (anything over that would be overkill). Framerates cannot drop though from that 72 fps, or we will start to see a degradation in the smoothness of the game. Don?t get me wrong, it is not bad to play a game at 30 fps, it is fine, but to get the illusion of reality, you really need a frame rate of 72 fps. What this does is saturate the pipeline from your eyes to your visual cortex, just as reality does. As visual quality increases, it really becomes more important to keep frame rates high so we can get the most immersive feel possible. While we still may be several years away from photographic quality in 3D accelerators, it is important to keep the speed up there
Source : http://www.penstarsys.com
Minetestforfun wrote:srifqi wrote:--quote--
It's just a marketting speech :)
This marketing speech is sayed since the beginning of "video games console" (and again today because of good marketting consoles lobbying) ...
Exemple of answer here...
MirceaKitsune wrote:Minecraft is written in Java and Minetest in C++ with Irrlicht, yet Minecraft has better rendering performance which is pretty weird.
SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
Don wrote:I see Minetest as freedom. Freedom to make it how I want it to be.
Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff.
Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
Don wrote:SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
...Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff. Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
SAMIAMNOT wrote:Don wrote:SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
...Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff. Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
This is why smart tvs are getting popular. And if Minetest is an engine I think it should be advertised as such.
EDIT: Like Minecraft, the original TV was not meant to be modded. It was meant to watch OTA TV stations. But, like Minecraft, as the TV got older they modded it to give it more capabilities and hook tch heads into getting another one because its "something new." Same with Minecraft & Minetest modding, except the business model (so to speak) is to give you one TV channel and force you to mod it.
SAMIAMNOT wrote:True but forst time users thinking "oh this is free Minecraft" will be dissapointed because Minetest Game is boring.
Don wrote:SAMIAMNOT wrote:True but forst time users thinking "oh this is free Minecraft" will be dissapointed because Minetest Game is boring.
It would be great if Minetest was explained better in reviews and on the main site. Even a message when you first open Minetest would be good.
Don wrote:...Minetest is a great game but has room for improvement. It has a great community with awesome developers. The development has been strong with no sign of slowing down. There are some great improvements and much more being worked on. A lot of people care about the project and are working hard on making it work for everyone.
Minetest is a blocky game engine and a game, inspired by InfiniMiner, Minecraft and the like. Minetest is about freedom - we want you to customize the game, and make your own worlds. Because of this, mods are super easy to create and install. All the content in the game comes from mods, every block, tool and item.
Minetest comes with a basic foundation set of mods called 'Minetest Game', which you can then add on top of. We call these base sets of mods "subgames", and there are many others to choose from. If you'd rather just play a complete game, you can download a subgame which contains a good set of playable content.
Minetest is available natively for Windows, Linux, Android, OS X and Free/Open BSD, and is Free and Open Source Software, released under the LGPL 2.1 or later.
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