Post your screenshots!

paramat
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Re: Post your screenshots!

by paramat » Mon Jun 01, 2015 20:52

srifqi wrote:First, how tall is it?

Second, How it can be?

Last, is that dungeon?

Mountain summit is y = 515.
It's a new core mapgen i'm working on.
It's a dungeon yes, sometimes they project out from the landscape, a very cool 'bug' that creates dungeons ideal for converting into player bases.
Last edited by paramat on Mon Jun 01, 2015 20:53, edited 1 time in total.
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Mon Jun 01, 2015 20:53

Amaz wrote:I just added these "young mallorns" to LOTT!
Image
(They're the shorter trees with the smaller, nodebox trunk)

Can you also use the fencelike drawtype for the trunks?
 

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Re: Post your screenshots!

by Amaz » Mon Jun 01, 2015 21:01

Hybrid Dog wrote:
Amaz wrote:I just added these "young mallorns" to LOTT!
https://imgrush.com/_WHEU3fRvW0w.png
(They're the shorter trees with the smaller, nodebox trunk)

Can you also use the fencelike drawtype for the trunks?

No, not really. The texture is messed up, and also, if two trees spawn next to each other, they connect like fences.
 

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Re: Post your screenshots!

by Sokomine » Mon Jun 01, 2015 21:28

Amaz wrote:I just added these "young mallorns" to LOTT!

They look nice! Perhaps they may even help to prevent tree-griefing on servers (=easier to fell in whole).
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Minetestforfun
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Re: Post your screenshots!

by Minetestforfun » Mon Jun 01, 2015 23:12

New MinetestForFun spawn :p (by Obani)
Image
 

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Re: Post your screenshots!

by twoelk » Tue Jun 02, 2015 03:18

Kenney mentioned on IRC that a museum he knew wanted to show some kids the local roman baths. Sadly some major griefing two thousand years ago sort of spoiled the fun, so I thought lets see if minetest can fix that.

here's a quick and dirty attempt using only the default stuff.

Image
Looking across the courtyard towards the main buildings with a lot still missing

Image
an overview

Image
lokking from the warm hall to the hot baths

the album with some more pics on Imgur
 

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demon_boy
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Re: Post your screenshots!

by demon_boy » Tue Jun 02, 2015 12:28

Image

A new biome I am working on for mapgen v5/7 - Bamboo forest with cherry blossom trees.
 

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Evergreen
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Re: Post your screenshots!

by Evergreen » Tue Jun 02, 2015 14:36

Flying through things with Wuzzy's flying_carpet mod:

Image

Image
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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srifqi
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Re: Post your screenshots!

by srifqi » Tue Jun 02, 2015 16:19

paramat wrote:Mountain summit is y = 515.

Woah, beat that MC! :P

paramat wrote:It's a new core mapgen i'm working on.

Will it be v8?

paramat wrote:It's a dungeon yes, sometimes they project out from the landscape, a very cool 'bug' that creates dungeons ideal for converting into player bases.

Looked nice! I like that 'bug' idea.
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Re: Post your screenshots!

by ABJ » Wed Jun 03, 2015 07:55

UGH! I HATE THESE STUFF! They're so totally...................AWESOME!!!!!!! XD
 

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cd2
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Re: Post your screenshots!

by cd2 » Thu Jun 04, 2015 06:53

thats a screenshot of my flowing glass mod (WIP):
I build a display wich shows random pictures (a bit tricky)

the display wich is showing 1 pixel:
Image
screenshot_3176883245.png
screenshot_3176883245.png (157.97 KiB) Viewed 3566 times


How does it work?
screenshot_3176301153.png
screenshot_3176301153.png (263.66 KiB) Viewed 3566 times
Last edited by cd2 on Sat Jun 06, 2015 07:05, edited 2 times in total.
 

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Thu Jun 04, 2015 11:53

Chat spam is becoming a problem on GunshipPenguin's Hungry Games server:

Image
https://i.imgur.com/zRDdczp.jpg
 

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Re: Post your screenshots!

by ABJ » Thu Jun 04, 2015 13:08

What the freaking-
xD
 

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SAMIAMNOT
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Re: Post your screenshots!

by SAMIAMNOT » Thu Jun 04, 2015 13:55

OMG.
I test mines.
 

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cd2
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Re: Post your screenshots!

by cd2 » Thu Jun 04, 2015 13:56

lol, looks a bit like a spam bot...
 

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Re: Post your screenshots!

by ABJ » Thu Jun 04, 2015 14:32

Why, I could barely get THREE LINES!!!!!
3:-O

EDIT:
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 10:30

1.5:
ImageImage
2:
ImageImageImage
3:
Image
4:
Image
5:
ImageImage
7:
Image
?:
ImageImage
5,4,2:
Image
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 11:01

ImageImageImageImageImageImageImage
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 14:31

Image

ImageImageImageImageImage
Attachments
rlinvmuell.png
rlinvmuell.png (314.95 KiB) Viewed 3566 times
 

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Kenney
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Re: Post your screenshots!

by Kenney » Fri Jun 05, 2015 14:34

Had this absolutely nuts idea of creating a tycoon-esque game using Minetest.

Image
Games:
Voxus | UFO Race
 

Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 15:11

it… doesn't work
ImageImage
Attachments
screenshot_1167402067.png
screenshot_1167402067.png (221.26 KiB) Viewed 3566 times
screenshot_1167390140.png
screenshot_1167390140.png (193.48 KiB) Viewed 3566 times
 

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srifqi
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Re: Post your screenshots!

by srifqi » Fri Jun 05, 2015 16:04

Hybrid Dog wrote:https://forum.minetest.net/viewtopic.php?f=3&p=180884#p180884
1.5:
--img--
--img--
2:
--img--
--img--
--img--
3:
--img--
4:
--img--
5:
--img--
--img--
7:
--img--
?:
--img--
--img--
5,4,2:
--img--

Hybrid Dog wrote:https://forum.minetest.net/viewtopic.php?f=3&p=180884#p180886
--img--
--img--
--img--
--img--
--img--
--img--
--img--


Okay, fix! This should be a math mapgen!
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Re: Post your screenshots!

by Sokomine » Fri Jun 05, 2015 16:26

Kenney wrote:Had this absolutely nuts idea of creating a tycoon-esque game using Minetest

Nice idea! I wonder if it would be possible to play FreeCiv in Minetest. Cities that take up only one node would be a bit tiny - after all building something is what the game's about. Larger squares would in turn make it much harder to play due to lack of overview.

Hybrid Dog wrote:it… doesn't work

You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 17:28

srifqi wrote:This should be a math mapgen!

yes

Hybrid Dog wrote:it… doesn't work

You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.[/quote]
Don't l need to remove the HV cable isolation first?
 

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Re: Post your screenshots!

by Krock » Fri Jun 05, 2015 17:29

Hybrid Dog wrote:it… doesn't work
<snip>

Use more wires for a bigger magnetic field.
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 19:07

Krock wrote:
Hybrid Dog wrote:it… doesn't work
<snip>

Use more wires for a bigger magnetic field.

but they connect to each other
 

Sokomine
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Re: Post your screenshots!

by Sokomine » Mon Jun 08, 2015 03:14

twoelk wrote:Kenney mentioned on IRC that a museum he knew wanted to show some kids the local roman baths. Sadly some major griefing two thousand years ago sort of spoiled the fun, so I thought lets see if minetest can fix that.

Looks very fine. I'd love to have that as a schematic (.we or .mts) in order to spawn it in mg_villages. A few more houses so to make up a roman village couldn't hurt either :-)
A list of my mods can be found here.
 

cheapie
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Re: Post your screenshots!

by cheapie » Mon Jun 08, 2015 07:40

A bit of an overcomplicated traffic light controller, LuaC based of course (only one LuaC!):
Image

Even has a built-in menu to adjust various timing options:
Image
 

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Rui
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[DELETED]

by Rui » Mon Jun 08, 2015 08:04

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:06, edited 2 times in total.
 

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Re: Post your screenshots!

by cd2 » Mon Jun 08, 2015 13:23

nice trees
 

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