ExeterDad wrote:I have started work on dinosaur mobs in the past, but like always, I'm easily distracted and never completed them.
Don wrote:ExeterDad wrote:I have started work on dinosaur mobs in the past, but like always, I'm easily distracted and never completed them.
It is a shame that you never completed it. Dino mobs would be awesome.
voxeldork wrote:Oh my god this is so amazing. Me and a friend have been playing on a server for the last couple weeks with this mod installed, and we would really hate to get rid of our current progress but really dig these new biomes. Will we be able to just upgrade the mod version on the server with no issues? Or do we need a new map?
If it matters, it's the version included in dreambuilder. We've already found 2 of these caves and neither of them have been fully generated/explored. (they're so huge!)
voxeldork wrote:Oh my god this is so amazing. Me and a friend have been playing on a server for the last couple weeks with this mod installed, and we would really hate to get rid of our current progress but really dig these new biomes. Will we be able to just upgrade the mod version on the server with no issues? Or do we need a new map?
If it matters, it's the version included in dreambuilder. We've already found 2 of these caves and neither of them have been fully generated/explored. (they're so huge!)
HeroOfTheWinds wrote:voxeldork wrote:Oh my god this is so amazing. Me and a friend have been playing on a server for the last couple weeks with this mod installed, and we would really hate to get rid of our current progress but really dig these new biomes. Will we be able to just upgrade the mod version on the server with no issues? Or do we need a new map?
If it matters, it's the version included in dreambuilder. We've already found 2 of these caves and neither of them have been fully generated/explored. (they're so huge!)
Indeed, you should be able to upgrade it with no problem, although the caves that are only partway explored with have a sudden, very clean line made by two different biomes intersecting. However, if your caves are above -7000 level, there will be absolutely no problem
....
To summarize, nothing will absolutely break, but they might bend a bit. Nothing you already have will disappear either. I also plan to make some huge additions over the next couple weeks, and I can say that I have high hopes for them. Some of the simpler changes from Zeno's branch, namely adding soil values, will be added along with it. But don't hesitate to download and update your server; if you haven't gotten down to the deep realms in your version yet, you have almost nothing to lose.
NandoV2 wrote:Be my : I Cant Find A Cave? How Can i make that that i can find 1?
08:58:05: ERROR[EmergeThread0]: Assignment to undeclared global "n_biome" inside a function at /home/seb/.minetest/mods/caverealms/init.lua:222.
[caverealms] 379 ms
[caverealms] chunk minp (-2512 -912 208)
[caverealms] 387 ms
[caverealms] chunk minp (-2432 -992 208)
[caverealms] 415 ms
[caverealms] chunk minp (-2432 -912 208)
[caverealms] 388 ms
[caverealms] chunk minp (-2432 -992 288)
[caverealms] 393 ms
[caverealms] chunk minp (-2512 -992 288)
[caverealms] 388 ms
[caverealms] chunk minp (-2432 -912 288)
[caverealms] 390 ms
[caverealms] chunk minp (-2512 -912 288)
[caverealms] 393 ms
[caverealms] chunk minp (-2592 -912 288)
[caverealms] 433 ms
[caverealms] chunk minp (-2592 -992 288)
[caverealms] 401 ms
[caverealms] chunk minp (-2352 -992 288)
[caverealms] 413 ms
[caverealms] chunk minp (-2352 -912 288)
[caverealms] 448 ms
[caverealms] chunk minp (-2352 -992 208)
[caverealms] 398 ms
[caverealms] chunk minp (-2352 -912 208)
[caverealms] 404 ms
[caverealms] chunk minp (-2512 -992 128)
[caverealms] 436 ms
[caverealms] chunk minp (-2592 -992 208)
[caverealms] 414 ms
[caverealms] chunk minp (-2592 -912 208)
[caverealms] 416 ms
[caverealms] chunk minp (-2592 -992 128)
[caverealms] 403 ms
08:58:29: ACTION[ServerThread]: singleplayer granted (interact, settime, home, fly, server, teleport, rollback, bring, privs, password, ban, shout, basic_privs, kick, noclip, fast, give) privileges to singleplayer
-----------------------------------------
08:58:30: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 7f407f7fd700:
#0 virtual void* MeshUpdateThread::Thread()
DEBUG STACK FOR THREAD 7f407fffe700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 MapSector* ServerMap::loadSectorMeta(std::string, bool))
DEBUG STACK FOR THREAD 7f408b530700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void Server::SendBreath(irr::u16, irr::u16))
(Leftover data: #5 MapSector* ServerMap::loadSectorMeta(std::string, bool))
DEBUG STACK FOR THREAD 7f409a559780:
#0 int main(int, char**)
(Leftover data: #1 void ClientMap::renderMap(irr::video::IVideoDriver*, irr::s32))
(Leftover data: #2 virtual void ClientEnvironment::step(float))
(Leftover data: #3 void Client::Receive())
(Leftover data: #4 void Client::ProcessData(irr::u8*, irr::u32, irr::u16))
(Leftover data: #5 void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool))
-- 3D noise for caves
local np_cave = {
offset = 0,
scale = 1,
spread = {x=128, y=64, z=128}, -- squashed 2:1
seed = 59033,
octaves = 5,
persist = 0.63
}
-- 3D noise for wave
local np_wave = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
seed = -400000000089,
octaves = 3,
persist = 0.67
}
-- 2D noise for biome
local np_biome = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
seed = 9130,
octaves = 3,
persist = 0.5
}
[caverealms] 110 ms
[caverealms] chunk minp (-112 -112 -112)
14:26:08: ERROR[main]: ServerError: caught (...)
14:26:08: ERROR[main]: stack traceback:
14:26:08: ERROR[main]: [C]: in function 'get_data'
14:26:08: ERROR[main]: C:\game\minetest-0.4.12\bin\..\mods\caverealms\init.lua:113: in function <C:\game\minetest-0.4.12\bin\..\mods\caverealms\init.lua:94>
14:26:08: ERROR[main]: C:\game\minetest-0.4.12\bin\..\builtin\game\register.lua:341: in function <C:\game\minetest-0.4.12\bin\..\builtin\game\register.lua:329>
15:01:54: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.
[caverealms] searching for spawn 59
21:06:02: ERROR[main]: ServerError: caught (...)
21:06:02: ERROR[main]: stack traceback:
21:06:02: ERROR[main]: [C]: in function 'get3dMap_flat'
21:06:02: ERROR[main]: ....4.12-win64-msvc-jp\bin\..\mods\caverealms/functions.lua:571: in function 'spawnplayer'
21:06:02: ERROR[main]: ....4.12-win64-msvc-jp\bin\..\mods\caverealms/functions.lua:503: in function <....4.12-win64-msvc-jp\bin\..\mods\caverealms/functions.lua:499>
21:06:02: ERROR[main]: ...st-0.4.12-win64-msvc-jp\bin\..\builtin\game\register.lua:341: in function <...st-0.4.12-win64-msvc-jp\bin\..\builtin\game\register.lua:329>
[plants_lib] Stand by, playing out the rest of the aircheck mapblock log
(there are 0 entries)...
[plants_lib] Stand by, playing out the rest of the no-aircheck mapblock log
(there are 0 entries)...
21:08:13: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.
HeroOfTheWinds wrote:fireuser wrote:Could you make it so you spawn in these caves? I have tried to make you spawn in caves, but failed miserably. I love under ground and it would make it easy to find the caves. (because you spawn in them Du) Any ways it's kind of stupid so if you don't like it, forget about it. It would probably only cause trouble. Thanks : )
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