jordan4ibanez wrote:THANK YOU! i've been begging everyone to make this :D will you make them into entities instead of those weird "dropped items" ??
lkjoel wrote:jordan4ibanez wrote:THANK YOU! i've been begging everyone to make this :D will you make them into entities instead of those weird "dropped items" ??
Entities? How would I do that?
348c348,349
< digger:get_inventory():add_item("main", dropped_item)
---
> -- digger:get_inventory():add_item("main", dropped_item)
> minetest.item_drop(dropped_item, digger, pos)neko259 wrote:What is this for? Just to make 'like in minecraft'? Getting blocks to the inventory is more comfortable.
LorenzoVulcan wrote:neko259 wrote:What is this for? Just to make 'like in minecraft'? Getting blocks to the inventory is more comfortable.
This can prevent many stacks of useless blocks like cobble stone.
lkjoel wrote:Very simple patch (for now). The speed of dropping is so slow, and you cannot walk over it to pick it up, but it works.
Patch builtin.lua with this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
348c348,349
< digger:get_inventory():add_item("main", dropped_item)
---
> -- digger:get_inventory():add_item("main", dropped_item)
> minetest.item_drop(dropped_item, digger, pos)
Calinou wrote:You'll have to compile the git version, or wait for the next windows version if you can't compile it.
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