jordan4ibanez wrote:You smash blocks with your head and it makes a sound with particles
You seem to use register_on_globalstep for this. Sometimes it would be helpful if the engine could report collusions between player and envirionment to the server. But then, there'd be many collusions with the ground, and that might be of no intrest in most cases. I wonder if it might be practical to have a special property of nodes that'd make the client report back that the player's standing on them. Perhaps too much effort and too rarely needed, but...it would be nice sometimes :-)