krilin wrote:what can i do or craft with the lava orb?
ExeterDad wrote:krilin wrote:what can i do or craft with the lava orb?
Feed one to a bunny...
...run like hell.
benrob0329 wrote:Are the blood particles realy necessary?... But since MT is suppose to be a family friendly game, why blood?
Irrlicht: Could not open file of texture: stone_monster_2.png
Irrlicht: Could not open file of texture: oerkki.png
Irrlicht: Could not open file of texture: sheep.png
Irrlicht: Could not open file of texture: mobs_kitten_striped.pngfark wrote:I have some Irrlicht texture load error messages:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Irrlicht: Could not open file of texture: stone_monster_2.png
Irrlicht: Could not open file of texture: oerkki.png
Irrlicht: Could not open file of texture: sheep.png
Irrlicht: Could not open file of texture: mobs_kitten_striped.png
fark wrote:I have some Irrlicht texture load error messages:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Irrlicht: Could not open file of texture: stone_monster_2.png
Irrlicht: Could not open file of texture: oerkki.png
Irrlicht: Could not open file of texture: sheep.png
Irrlicht: Could not open file of texture: mobs_kitten_striped.png
benrob0329 wrote:I thought Blender could open .b3d files...and that's why MT was switching to them....?
TenPlus1 wrote:ExeterDad: I'm not getting any errors like those when i run Mobs Redo on standalone server, it seems to work fine... What version of Minetest are you using ?
TenPlus1 wrote:Today's update lets mobs follow and eat multiple items which will not only heal their health but make them breed as well... Cats, Rabbits and even Npc's can breed now...
TenPlus1 wrote:Today's update lets mobs follow and eat multiple items which will not only heal their health but make them breed as well... Cats, Rabbits and even Npc's can breed now...
I always start my client from terminal to see output and nothing about missing textures ?!?!
2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:40: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:40: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:42: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
2015-08-17 01:11:43: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
2015-08-17 01:11:43: ACTION[main]: Irrlicht: Unknown data object in animation of .x file: AnimTicksPerSecond (<<< ? )
2015-08-17 01:11:44: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:48: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
Glünggi wrote:I always start my client from terminal to see output and nothing about missing textures ?!?!2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:38: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:40: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:40: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:42: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
2015-08-17 01:11:43: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
2015-08-17 01:11:43: ACTION[main]: Irrlicht: Unknown data object in animation of .x file: AnimTicksPerSecond (<<< ? )
2015-08-17 01:11:44: ACTION[main]: Irrlicht: Could not open file of texture: stone_monster_2.png
2015-08-17 01:11:48: ACTION[main]: Irrlicht: Could not open file of texture: mobs_kitten_striped.png
but it works fine all modells have his textures... its just the Output
its only the stonemonster2 who dosnt really exist (!) and kitten striped who exist and Sheep who exist too... the other Mobs have no Problems. so i have try to move those texture in to the modelfolder.. i also have made a stonemonster 2 texture.. but they still give his Output.. maybee is it the build .. i use the new sfan5 build.
but who the &(&% is this stonemonster 2 in the code? xD
edit: and a unknow data object ^^
edit2: i read the last side again (sorry my english) and so i understand thats this data are in the modeldata? and its need to Export those data with the correct texture? Thats a effort..
i mean.. it makes no noticeable Effekt to the game but it Spams every few second thats a little bit distrubing
FreeLikeGNU wrote:I think it has to do with the texture being referenced in the file for the model itself. I had to resave my goblins without textures in blenders to get rid of these messages.
2015-08-28 12:54:24: ACTION[ServerThread]: Player Dave punched by LuaEntitySAO at (31.0522,-348.99,590.9), damage 1 HP
2015-08-28 12:54:24: ACTION[ServerThread]: Dave punches object 129: LuaEntitySAO at (31.0605,-348.39,590.9)
2015-08-28 12:54:24: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-08-28 12:54:24: ERROR[main]: Lua: Runtime error from mod 'mobs' in callback ScriptApiEntity::luaentity_Punch(): C:\Minetest\bin\..\mods\mobs/api.lua:947: attempt to perform arithmetic on field 'full_punch_interval' (a nil value)
2015-08-28 12:54:24: ERROR[main]: stack traceback:
2015-08-28 12:54:24: ERROR[main]: C:\Minetest\bin\..\mods\mobs/api.lua:947: in function <C:\Minetest\bin\..\mods\mobs/api.lua:943>
compassgps writing settings
In thread 604:
server.cpp:511: Server::step: A fatal error occurred: Lua: Runtime error from mod 'mobs' in callback ScriptApiEntity::luaentity_Punch(): C:\Minetest\bin\..\mods\mobs/api.lua:947: attempt to perform arithmetic on field 'full_punch_interval' (a nil value)
stack traceback:
C:\Minetest\bin\..\mods\mobs/api.lua:947: in function <C:\Minetest\bin\..\mods\mobs/api.lua:943>
Debug stacks:
2015-08-28 12:54:24: ACTION[ServerThread]: Dave leaves game. List of players:
DEBUG STACK FOR THREAD 604:
#0 main
#1 Dedicated server branch
#2 dedicated_server_loop
#3 Server::step
DEBUG STACK FOR THREAD 85c:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::loadBlock)
DEBUG STACK FOR THREAD af0:
#0 ServerThread::Thread
#1 Server::AsyncRunStep
#2 Server::DeleteClient
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 getCraftingResult)
(Leftover data: #6 ItemStack::deSerialize)
DEBUG STACK FOR THREAD e20:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::loadBlock)
(Leftover data: #3 ServerMap::loadBlock)
DEBUG STACK FOR THREAD f8c:
#0 CurlFetchThread::Thread
Glünggi wrote:edit2: i read the last side again (sorry my english) and so i understand thats this data are in the modeldata? and its need to Export those data with the correct texture? Thats a effort..
i mean.. it makes no noticeable Effekt to the game but it Spams every few second thats a little bit distrubing
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