Snowblocks underwater mapgen7

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Napiophelios
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Snowblocks underwater mapgen7

by Napiophelios » Thu Aug 06, 2015 07:14

Mapgen7 with the new trees is simply awesome,
but in snow biomes the ocean floor is made of snowblocks and dirt_with_snow nodes;
Is there anyway to prevent/change this or is this just part of the biome?
I create an ABM to change to sand but Its kinda screwing with the sealife mod's ore generation.

Also is there a setting I can change to have deeper ocean?
 

paramat
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Re: Snowblocks underwater mapgen7

by paramat » Thu Aug 06, 2015 10:11

You're using latest 0.4.12dev with latest MTGame? In the ice-mountain biome the snowblocks do reach down to y = -8 but are under ocean ice not water. I'll check the biomes.
For deeper oceans add this line from conf.example to .conf:
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mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0

First number is average seabed / lowland height, second number is the variation either side of the average, so increase the variation. You could also lower the average value.
 

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Re: Snowblocks underwater mapgen7

by Napiophelios » Thu Aug 06, 2015 12:34

Dang, no I am using an engine/ client build from a couple of weeks back.
Will grab the latest and see whats new.

I am currently using the Default Mapgen7 settings from Freeminer Game
that Wuzzy shared awhile back, and that line is already there exactly as you have it.
I will keep searching before I tamper with it :)
 

paramat
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Re: Snowblocks underwater mapgen7

by paramat » Thu Aug 06, 2015 14:27

That code line is the default values, for deeper oceans you will need to alter it.
 

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Re: Snowblocks underwater mapgen7

by Napiophelios » Sat Aug 08, 2015 06:38

paramat wrote:That code line is the default values, for deeper oceans you will need to alter it.


just changed it to --> mgv7_np_terrain_alt = 10, 50
has exactly the way I wanted it
thanks Paramat!
 


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