I would like to know if a --mods parameter to running minetest on the command line would be helpful to the community.
Currently you can
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screen minetest --gameid carbone-ng --world carbone-ng-world --port 30010
To start a game using carbone-ng subgame. Which is cool! But what if I wanted to use this same subgame with a few additional mods?
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screen minetest --gameid carbone-ng --world carbone-ng-world-with-mods --port 30020
Should I:
- Put some mods in games/carbone-ng/mods ? -- That would mess up the subgame folder for the world I just created.
- Copy carbone-ng subgame folder to carbone-ng-with-mods and then put the mods in /games/carbone-ng-with-mods/mods? -- That's ok but now I have another copy of the subgame to maintain with updates and the I cant use the mods, that I have to maintain separately in that folder with other subgames....
Running the game with a GUI I can select a subgame and mods I want to use with it if I choose. The mods stay in mods/ and the subgames stay in games/.
But what if I'm trying to run on a headless (no display) server!? :o
Wouldn't it be cool if we could:
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screen minetest --gameid carbone-ng --world carbone-ng-world-with-mods --mods path-to/some_mods_list.txt --port 30020
I could have a little text file outside of my games/ and mods/ folders with a list of modids I want to use with whatever subgame I wish.
When I update my subgame it would be nice and clean. When I update my mods, I only have to do it once!
What do you think?
I put up a feature request here: https://github.com/minetest/minetest/issues/3065