[Mod] X-Decor [git] [xdecor]

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jp
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Re: [Mod] X-Decor [git] [xdecor]

by jp » Thu Jul 30, 2015 15:15

Nymue wrote:Everytime i try to activate it, I got a message "ERROR : failed to unable Xdecor-master as it contains disallowed characters. Only characters [a-z0-9] are allowed".

It's because GitHub (the platform where the source code is hosted) adds the suffix -master after the mod name. Just rename the folder to "xdecor", and there you go ;)
 

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Re: [Mod] X-Decor [git] [xdecor]

by Neuromancer » Sat Aug 01, 2015 22:00

I really like the the idea of a simplified home decor. However I'm getting attempt to index local 'ndef' a nil value everytime the mod starts. I'm using the .0.4.12 main download on the main site. 64 bit windows.

16:55:22: ERROR[main]: ========== ERROR FROM LUA ===========
16:55:22: ERROR[main]: Failed to load and run script from
16:55:22: ERROR[main]: C:\Games\minetest-0.4.12\bin\..\mods\xdecor\init.lua:
16:55:22: ERROR[main]: C:\Games\minetest-0.4.12\bin\..\mods\xdecor/worktable.lua:142: attempt to index local 'ndef' (a nil value)
16:55:22: ERROR[main]: stack traceback:
16:55:22: ERROR[main]: C:\Games\minetest-0.4.12\bin\..\mods\xdecor/worktable.lua:142: in main chunk
16:55:22: ERROR[main]: [C]: in function 'dofile'
16:55:22: ERROR[main]: C:\Games\minetest-0.4.12\bin\..\mods\xdecor\init.lua:12: in main chunk
16:55:22: ERROR[main]: ======= END OF ERROR FROM LUA ========
16:55:22: ERROR[main]: Server: Failed to load and run C:\Games\minetest-0.4.12\bin\..\mods\xdecor\init.lua
16:55:23: ERROR[main]: ModError: ModError: Failed to load and run C:\Games\minetest-0.4.12\bin\..\mods\xdecor\init.lua
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Aug 02, 2015 00:00

Fixed, re-check please.
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Sun Aug 02, 2015 10:50

For wool, caverealms, xdecor, and more of default
+ worktable.lua
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Aug 02, 2015 16:23

[Update]

  • Various maintainance and clean-up on the Work Table code.
  • Added an Enchantment Table. You can enchant your tools (axe, pickaxe, shovel) with 2 enchantments : Durable (the tool lasts longer) or Fast (the tool digs faster). Swords and wood/stone tools can't be enchanted. The cost of these enchantments is one mese crystal.

  • Added some Cobblewalls, code by Sokomine for xconnected. This code has been optimized and polished for X-Decor.

The recipes for the enchantment table and the cobblewalls are the sames than in Minecraft.

Enjoy :)
Last edited by jp on Thu Sep 24, 2015 19:03, edited 1 time in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by ExeterDad » Sun Aug 02, 2015 16:56

Nice JP! We already use X-Decor on our family server. Can't wait to update and see how long it takes the kids to discover there is now enchantments.
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Sun Aug 02, 2015 21:32

phew!

+ worktable.lua
 

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Re: [Mod] X-Decor [git] [xdecor]

by 4aiman » Tue Aug 04, 2015 10:34

Nice to see some nice-looking enchantment table :)

Too bad that formspec textures are going wild once you "compromise" minetest.conf...
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Aug 09, 2015 20:04

Update : no new toys but I worked on a bunch of small fixes, tweaks and clean-up lastly.
 

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Re: [Mod] X-Decor [git] [xdecor]

by benrob0329 » Sun Aug 09, 2015 23:26

does it have to be "Enchanting"?

Sounds a little too "MC has it, so we should too!" to me...

..and its calling demons to improve your tools....creepy....

Mese is suppose to have come from aliens, couldn't it be something along those lines?
 

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Re: [Mod] X-Decor [git] [xdecor]

by Napiophelios » Sun Aug 09, 2015 23:51

Calling it something else doesn't change what it is.
Besides its a mod, not part of the official minetest game (yet)
so it can be whatever the guy wants;
its fkkin pretty cool mod if you ask me.

and from what the youtube tells me,
aliens are synonymous with demons :P
 

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Re: [Mod] X-Decor [git] [xdecor]

by benrob0329 » Mon Aug 10, 2015 00:06

Only if you watch Ancient Aliens...

Anyways, what about "Mesing (mese ing)"?
You would be improving your tools with Mese :-P
 

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Re: [Mod] X-Decor [git] [xdecor]

by everamzah » Wed Aug 12, 2015 01:44

The license says GPL 3, but the LICENSE file reads Lesser GPL 3. I'm just confused, and wanted to make sure.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Wed Aug 12, 2015 07:31

Good catch, changed that. Thanks.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sun Aug 16, 2015 12:02

Update : various minor tweaks and maintainance. Added chain link and new doors.
Last edited by jp on Thu Sep 24, 2015 19:03, edited 1 time in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Minetestforfun » Mon Aug 17, 2015 15:36

This dorrs are awesome, your textures are better and better, great work again :)
 

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Re: [Mod] X-Decor [git] [xdecor]

by Sokomine » Sat Aug 22, 2015 04:11

The doors look very nice. But beware - soon you're going to get as much nodes as homedecor ,-)
A list of my mods can be found here.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Aug 22, 2015 07:54

Sokomine wrote:But beware - soon you're going to get as much nodes as homedecor ,-)

I'm still far from the homedecor's amount (60 nodes vs. 480+ nodes).
Also I try to adapt my mod to the feedbacks (i.e. server admins wanted a little more materials to build with).
 

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Re: [Mod] X-Decor [git] [xdecor]

by Sane » Sat Aug 22, 2015 08:04

Heaps of kudos!
Love the doors.
Trying to stay me.
 

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Re: [Mod] X-Decor [git] [xdecor]

by TenPlus1 » Sat Aug 22, 2015 09:33

jp, how about trying for single node doors ? that would make a good addition to your mod... Looks 2 high like normal doors but is 1 single node instead...
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Aug 22, 2015 09:37

TenPlus1 wrote:jp, how about trying for single node doors ?

I'd be forced to use meshnodes and not the simple doors API anymore.
With an oversized meshnode, nodes can interfere with the top-part of the doors (which are "ghost" internally).
 

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Re: [Mod] X-Decor [git] [xdecor]

by TenPlus1 » Sat Aug 22, 2015 09:41

You wont have to use meshnodes, look at VanessaE's old fridge node, it was oversized and fit 2 blocks without the use of mesh nodes and worked fine :) and collision detection worked a-ok as well...

Maybe I'll look into a new door api to do this at some point, I just found it weird that doors were always in 2 parts which overcomplicated their use/function...
 

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Doors - Related

by Sane » Sat Aug 22, 2015 09:42

There is a mod that has half doors. Those can even be placed on the floor.
I think it would be great if your doors could do that too.
viewtopic.php?f=9&t=13047
Trying to stay me.
 

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Re: [Mod] X-Decor [git] [xdecor]

by TenPlus1 » Sat Aug 22, 2015 09:44

Handy idea... checking mod :)
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Aug 22, 2015 09:44

TenPlus1 wrote:look at VanessaE's old fridge node

Only difference with the old fridge node is there was the same textures for the bottom and the top parts. With an oversized nodebox, there's a texture repeating from the bottom node with the top. My doors does not have the same texture for the bottom and the top.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Dragonop » Sat Aug 22, 2015 15:55

Please don't use single node doors.
People can use the "Destroy protected wall" glitch easily with that.
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Sat Aug 22, 2015 21:05

[Update]

  • Various optimizations, tweaking and small fixes.
  • Work Table formspec reworked : more shapes to cut, better ergonomy and new abilities.
  • New nodes : Packed Ice, Hard Clay and Desertstone Tile.
    Image
Last edited by jp on Mon Aug 24, 2015 20:16, edited 3 times in total.
 

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Re: [Mod] X-Decor [git] [xdecor]

by Don » Mon Aug 24, 2015 15:18

Great work jp!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Mod] X-Decor [git] [xdecor]

by jp » Mon Aug 24, 2015 20:23

[Update]

Thanks to the help of "t4im", the Work Table got a major improving.

The node cutting now works exactly like moreblocks : place a node stack into the input slot, and then the output will get filled accordingly to the input stack amount.

That's a way faster and more convenient method than the older one.

Image
 

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Re: [Mod] X-Decor [git] [xdecor]

by lightonflux » Tue Aug 25, 2015 21:29

I think the modular doors would fit very well in x-decor.
 

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