AnxiousInfusion wrote:Yes, but to make caving an exciting element in Minetest something has to lurk in the dark. Part of the excitement of going underground to gather resources is in the inherent danger it presents. I agree that zombies are overdone but maybe ghosts or just more environmental hazards?
I agree, but I think there also needs to be more variety underground in general.
In Minecraft the subterranean portion of the map is only about 64 metres deep, but even that has some variety in cavegen. Below a certain level all the caves are filled with lava, and there are also abandoned mines and strongholds.
Minetest has 32
kilometres depth underground to explore, but by default there's no variety whatsoever. The same cavegen is used at all depths. There's nothing exciting or wonderous to be found by digging deeper.
I think underground biomes which modify the terrain gen could do a lot to fix this. There should be vast caverns scattered around down there, filled with resources and threats. The caves themselves should get more impressive as you go deeper. There should be volcanoes on the surface which have huge magma chambers deep beneath them. There should be extensive underground ruins which take hours to fully explore.
For monsters, I wouldn't go with anything supernatural like ghosts or zombies. The only mob I might copy from Minecraft are spiders. I'd actually look to games like Dwarf Fortress for inspiration. Some of the underground fauna and flora in Dwarf Fortress are perfect for Minetest. Who doesn't want to be chased through caverns by a
hungry head?
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