[Mod] PMobs (progress mobs)

Sokomine
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Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: [Mod] PMobs (progress mobs)

by Sokomine » Tue Aug 25, 2015 17:41

CProgrammerRU wrote:It's great. But my friend want to write an world gen with villages. Some npc will be traders. I think to integrate money mod. But i will maybe write my own (make money from gold ingots).

Good luck! Maybe you'll find another approach. But you'll most likely be faced with similar problems mg_villages was faced with. Integrating a money mod might be very trivial by comparison :-)
A list of my mods can be found here.
 

jakab
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Posts: 41
Joined: Mon Aug 15, 2016 17:19
In-game: jakab

Re: [Mod] PMobs (progress mobs)

by jakab » Wed Sep 14, 2016 19:50

hi :)

i like this mod :>
i have an idea what i couldnt make with lua :P : make a button, where we can set a players name, and if he/she around the npc will atack him/her :D
(i need it becoulse my game)
 

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