I've made a race of goblins with a new model based on the player character and new texture set.
Detailed infromation in the Project WIki
v0.0x No more versions numbers till this is ready for some kind of official release status.
Update 9/07/2015: Goblins set nastier traps!
Currently I'm using the behaviors from TenPlus1's Mobs Redo as a basis.
These mobs have their own namespace and should not interfere with other mobs mods
Example:
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/spawnentity mobs_goblins:goblin_coal
The variety of goblin should spawn naturally below altitude 1 based on the ore they are near: stone, coal, iron, copper, gold, diamond as well as underground lairs (mossy cobble).
I still think copper is a broken ore, but the goblins insisted on using it anyway...
FLG
Download STANDALONE mod: https://github.com/FreeLikeGNU/mobs_goblins
you can stop the debug messages by changing the value on line 14 of the api.lua:
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debugging_goblins = false,
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) by FreeLikeGNU
http://creativecommons.org/licenses/by-sa/3.0/
Download Mobs Redo compatible add-on:
https://github.com/FreeLikeGNU/goblins
Unholy mishmash of mobs server with Carbone-NG, Valleys MapGen, TenPlus1 Mobs Redo (with water and air critters too), and Goblins:
freelikegnu.org port 30000
Special goblin-kudos to:
* BrandonReese for giving feral goblins a home in his challenging AdventureTest subgame!
* Nathan Salapat for his Minetest Mod Review: Goblins