Post your mod requests/ideas here

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thomasthespacefox
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Re: Post your mod requests/ideas here

by thomasthespacefox » Tue Aug 04, 2015 12:06

has anyone ever thought of having a color-changing light block where digilines controls the color?
ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn them off maybe? anyone want to try this? i mean i can mod in a glowing node here or some fancy node there. but making a digilines light as i described seems to be over my abilities at the moment. any help?
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Tue Aug 04, 2015 14:27

thomasthespacefox wrote:has anyone ever thought of having a color-changing light block where digilines controls the color?
ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn them off maybe? anyone want to try this? i mean i can mod in a glowing node here or some fancy node there. but making a digilines light as i described seems to be over my abilities at the moment. any help?

l could make one which makes it possible to set any colour from #0000ff to #ff0000
 

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Re: Post your mod requests/ideas here

by thomasthespacefox » Wed Aug 05, 2015 01:17

Hybrid Dog wrote:
thomasthespacefox wrote:has anyone ever thought of having a color-changing light block where digilines controls the color?
ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn them off maybe? anyone want to try this? i mean i can mod in a glowing node here or some fancy node there. but making a digilines light as i described seems to be over my abilities at the moment. any help?

l could make one which makes it possible to set any colour from #0000ff to #ff0000

with it you could make a wall that displays a pattern, animation, or anything else you could dream up!
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Wed Aug 05, 2015 07:38

thomasthespacefox wrote:
Hybrid Dog wrote:
thomasthespacefox wrote:has anyone ever thought of having a color-changing light block where digilines controls the color?
ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn them off maybe? anyone want to try this? i mean i can mod in a glowing node here or some fancy node there. but making a digilines light as i described seems to be over my abilities at the moment. any help?

l could make one which makes it possible to set any colour from #0000ff to #ff0000

with it you could make a wall that displays a pattern, animation, or anything else you could dream up!

l begun making a digiline controlled touchscreen mod but lost interest. https://github.com/HybridDog/digiline_touchscreen
 

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Re: Post your mod requests/ideas here

by thomasthespacefox » Wed Aug 05, 2015 09:06

thomasthespacefox wrote:
Hybrid Dog wrote:
thomasthespacefox wrote:has anyone ever thought of having a color-changing light block where digilines controls the color?
ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn them off maybe? anyone want to try this? i mean i can mod in a glowing node here or some fancy node there. but making a digilines light as i described seems to be over my abilities at the moment. any help?

l could make one which makes it possible to set any colour from #0000ff to #ff0000

with it you could make a wall that displays a pattern, animation, or anything else you could dream up!

someone needs to make this!
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Wed Aug 05, 2015 16:07

thomasthespacefox wrote:someone needs to make this!

done, but you need to send the position of the nodes in the channel

[Mod] colour carrier [colour_carrier]

place the node and https://github.com/HybridDog/colour_car ... nit.lua#L4
l hope that it's not too difficult to send a signal for each coord.

Depends: default
License: WTFPL
Download: zip, tar.gz
github: colour_carrier

Image

If you got ideas or found bugs, please tell them to me.
 

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Re: Post your mod requests/ideas here

by thomasthespacefox » Thu Aug 06, 2015 05:09

Hybrid Dog wrote:
thomasthespacefox wrote:someone needs to make this!

done, but you need to send the position of the nodes in the channel

[Mod] colour carrier [colour_carrier]

place the node and https://github.com/HybridDog/colour_car ... nit.lua#L4
l hope that it's not too difficult to send a signal for each coord.



well you would need to send a separate signal for each one for about 90 percent of the uses anyways.
ex: screen, patterns, exc.

i did have an idea for
wavelines: (analog circut component.
analog "waveform" lines in GREEN that have a number value range starting with 0 (off) and a 1 (on) with the decimals as 0.xx
the idea is that you could have:
-digilines and mese components that can be set to convert the frequency to mese and digilines signals
-mese components that can be set to emit a certain frequency when it is activated by a mese signal
-digilines component that a luacontroller would send a message to (digilines_send("wavelines1","0.85") for example) and it would emit that frequency as a wavelines signal.

what kind of uses?:
-player proximity sensor: detects players and sends the distance of the nearest player in its range (or chosen player if in range) as a wavelines signal
-wavelines light: a light that automatically changes color based on a wavelines signal "has a range of colors at different brightness.
wavelines dimmer: you enter a 0 to 1 decimal value (o.xx) and it sends that as a wavelines signal

if more than one wavelines signal is in contact then the value will be the sum but not higher than 1 if higher than 1 the wavelines value will be 1.
 

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Re: Post your mod requests/ideas here

by amadin » Thu Aug 06, 2015 16:17

Add gravel undeground and stone with different tint.
 

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Re: Post your mod requests/ideas here

by wilkgr76 » Mon Aug 10, 2015 00:29

InfinityProject wrote:Since many people clutter the forums with topics of ideas I made a place to post your ideas.


EDIT: Different idea, have a way to implement skins, like voxelands, where you simply choose it ingame, but the server does not need a mod (player_textures, etc.) installed
Last edited by wilkgr76 on Tue Aug 11, 2015 22:33, edited 1 time in total.
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Re: Post your mod requests/ideas here

by kaeza » Mon Aug 10, 2015 03:23

Client side Lua has been discussed at length (for example, here and here). There may be other discussions around.
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Re: Post your mod requests/ideas here

by wilkgr76 » Mon Aug 10, 2015 09:56

kaeza wrote:Client side Lua has been discussed at length (for example, here and here). There may be other discussions around.

Oh.
/me clears throat and backs out quietly
* wilkgr has left the room
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Re: Post your mod requests/ideas here

by SAMIAMNOT » Mon Aug 10, 2015 12:10

I would love to have a mod where when you look around your head moves too, like in Minecraft.
I test mines.
 

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Re: Post your mod requests/ideas here

by benrob0329 » Mon Aug 10, 2015 14:55

That exists, its called [playeranim]

the sad thing is, with Irrlicht, there is not proper bone animation, so animating the head with smooth animations can be difficult...

A friend and I are developing a mobs mod based off of BlockHead's [creatures] mod, with the concept that the api is one mod, and the mobs are other mods. I would love to have some help with that...
 

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Re: Post your mod requests/ideas here

by phsycoslasher2000 » Mon Aug 24, 2015 23:33

mod idea:godzilla!!!!!!!!!!!!!!!!!!!
 

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Re: Post your mod requests/ideas here

by Don » Mon Aug 24, 2015 23:40

phsycoslasher2000 wrote:mod idea:godzilla!!!!!!!!!!!!!!!!!!!

That would be an easy way to greif but really cool.
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Re: Post your mod requests/ideas here

by Christian9 » Tue Aug 25, 2015 00:11

phsycoslasher2000 wrote:mod idea:godzilla!!!!!!!!!!!!!!!!!!!

ON IT!(I'm actually doing it has we speak, Im posting with my phone)
 

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Re: Post your mod requests/ideas here

by Tedypig » Tue Aug 25, 2015 20:53

I have an idea for a mod, or maybe even a new part to the default game. Things cause damage. Example: If you get hit by a cart, you get hurt. If you get squashed between a mesecons:piston and a hard place (or another mesecons:piston) you get hurt. If you get hit by a car, hovercraft, boat, or anything else I forgot, you get hurt. The damage for each thing could be adjustable, between 1HP to instant death. Also, some others, sand/gravel that falls on you hurts you. I think this has been missing for the longest time, and would love to see it. Ideas?
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Wed Aug 26, 2015 10:59

Tedypig wrote:[…]Also, some others, sand/gravel that falls on you hurts you.[…]

thanks for the idea, l added it to the falling_extras mod:
https://github.com/HybridDog/falling_ex ... 071160ad77
 

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decor, useful things and traps

by NoxEranya » Thu Aug 27, 2015 02:32

Hi. I can't mod to save my life. But, I love to build, and right now I'm doing a very spooky mansion and found I don't have a lot of choice. So, here are my ideas.

Wall decorations: Things like swords, shields, and terminals that can be attached to a wall for better immersion.

Spooky: Things like blood splatters, weapons, those hunter head thingies, and skeletons. Manacles too. It would make creating dungeons and prisons so much cooler. Maybe some mystic circles, runes and the like for that secret witch's cave or warlock's lair. For those, glowing colors would be awesome.

Futuristic: Terminals, similar to those on the walls in star trek. Wouldn't have to be functional at all, but would look awesome if you've just built something like an underground governmental escape route or something. Perhaps something similar to blood splatter, but in different colors to symbolize aliens.

Militaryesque: Decals, pointing the way to something, or naming a bulkhead. something to signify weapons fire, too. Maybe symbols for some made-up military branches to make things realistic.


Traps: I know we have spikes from the spykes mod, but there are other things that could be done too. Maybe some of the old egyptian style traps. I have a few ideas for this.

Explosive tile: similar to how the itemframe works, create an explosive (yield being different depending on materials used) that, when the tile it is attached to is stepped on, explodes.

Impaling Tile: Similar, but instead of exploding, have a spear shoot up from something similar to an arrow slit.

Drop tile: A section of floor would fall away into a pit or the previous floor when stepping on a center tile.

Arrow wall thingie: That one thing where arrows come out of walls. Not sure what it's called.

One way tiles/doors: Tiles or doors set up so that once you enter the room, the door then becomes 'locked' and you can't leave.

More Doors: The current doors can be good, especially the mydoors mod. But there isn't enough variety for everything. Futuristic doors, for example, would be good. Maybe shroud doors, that would look like the glass from the 'stainedglass' mod, that has all the pretty glowing colors. What I would really love, again, would act similar to the itemframe mod, where you could take a base 'door', embed the specific material you want, and come out with a camouflaged wall that would open the same as a regular door.

Spawner nodes: I think this might be complicated or break the games engine, but maybe some animals or npc's, and a new craft machine that will imbue a block of your choice with the ability to spawn that entity. (maybe something like machine (Mob+block)= Spawner, where the spawned entity can randomly travel within a given space.

cloth: an item, with craft recipes. This would be incredibly useful for curtains, which are in turn essential for good houses. It would be basic white, but you could use unified dyes to change the color and hue, similar to the way bricks work. You could even use a machine to select certain patterns. Dye once for base coat, then, select a pattern and another dye color and you have a unique curtain :) This could also be expanded to other things if someone is adventurous enough.

decorations: things that go beyond lamps and toilets (though we do need new bathtubs, in both modern and old fashioned versions. Showers too for modern apartment buildings.) Sculptures, vases, etc for modern. Different bottles etc. that could be used as either potions of perfume depneding on application. Little things to make a place look more at home.


Like I said, i can't mod. Just thought i'd throw my ideas out there, and see if anyone bored enough wants to give it a go.
 

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Re: Post your mod requests/ideas here

by Don » Thu Aug 27, 2015 03:08

Give me some descriptions of doors and I will add them to mydoors.
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Re: Post your mod requests/ideas here

by NoxEranya » Thu Aug 27, 2015 16:57

Futuristic: Something that could be modeled after a star trek door. Would work great for futuristic endeavors.
Metal: Different doors for base metal tones already in game, iron/copper, etc. A mese door even.
Shroud doors: See-through little blocks of color, that would act similar to a 'curtain' over the door. instead of opening as normal, these doors could slide to one side like the japanese doors. Multiple colors of this would be awesome for different applications.
Beaded doors: Similar to the above. The actual door would be mostly transparent, just have lines of differently sized 'beads' visible in different colors. Maybe a glow effect, maybe not.
Antique doors: castle-like doors, with more girding around the edges to make it look 'reinforced'.
Magic doors: This is a new idea. Again it would act like a japanese door with going to the side rather than opening out, but instead of being a normal 'door' type, it could be an effect, like flames or plasma.
Half- and saloon-style doors: Well, like saloon style doors, with only half being 'visible' and the other half being transparent. In wood and metal, these could be used for counters, turnstiles, etc.

Right-opening doors: Nearly every door I see is left opening, but it makes it difficult for those of us that like to use double doors. Having right-opening versions would be amazing, or some way to choose upon placing whether we want it right or left opening.

Larger-taller doors: Doors that extend more than two vertical tiles. Maybe a craft utility, where the created 'door' would be expanded to the size and shape in the recipe. for example if i put
xxd
xxd
xxd
where x is blank and d is door, then i would wind up with a door that is three normal doors high (six blocks) but a normal width (one block) of course thats extreme but its just a random suggestion. It might be easier to implement than making the door blocks react to each other. But since I cant mod I don't know.

Thanks for your interest :)
 

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Re: Post your mod requests/ideas here

by Don » Thu Aug 27, 2015 17:05

NoxEranya - I will see what I can do. I just added more doors to mydoors mod. If you have any other door ideas please post them on the mydoors thread. I will try to add as many as I can.

https://forum.minetest.net/viewtopic.php?f=9&t=10626
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Re: Post your mod requests/ideas here

by Christian9 » Thu Aug 27, 2015 19:10

Here's a great mod idea:Name tags for the Animals Mod pack :)
 

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Re: Post your mod requests/ideas here

by benrob0329 » Fri Aug 28, 2015 05:21

Name tags, and updated models! That, would be awesome.
 

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Re: Post your mod requests/ideas here

by Samson1 » Fri Aug 28, 2015 14:31

A dog that can do every thing that I dog can do in Minecraft, and That sports the Minecraft dog texture
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Re: Post your mod requests/ideas here

by swordpaint12 » Fri Aug 28, 2015 16:01

Forest cats that spawn in forests, foxes and wolves likewise. Chinchillas that spawn at high altitudes. Story mod with stories written by players. A chain of quests which lead you to a final prize. A replicator mod that automatically creates food, tools, etc... Just put in an iron lump.
Last edited by swordpaint12 on Mon Aug 31, 2015 16:10, edited 1 time in total.
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Re: Post your mod requests/ideas here

by Samson1 » Mon Aug 31, 2015 09:33

Dispenser please!:)
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Re: Post your mod requests/ideas here

by benrob0329 » Tue Sep 01, 2015 03:59

For things like arrows? That would be cool! It could tie into pipeworks and throwing (enhanced)!
 

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Re: Post your mod requests/ideas here

by Samson1 » Fri Sep 04, 2015 11:44

Could you make a stranded mod that adds music into the game?
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Re: Post your mod requests/ideas here

by Christian9 » Fri Sep 04, 2015 18:17

Samson1 wrote:A dog that can do every thing that I dog can do in Minecraft, and That sports the Minecraft dog texture

I could do that but it would take some doing however the MC texture could lead to copyright issues so i might have to make it a bit different
 

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