Nathan.S wrote:From what I've heard it's not the easiest thing to get something listed on steam, pretty sure they actually charge for it.
ArguablySane wrote:Steam is proprietary crap with built-in DRM and spyware. Valve promote exactly the opposite values to those of the open source movement [...] and make the world a worse place by existing. [...]
Minetest doesn't need Steam, and it certainly doesn't need the devs giving a $100 donation to Valve.
4aiman wrote:@ y.st.
orly?
There's a slight distinction between "using someone's work" and "exploiting someone".
So, do *not* put MT on steam just to exploit others and make money, and all is going to be just fine.
That absolutely does *not* mean MT should be free of charge.
I'd say that's the question of how nice the one who'll publish MT would be.
Maybe someone will want to release his/her mod/subgame as a DLC (free or paid) too.
That being said, make the game free or not but be sure to *not* slide down to exploiting others.
If there's a subgame or a mod included - make some links to the authors, mod thread here (on minetest.net) and do not expect them to do whatever you want to - be ready to pay devs for coding something they don't want.
In other words, "exploiting" is when someone who uses your code tries to use yourself too.
Ppl tend don't like to be forced to do anything (even if they need that too).
So, "not exploiting" is when you fix bugs on your own and let the community have those fixes too and free of charge.
Why buy on Steam?
Well, when one pays for a game he/she expects it to work.
If there a crash - it should be fixed.
But MT engine's/subgames' devs may be too busy/lazy to fix anything and *that is* what for you're charging ppl.
Here's a good example:
I myself have an app based on MT on GooglePlay.
I don't earn much (~10$ per month) with the ads.
But I fix the reported bugs myself or am willing to pay someone to fix something I can't fix (see MT issues @github).
The ones I can't usually originate from C++ code.
The Lua ones are "all mine" to fix.
Moreover despite non-commercial license, there are some mods which were WTFPL from the beginning or became WTFLP upon asking.
I've spent a whole month to contact everyone whose code I use and ask them to provide me some more control over the code.
I've granted the autors of mods to use my changes on the same terms they let *me* to do that - WTFPL.
All just to say "thank you!" with my changes which they can freely use.
It is I who earn money, so it is I who is to give something in return.
I didn't asked anyone to fix anything for free (although I do suggest a lot - just to make everyone notified).
I didn't force anyone to fix anything.
I honour the license - the sources of MT engine is out there on the github under the LGPLv2.1 license.
If there would be a Steam version of MT (even if one will have to pay for it) that would be "ok" as long as those who get money won't try to make slaves of those who actually code.
benrob0329 wrote:@Don, I agree with you. Unless someone says that they want you to be able to sell it, or make money off of it, it just doesn't seem right.
philipbenr wrote:Although, there is no intention of making the original Minetest engine and minetest_game for sale. The devs have already stated that...
y.st. wrote:I think you misunderstood what I said entirely.
y.st. wrote:I think the goal was to allow module developers to have more control over the licensing of their own code.
rubenwardy wrote:Minetest on the app store is an official app, loic bloc or what ever is nerzhul, a core dev.
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