maikerumine wrote:Is mg_villages and villages the same mod? I use mgvillages and love it however, I found some bugs that need adjusting and couldn't find the thread for mg_villages.
No, they are diffrent mods. This thread started with villages, which is my own implementation of a village generator, but which never got any integration into the landscape. mg_villages is derived from nores mg mapgen mod. mg_villages is beeing discussed in this thread here because I havn't opened a thread for it yet. There will be a lot that needs documentation, and so I'm a bit afraid of that. Posting more than three screenshots is also very tricky.
maikerumine wrote:Pine tree saplings spawn on every node y+1=air on map blending zones, on every plot and every node.. Not random.
Are you sure it has been pine tree saplings? Not acacia ones? Because I did introduce a bug regarding acacia saplings in one of the latest versions. That ought to be fixed now. So please try again!
maikerumine wrote:The mod seems to flood the terminal window on every function lil access inventory page, skin page, beds, plots.... seems to co.municate with many mods at same time.
Can you upload that on pastebin and give me a link? Or post it here?
maikerumine wrote:By default the chests do not fill, I had to hack them to randomly fill on spawn function.
They ought to. The filing is not yet very satisfactory and does need improvement. It depends a bit on how many other mods you've got installed.
maikerumine wrote:Otherwise I love it and love the protection system and purchasing options. This is one of my all time favorite mods, thank you for all the hard work you have invested in this. :-)
Thank you :-) I'm glad that you like it. I hope to add a thread for the mod soon.
That's where mg_villages got its name (and quite a lot of its code) from :-) It has develloped a lot since then and is no longer limited to a single mapgen. mg_villages also has a lot of other features the original villages by nore do not have, i.e. the random replacements of some materials for a village (something my original villages mod here had already).
swordpaint12 wrote:I discovered it via Adventuretest and since then I've used it several times.
Adventuretest by now uses mg_villages. It ought to contain a relatively recent copy.
FreeLikeGNU wrote:Now we know where the folks who built out floating dungeons live!
Those times are hopefully past ,-) Buildings no longer float. They did sometimes during development and may still do so if an error occours. But mostly buildings sit where they belong to.