[Game] UFO Race

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cd2
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Re: [Game] UFO Race

by cd2 » Fri Sep 04, 2015 16:52

wilkgr76 wrote:
cd2 wrote:We could reprogramm it... (community project) and host code on github....
That's a good idea. BUT Kenney hasn't released any of the code afaik.


I think we dont need code, just this great idea :D
 

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Re: [Game] UFO Race

by LionsDen » Fri Sep 04, 2015 17:40

ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.


Yeah, but he mentioned putting his code for this game up after he announced that he was stopping Voxus. He was talking about it a week or two later so we expected it to happen.
 

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Re: [Game] UFO Race

by kaadmy » Sat Sep 05, 2015 20:37

I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
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Re: [Game] UFO Race

by ExeterDad » Sat Sep 05, 2015 21:13

kaadmy wrote:I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture

I just was browsing the screenshots in your repo. You have my attention. I like it already :)
٩(̾●̮̮̃̾•̃̾)۶

Kibbie and I have a beautiful public server now! HOMETOWN
 

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Re: [Game] UFO Race

by Linuxdirk » Sat Sep 05, 2015 23:53

ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.

Too bad. As far as I can see this was the first and only real subgame not just being a bunch of mods put together.
 

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Re: [Game] UFO Race

by kaadmy » Sun Sep 06, 2015 00:15

You can try the subgame now, i'll post a topic for it in the WIP subgames section.
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Re: [Game] UFO Race

by kaadmy » Sun Sep 06, 2015 01:14

Never paint white stripes on roads near Zebra crossings.
 

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Re: [Game] UFO Race

by Casimir » Sun Sep 06, 2015 12:39

When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
  • Hide the default UI and inventory
  • Mapgen singlenode
  • Jump 2 blocks high
  • Some decorative blocks with nice abstract textures (OCD)
  • 1 block high player model and properties
  • Mod to handle level start, end and teleportation to new levels
  • Special blocks: spices, jump pads, cushions
  • Background music and soundeffects
The hard part is not to add to many things.
 

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Re: [Game] UFO Race

by benrob0329 » Sun Sep 06, 2015 16:59

Instead of teleportation, what about different worlds? Like a worldpack, you could then jump to a different level if you wanted, and perhaps there would be a mechanism in the game kicking you if you haven't completed the previous level.
 

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Re: [Game] UFO Race

by kaadmy » Sun Sep 06, 2015 17:59

That would be a bit messy, as there's no way that I know of that allows mods to load different worlds.
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Re: [Game] UFO Race

by rubenwardy » Sun Sep 06, 2015 18:01

loading different worlds would be a bad way to do it, due to the spamming of new world folders and the latency of having to de-initialise and re-initialise for a new world.
 

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Re: [Game] UFO Race

by benrob0329 » Sun Sep 06, 2015 19:37

True, and true
 

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Re: [Game] UFO Race

by wilkgr76 » Mon Sep 07, 2015 00:34

Casimir wrote:When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
  • Special blocks: spices, jump pads, cushions
  • Background music and soundeffects

For special blocks, something like trampolines mod, (but with other textures), and for the music, something like ambiance mod.
I do not care.
 

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Re: [Game] UFO Race

by cd2 » Mon Sep 07, 2015 09:15

http://kenney.nl/games/ufo-race ... what does "soon" mean?
 

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Re: [Game] UFO Race

by cd2 » Mon Sep 07, 2015 12:14

for servers the subgame needs a fast ufo system - If someone has a slow connection, It wont be much fun to play (e.g. I never use boats on servers bc, boats are always resetting my position when I use them).
the game should change the player model and remove the ufo entity if someone joins an ufo.
I think that might be one of the hardest things to code.
 

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Re: [Game] UFO Race

by programmingchicken » Mon Sep 07, 2015 13:32

You don't need to complicate it that much, cd2.
People could run around invisible in a lobby for about 2 minutes, doing parkour, etc. until the game starts.
Then the player model changes, not removing any entities, and teleports to the starting line.
I'm bold. I'm sarcastic. I'm PChicken.
 

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Re: [Game] UFO Race

by Casimir » Mon Sep 07, 2015 20:49

 

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Re: [Game] UFO Race

by cd2 » Tue Sep 08, 2015 08:18

Casimir wrote:Not much there yet:
https://github.com/CasimirKaPazi/uforun


Could you add me to this repo, pls?
I have code and textures to add there :)
 

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Re: [Game] UFO Race

by Casimir » Tue Sep 08, 2015 17:19

Just make some pull requests. Then I can have a look at it first.
 

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Re: [Game] UFO Race

by cd2 » Wed Sep 09, 2015 09:35

Casimir wrote:Just make some pull requests. Then I can have a look at it first.

ok

I added some more basic code structures now
I will add more things soon, maybe tomorrow :)
( I am still working on some textures )
 

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Re: [Game] UFO Race

by cd2 » Fri Sep 11, 2015 08:10

This is a screenshot of uforun (this is a version of it that isnt uploaded - very WIP I am going to upload it soon):Image
Attachments
screenshot_3144858510.png
uforun (a clone of uforace)
screenshot_3144858510.png (76.75 KiB) Viewed 4991 times
 

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Re: [Game] UFO Race

by benrob0329 » Fri Sep 11, 2015 13:23

That looks cool!
 

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Re: [Game] UFO Race

by cd2 » Fri Sep 11, 2015 17:42

benrob0329 wrote:That looks cool!

thank you :D
 

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Re: [Game] UFO Race

by Casimir » Fri Sep 11, 2015 19:18

Those colors are very nice. I will have a closer look at your pr.

Today I had an idea for creative. The level design will probably consist of several floating islands, the way you see them in Kennys trailer. But how do you place nodes in the air? The idea is to use 3rd person view by default and then use the position of the player as a cursor. The player would have fly and noclip and places the nodes just where they stand. I will throw something together and see how it feels like.
 

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Re: [Game] UFO Race

by cd2 » Sat Sep 12, 2015 09:17

Casimir wrote:Those colors are very nice. I will have a closer look at your pr.

Today I had an idea for creative. The level design will probably consist of several floating islands, the way you see them in Kennys trailer. But how do you place nodes in the air? The idea is to use 3rd person view by default and then use the position of the player as a cursor. The player would have fly and noclip and places the nodes just where they stand. I will throw something together and see how it feels like.


hmm, I think it is simpler to build normal. - I made this island with mapgen.lua, so we need it (mapgen.lua)!
 

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Re: [Game] UFO Race

by Wuzzy » Sun Sep 13, 2015 23:26

Cd2, while I appreciate your effort, it would be nicer if you created your own thread for your new subgame instead of hijacking existing ones. Thanks.
 

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Re: [Game] UFO Race

by cd2 » Mon Sep 14, 2015 17:03

Wuzzy wrote:Cd2, while I appreciate your effort, it would be nicer if you created your own thread for your new subgame instead of hijacking existing ones. Thanks.

ok
 

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