by mauvebic » Mon Apr 09, 2012 14:06
Its ironic i set out to learn C (stuff needed fixing on arch with my old P4). But in the last week i got bored and wound up modding in lua instead lol. (learning C GTK/QT4 is nice, but does linux really need another mp3 player? lol)
Ideally i think the shortest route would be to come up with a backpack texture for the chest, and find some way to be able to carry those around with a full inventory.
Alternatively we could also have magic chests that have unlimited iventory like creative mode. Maybe even let the chest owner decide which nodes will be dispensed in said unlimited manner :-)
idea#3 make the iventory a 3D cube 8x8 tiles, rotatable so another x8... with 512 inventory tiles, i doubt anyone would have further cause for complaint lol
Just throwing ideas in the air :P TBH ive taken a look at the minetest source code, and while im used to working with projects with thousands of lines of code, those were CMS's, not openGL games lol it's a little beyond me. But it occurs to me we already have a tabbed interface when we start the game. Perhaps that bit could be adapted.
"Fuck the hat." - Paulie Gualtieri