[Modpack] Dreambuilder [20170402-1958]

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VanessaE
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Re: [Game] Dreambuilder [20150802-1405]

by VanessaE » Tue Aug 04, 2015 22:55

Build #20150804-1852, updated travelnet and xban2

EDIT: build #20150804-1915, updated xban2 again.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150805-1232]

by VanessaE » Wed Aug 05, 2015 16:49

Build #20150805-0843, updated unified inventory.

EDIT: build #20150805-1232, multiple updates:

  • Updated homedecor, cottages, and mesecons
  • Switched moreblocks, areas, ufos, locks, carts, farming_plus, prefab, mesecons, teleport-request, and cottages to git submodules.
  • Re-enabled the note block and command block in mesecons
  • Renamed teleport-request to better-match upstream (was "tpr", now "teleport_request")
  • Updated streets mod (well, the "smartfs" component anyway)
Git users will need to recursively update all submodules to get it:
git pull && git submodule update --recursive --remote --init

(Or just do the brute-force way and recursive-re-clone from scratch :-P )
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150805-1232]

by Ivà » Thu Aug 06, 2015 07:31

VanessaE wrote:Git users will need to recursively update all submodules to get it:
git pull && git submodule update --recursive --remote --init

(Or just do the brute-force way and recursive-re-clone from scratch :-P )


VanessaE, my git complains about the submodule mods/areas :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Permission denied (publickey).
fatal: The remote end hung up unexpectedly
Clone of 'git@github.com:ShadowNinja/areas.git' into submodule path 'mods/areas' failed


Is it something that I should modify in my git configuration?
 

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Re: [Game] Dreambuilder [20150805-1232]

by Marshall_maz » Thu Aug 06, 2015 09:19

I get the same error as Ivà.

I did the full new clone way.
 

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Re: [Game] Dreambuilder [20150805-1232]

by VanessaE » Thu Aug 06, 2015 10:28

Oops, sorry about that. I forgot to set some of the various submodule addresses to "https" mode. Fixed with Build #20150806-0627
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150805-1232]

by Tom » Thu Aug 06, 2015 13:33

Thanks :)
 

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Re: [Game] Dreambuilder [20150809-1138]

by VanessaE » Sun Aug 09, 2015 15:40

Build #20150809-1138, updated moretrees, plantlife, unified_inventory, xban2, misc_overrides
and added biome_lib (since I split it off from plantlife).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150809-1138]

by Tom » Sat Aug 15, 2015 13:54

Hi Vanessa, is there the snow biome in Dreambuilder? I have the impression of never having seen it.

Otherwise, what is the easiest way to re-add the TNT?

This subgame is so great!
Last edited by Tom on Sat Aug 15, 2015 16:01, edited 1 time in total.
 

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Re: [Game] Dreambuilder [20150809-1138]

by VanessaE » Sat Aug 15, 2015 15:58

There used to be a snow mod but now, snow biomes are handled by the engine. Open your world's map_meta.txt and find this line near the bottom:

mgv6_spflags = nojungles, biomeblend, mudflow, nosnowbiomes

Change it to:

mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes

(Yes, that enables jungles too :-) )

That said, the mapgen parameters for snow biomes are not the same as what biome_lib expects - it expects the parameters used by Splizard's "Snow Biomes" and paramat's "Snowdrift" mods. It won't crash, but don't be surprised if you see a More Trees jungle tree spawn in the middle of a snow biome or something else equally slightly weird. :-P

I'll fix that eventually.

As for TNT, copy the mod from minetest_game into dreambuilder's mods/ folder and it should work.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150809-1138]

by Tom » Sat Aug 15, 2015 16:06

It worked like a charm, thank you. :) Do you know if there is a way to activate the snow biome without the jungles?
 

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Re: [Game] Dreambuilder [20150809-1138]

by VanessaE » Sat Aug 15, 2015 18:37

Sure, just change the latter of the two.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150809-1138]

by Tom » Sat Aug 15, 2015 20:46

Thanks. :)
 

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Re: [Game] Dreambuilder [20150809-1138]

by EdShouldBeInBed » Sat Aug 15, 2015 23:52

Just pulled the latest minetest build.

Fresh clone of dreambuilder via git, though I'll note this is only my second git pull (the first being 'the test' itself.)

Attempted to start a new solo world.

Here is the Debug.txt log from that attempt.

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Linux 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014 x86_64
Irrlicht log: Using renderer: OpenGL 2.1
Irrlicht log: Gallium 0.4 on ATI RS480: X.Org R300 Project
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.2
[Mod travelnet] Error: Savefile '/home/edward/.minetest/worlds/RickMorty/mod_travelnet.data' not found.
[Teleport Request] Teleport Request v1.1 Loaded.
19:39:34: WARNING: Undeclared global variable "drops" accessed at ...t/games/dreambuilder_game/mods/item_tweaks/item_drop.lua:5
[UnifiedDyes] Loaded!
[UnifiedBricks] Loaded!
[Titanium Mod] Loaded! By Aqua!
19:39:35: WARNING: Assignment to undeclared global "oldname" inside a function at ...test/games/dreambuilder_game/mods/stained_glass/init.lua:219.
[stained_glass] Loaded!
[Colored Wood] Loaded!
[Mod] Memorandum [0.0.9] [memorandum] Loaded...
19:39:36: WARNING: Assignment to undeclared global "desc" inside a function at ...t/games/dreambuilder_game/mods/inventory_sorter/init.lua:108.
19:39:36: WARNING: Assignment to undeclared global "image" inside a function at ...t/games/dreambuilder_game/mods/inventory_sorter/init.lua:109.
2015-08-15 19:39:36: ERROR[main]: ========== ERROR FROM LUA ===========
2015-08-15 19:39:36: ERROR[main]: Failed to load and run script from
2015-08-15 19:39:36: ERROR[main]: /home/edward/.minetest/games/dreambuilder_game/mods/plantlife_modpack/3dmushrooms/init.lua:
2015-08-15 19:39:36: ERROR[main]: ...builder_game/mods/plantlife_modpack/3dmushrooms/init.lua:8: Attempt to override non-existent item flowers:mushroom_fertile_brown
2015-08-15 19:39:36: ERROR[main]: stack traceback:
2015-08-15 19:39:36: ERROR[main]: [C]: in function 'error'
2015-08-15 19:39:36: ERROR[main]: /usr/local/share/minetest/builtin/game/register.lua:320: in function 'override_item'
2015-08-15 19:39:36: ERROR[main]: ...builder_game/mods/plantlife_modpack/3dmushrooms/init.lua:8: in main chunk
2015-08-15 19:39:36: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-08-15 19:39:36: ERROR[main]: Server: Failed to load and run /home/edward/.minetest/games/dreambuilder_game/mods/plantlife_modpack/3dmushrooms/init.lua
2015-08-15 19:39:36: ERROR[main]: ModError: ModError: Failed to load and run /home/edward/.minetest/games/dreambuilder_game/mods/plantlife_modpack/3dmushrooms/init.lua
2015-08-15 19:39:36: ERROR[main]: Error from Lua:
2015-08-15 19:39:36: ERROR[main]: ...builder_game/mods/plantlife_modpack/3dmushrooms/init.lua:8: Attempt to override non-existent item flowers:mushroom_fertile_brown
2015-08-15 19:39:36: ERROR[main]: stack traceback:
2015-08-15 19:39:36: ERROR[main]: [C]: in function 'error'
2015-08-15 19:39:36: ERROR[main]: /usr/local/share/minetest/builtin/game/register.lua:320: in function 'override_item'
2015-08-15 19:39:36: ERROR[main]: ...builder_game/mods/plantlife_modpack/3dmushrooms/init.lua:8: in main chunk
2015-08-15 19:39:36: ERROR[main]: Check debug.txt for details.

So. Basically Dreambuilder made Minetest do a mushroom samba. (I'm sorry for the tv tropes reference (and for the hours some of you will now lose to TV Tropes.))

How'd I screw up, if I did?
I'm a writer who tinkers with code on occasion. I play minetest when insomnia makes the writing hard.
 

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Re: [Game] Dreambuilder [20150809-1138]

by VanessaE » Sun Aug 16, 2015 00:13

It looks like you've manually pulled in something from the current Plantlife modpack code and added it to Dreambuilder, but that code is not yet usable because it relies on stuff in minetest_game that I haven't ported over yet (that'll change after 0.4.13 is released).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150809-1138]

by EdShouldBeInBed » Sun Aug 16, 2015 00:22

Yeah, accidentally pulled more than I meant to. Fresh 'builder pull, and we're good.
I'm a writer who tinkers with code on occasion. I play minetest when insomnia makes the writing hard.
 

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Re: [Game] Dreambuilder [20150825-2045]

by VanessaE » Wed Aug 26, 2015 00:47

Build #20150825-2045, Significant updates today:

  • brought baseline minetest_game code up-to-date
  • minor Dreambuilder-specific code rearrangements
  • updated biome_lib, castle, digilines, homedecor, mesecons, moreblocks, moretrees, nixie_tubes, plantlife, and unified inventory mods
  • added in paramat's saveschems mod in utils/ directory, can be modified and copied into mods/ in case schematics need changed again (note that the pine and acacia tree schematics there are older than the ones actually in use in the game).
  • mapgen v7 apple tree schematic modified (with the above tools) to not produce apples.

EdShouldBeInBed: since the base code has been updated, the biome_lib, plantlife, and related mods included in this update are now the current versions that were crashing for you before (they work now :-) ).

Also, all users: if you have a "moretrees_settings.txt" file in your world directory, delete it. Moretrees no longer copies its default config to that location, and many of the settings therein are invalid now.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150827-1127]

by VanessaE » Thu Aug 27, 2015 15:31

Build #20150827-1127, updated cottages mod.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150827-1127]

by NoxEranya » Mon Aug 31, 2015 02:51

I don't know why, but Dreambuilder crashes on me every time. I did the tarball method, and it worked perfectly last time in.12. I recently updated to .13, got new downloads for all my mods, including this subgame, and now it wont work. I checked everything else and it's only Dreambuilder that has this problem- the lua, uses far too much memory and keeps crashing from a lack of memory error. Any clue what i'm doing wrong? I adore this subgame and would hate to lose it. Even though I only play singleplayer, I'd hate to think I'd destroyed my entire world to update only to lose the best bit of the game!
 

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Re: [Game] Dreambuilder [20150827-1127]

by VanessaE » Mon Aug 31, 2015 03:09

First thing to do is please post the part of the debug.txt showing the crash (use a pastebin and link to it here). It sounds like you're getting "not enough memory" errors, to be exact, which means Minetest is somehow tripping a known bug in LuaJIT, where it can only address 2GB.

If that's the case, assuming you have the requisite 3-4 GB of RAM, you will need to recompile Minetest either without LuaJIT support entirely, or get a 32-bit/x86 version of LuaJIT (which inexplicably has a 4GB limit; either packaged or compile the sources yourself), and recompile Minetest against that.

You could also try deleting some of the heavier mods from the game until it runs again.

Even my "Basic-plus" server (which doesn't run Dreambuilder or anything else remotely heavy anyway) has this "not enough memory" problem, and it's running on a machine with a lot of RAM.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150827-1127]

by NoxEranya » Mon Aug 31, 2015 21:19

I did a fresh install, trying to run Dreambuilder solo with no other mods. Got an entirely different problem. Now it isn't memory errors, it shows something similar to this.

015-08-31 15:10:32: ERROR[main]: Server: Failed to load and run C:\Users\indnsqw3\Desktop\Tammy's Things\MT\minetest-0.4.13-win64-msvc\minetest-0.4.13\bin\..\games\dreambuilder_game\mods\xban2\init.lua
2015-08-31 15:10:32: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\indnsqw3\Desktop\Tammy's Things\MT\minetest-0.4.13-win64-msvc\minetest-0.4.13\bin\..\games\dreambuilder_game\mods\xban2\init.lua
2015-08-31 15:10:32: ERROR[main]: Error from Lua:
2015-08-31 15:10:32: ERROR[main]: cannot open C:\Users\indnsqw3\Desktop\Tammy's Things\MT\minetest-0.4.13-win64-msvc\minetest-0.4.13\bin\..\games\dreambuilder_game\mods\xban2\init.lua: No such file or directory

Now, I'm really, really confused. I get the same error regardless of running 64 or 32, so that can't be it.
 

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Re: [Game] Dreambuilder [20150827-1127]

by VanessaE » Tue Sep 01, 2015 06:14

Looks like you cloned it from git without using --recursive.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150904-2012]

by VanessaE » Sat Sep 05, 2015 00:17

Build #20150904-2012, imported some commits from minetest_game (to keep up-to-date):
  • Default: Allow papyrus growing on default:sand
  • Default/trees: Add not-force-placed tree schematics grown from saplings
  • Default/nodes: Fix acacia leaves not waving
  • Fire: Move flame extinguishing to separate faster ABM
  • plus I swapped out the grown-from-sapling default "apple tree" schematic with one derived from my previous no-apples tweaked version.

EDIT: build #20150905-0114, updated paramat's saveschems tool and brought in another commit from minetest_game ("Default/schematics: Fix root error in jungletree from sapling")
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150911-2023]

by VanessaE » Sat Sep 12, 2015 00:30

Build #20150911-2023, added crazyginger72's falling-water particles patch.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150912-0210]

by VanessaE » Sat Sep 12, 2015 06:12

Build #20150912-0210, updated technic, homedecor, markers, and teleport_request mods
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150913-0450]

by VanessaE » Sun Sep 13, 2015 08:52

Build #20150913-0450, rolled markers mod back to 22b833d9.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150913-0450]

by Inocudom » Sun Sep 13, 2015 17:31

VanessaE wrote:Build #20150913-0450, rolled markers mod back to 22b833d9.

What went wrong with the markers mod? Sokomine would appreciate the feedback.
 

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Re: [Game] Dreambuilder [20150913-1459]

by VanessaE » Sun Sep 13, 2015 19:03

Looks like markers wasn't the issue.

Meanwhile, build #20150913-1459, removed cg72's water particles commit and force-pushed. Sorry Ginger.

Git users may need to force-pull or re-clone or something to get the update.

EDIT: build #20150913-1515, re-updated markers mod.

EDIT: build #20150913-2003, updated homedecor
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150913-2003]

by Sokomine » Tue Sep 15, 2015 02:49

Inocudom wrote:What went wrong with the markers mod? Sokomine would appreciate the feedback.

VanessaE told me about it already. There where mysterious crashes on her server where the only hint where out of memory errors and a connection to my markers mod. As the marker stones display a list of all areas on a server - and VanessaEs servers have plenty of areas - we decided to shorten the list. Now the range of "list all main areas" is limited to 100 m on a server with over 1000 areas. That ought to be more than enough for figuring out neighbouring areas.
A list of my mods can be found here.
 

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Re: [Game] Dreambuilder [20150913-2003]

by Inocudom » Wed Sep 16, 2015 17:50

OldCoder wrote:
I thought I'd try to solve two problems at once:

* The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren.

* It's difficult to build underwater due to darkness and the fact that one drowns. Players can build things like lit glass tunnels on the sea floor, but I'd like to encourage greater use of the ocean.

So, I've forked the Sea mod and I'm evaluating three changes:

* My version of Sea optionally populates the ocean using ABMs instead of ore-based spawning
* Sea-plants now emit light
* I'm enabling underwater breathing in some worlds

Note: ABMs will be slower than ores, but sysadmins can switch back to the old approach once existing areas are processed.

The hope is for these changes to lead to interesting builds in the future.

Here's what the modified Sea looks like presently. The plants were generated by an ABM:


Image



Do you like having plants in your seas, VanessaE? Do you trust OldCoder?

https://forum.minetest.net/viewtopic.php?f=9&t=10626
Do you like having more doors too?
 

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Re: [Game] Dreambuilder [20150913-2003]

by VanessaE » Wed Sep 16, 2015 19:16

I certainly trust OldCoder, but I'm content with what the Game has now.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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