The main problem I was having, and it simply could be just from needing more testing, was I loaded your .4 example and the mod and when I did /skills it mentioned the Digging, Sword um fighting I think, and Woodcutting but when I did /skills Digging it said that it was not a proper skill. I was also trying to find out how to load that nice GUI you have of the progress but maybe I didn't read enough. I'm testing it with my middle school students which probably isn't the best test environment since they are always complaining about something haha.
This also reminds me of a minecraft mod I once played where what actions you do increases your skill and for me I did a lot of archery so it made me a very good hunter. It added so much more to the game and I think I'm correct in that your mod does something very similar. It also adds kind of a natural "jobs" talent increase too. I'd love to even hopefully be able to expand it to say an engineer crafting wires would be able to produce extra wires as he got better or even new items. Maybe I'm getting ahead of myself, but I think your mod has so much potential.
Also I haven't looked at it in a bit but I believe cd2 is doing something similar to this in rpgtest and also this progress tree mod:
viewtopic.php?f=9&t=14052I'm mentioning that just for inspiration and possible collaboration purposes but perhaps even the progress tree and your mod could even work together so after a certain level it opens a new tree of skills or whatever. Just ideas.
I'm so excited to see that you are still kicking and thank you for responding. I'll be sure to have the gremlins testing more tomorrow :)
For the tool problem, what if you just created new default tools that had the ability to scale? Like maybe even level one, level 2, etc and they do different damage amounts. They could even look the same as the default and use the majority of the code. Perhaps even a "fleshy = flesh+1" on level ups for example of the bow. Of course I'm a horrible coder so that could be not a great idea but hopefully it can help :)
I realize how busy college is and no rush and thanks for the time you've given me! Have a great night and good luck on your courses! Take care.
-Mike