[Game] Sky-Test [0.5] [beta]

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HeroOfTheWinds
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Re: [Game] Sky-Test [0.5] [beta]

by HeroOfTheWinds » Sun Jun 14, 2015 19:56

Eep, I just get back, and things fall apart immediately, lol. I'll get this fixed as soon as I can, as well as check out that CaveRealms bug.

I think the function for creating the starting island broke when Minetest got updated... I had been quietly working on SkyTest during winter break and trying to add new stuff, but I guess I forgot to patch the generate function.

(Just to update, I'm planning on adding Mana and an RPG skill system to SkyTest... Including the flight modpack.)
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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HeroOfTheWinds
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Re: [Game] Sky-Test [0.5] [beta]

by HeroOfTheWinds » Mon Jun 15, 2015 02:43

Same day fix!

I think I fixed the error, it doesn't crash, but it doesn't change the mapgen either the way it should. Hopefully it's the same on your end. Also, I applied the fix for missing textures.

Hopefully I can get some more goodies available within the coming weeks.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

Diamond knight
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Re: [Game] Sky-Test [0.5] [beta]

by Diamond knight » Sat Jun 27, 2015 15:19

this subgame never works for me, error every time, even when i update the subgame
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

Kilarin
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Re: [Game] Sky-Test [0.5] [beta]

by Kilarin » Sun Jun 28, 2015 19:52

Game is working just fine for me now. Thank you!

I got the following tidbits in debug, none of which impacted my ability to play:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:09:30: WARNING: Undeclared global variable "minp" accessed at ...d/.minetest/games/Sky-Test-game/mods/plants_lib/init.lua:284
14:09:30: WARNING: Undeclared global variable "maxp" accessed at ...d/.minetest/games/Sky-Test-game/mods/plants_lib/init.lua:284
14:09:30: WARNING: Undeclared global variable "blockseed" accessed at ...d/.minetest/games/Sky-Test-game/mods/plants_lib/init.lua:284
14:09:30: WARNING: Undeclared global variable "intllib" accessed at ...d/.minetest/games/Sky-Test-game/mods/moreblocks/init.lua:11
14:09:30: WARNING: Undeclared global variable "intllib" accessed at ...ames/Sky-Test-game/mods/moreblocks/stairsplus/stairs.lua:2
14:09:30: WARNING: Undeclared global variable "intllib" accessed at ...games/Sky-Test-game/mods/moreblocks/stairsplus/slabs.lua:2
14:09:30: WARNING: Undeclared global variable "intllib" accessed at ...ames/Sky-Test-game/mods/moreblocks/stairsplus/panels.lua:2
14:09:30: WARNING: Undeclared global variable "intllib" accessed at ...Sky-Test-game/mods/moreblocks/stairsplus/microblocks.lua:2
14:09:31: WARNING: Undeclared global variable "technic" accessed at ...-Test-game/mods/technic-master/technic_worldgen/init.lua:3
14:09:31: WARNING: Undeclared global variable "intllib" accessed at ...-Test-game/mods/technic-master/technic_worldgen/init.lua:5
14:09:31: WARNING: Undeclared global variable "intllib" accessed at ...ames/Sky-Test-game/mods/technic-master/concrete/init.lua:9
14:09:31: WARNING: Undeclared global variable "intllib" accessed at ...es/Sky-Test-game/mods/technic-master/extranodes/init.lua:5
14:09:31: WARNING: Undeclared global variable "convert_base" accessed at ...test/games/Sky-Test-game/mods/mesecons/mesecons/util.lua:104
[OK] Mesecons
14:09:31: WARNING: Undeclared global variable "default_stone_sounds" accessed at ...ld/.minetest/games/Sky-Test-game/mods/skylands/nodes.lua:315
14:09:31: WARNING: Undeclared global variable "default_stone_sounds" accessed at ...ld/.minetest/games/Sky-Test-game/mods/skylands/nodes.lua:322
14:09:31: WARNING: Undeclared global variable "default_stone_sounds" accessed at ...ld/.minetest/games/Sky-Test-game/mods/skylands/nodes.lua:329
[Moretrees] Loaded (2013-02-11)
14:09:31: WARNING: Undeclared global variable "node_breaker_on" accessed at .../.minetest/games/Sky-Test-game/mods/pipeworks/legacy.lua:29
14:09:31: WARNING: Undeclared global variable "node_breaker_off" accessed at .../.minetest/games/Sky-Test-game/mods/pipeworks/legacy.lua:29
Pipeworks loaded!
14:09:31: WARNING: Undeclared global variable "intllib" accessed at ...est-game/mods/technic-master/technic_chests/register.lua:4
14:09:31: WARNING: Undeclared global variable "intllib" accessed at ...games/Sky-Test-game/mods/technic-master/technic/init.lua:19
14:09:31: WARNING: Undeclared global variable "unified_inventory" accessed at ...ods/technic-master/technic/machines/register/recipes.lua:8
14:09:31: WARNING: Undeclared global variable "intllib" accessed at .../games/Sky-Test-game/mods/technic-master/wrench/init.lua:21
14:09:31: WARNING: Undeclared global variable "handle_timer" accessed at ...-Test-game/mods/mesecons/mesecons_luacontroller/init.lua:480
2015-06-28 14:09:32: ERROR[main]: NodeResolver: failed to resolve node name 'mapgen_river_water_source'.
14:09:32: WARNING: Undeclared global variable "unified_inventory" accessed at ...ods/technic-master/technic/machines/register/recipes.lua:48
2015-06-28 14:09:47: ERROR[main]: generateImage(): Could not load image "door_wood_b.png" while building texture
2015-06-28 14:09:47: ERROR[main]: generateImage(): Creating a dummy image for "door_wood_b.png"
2015-06-28 14:09:47: ERROR[main]: generateImage(): Could not load image "door_wood_b.png" while building texture
2015-06-28 14:09:47: ERROR[main]: generateImage(): Creating a dummy image for "door_wood_b.png"
2015-06-28 14:09:47: ERROR[main]: generateImage(): Could not load image "door_wood_a.png" while building texture
2015-06-28 14:09:47: ERROR[main]: generateImage(): Creating a dummy image for "door_wood_a.png"
2015-06-28 14:09:47: ERROR[main]: generateImage(): Could not load image "door_wood_a.png" while building texture
2015-06-28 14:09:47: ERROR[main]: generateImage(): Creating a dummy image for "door_wood_a.png"
2015-06-28 14:09:48: ERROR[main]: generateImage(): Could not load image "skylands_rich_soil.png" while building texture
2015-06-28 14:09:48: ERROR[main]: generateImage(): Creating a dummy image for "skylands_rich_soil.png"
2015-06-28 14:14:15: ERROR[main]: generateImage(): Could not load image "ui_form_bg.png" while building texture
2015-06-28 14:14:15: ERROR[main]: generateImage(): Creating a dummy image for "ui_form_bg.png"
2015-06-28 14:14:15: ERROR[main]: generateImage(): Could not load image "ui_main_inventory.png" while building texture
2015-06-28 14:14:15: ERROR[main]: generateImage(): Creating a dummy image for "ui_main_inventory.png"
 

garpu
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Re: [Game] Sky-Test [0.5] [beta]

by garpu » Thu Jul 23, 2015 00:59

Having problems. I'm trying to start a new world, it's in games, renamed to sky-test, then when I load it, it either crashes when it's loading textures, or when it does load, it's a normal world.

Here's my log: http://pastebin.com/HLtXTeyL
 

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HeroOfTheWinds
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Re: [Game] Sky-Test [0.5] [beta]

by HeroOfTheWinds » Mon Aug 03, 2015 00:53

garpu wrote:Having problems. I'm trying to start a new world, it's in games, renamed to sky-test, then when I load it, it either crashes when it's loading textures, or when it does load, it's a normal world.

Here's my log: http://pastebin.com/HLtXTeyL


Not sure why it would crash while loading textures, but I can help with the other problem.

For some reason, changes in recent versions of Minetest seemingly removed the ability for subgames to force certain mapgens at load. Hence, to get the advertised world, you much change the mapgen to "singlenode" when creating the world. That will fix that problem. Hope it helps, and enjoy!

EDIT: Amaz posted a pull request on GitHub that solves the mapgen initialization problem, now it works as expected. Thanks Amaz!
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

Blehmeh98
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Re: [Game] Sky-Test [0.5] [beta]

by Blehmeh98 » Tue Sep 29, 2015 22:49

I encounter errors with the mods and I cannot play! I am using minetest 0.4.9 on linux. I got an error with More Blocks mod that seems to have to do with the loading of other lua files, because I commented them out and those errors stopped . . . . only to encounter errors with master_technic on the world generation file. Why should I have to debug whatever I download??? This looked real cool! Can I please just delete all the mods except for the ones essential to gameplay? Which ones can I delete?
hi.
 

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Esteban
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Re: [Game] Sky-Test [0.5] [beta]

by Esteban » Wed Sep 30, 2015 00:00

Blehmeh98 wrote:I encounter errors with the mods and I cannot play! I am using minetest 0.4.9 on linux. I got an error with More Blocks mod that seems to have to do with the loading of other lua files, because I commented them out and those errors stopped . . . . only to encounter errors with master_technic on the world generation file. Why should I have to debug whatever I download??? This looked real cool! Can I please just delete all the mods except for the ones essential to gameplay? Which ones can I delete?


Some of those errors may be caused by using an outdated version of the game.
The current one is (0.4.13), check: http://www.minetest.net/downloads/
Could you check if the problems persist in the current version?
If so, add a copy of the errors you are getting (screenshots / logs). That should help developers to find and identify what may be causing the errors.
 

tanvan
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Re: [Game] Sky-Test [0.5] [beta]

by tanvan » Wed Nov 25, 2015 05:36

How long should it take to load into a new game? Right now on my gaming rig it's taking several minutes to load textures (5-10 minutes), long enough that the game window appears to hang on Item textures, the progress bar does slowly fill up from there and eventually the game runs, but is very sluggish. I can't tell if it's a bug or some odd setting on my end.

I'm running Windows 10 64bit, with a 3.4GHz Xeon, 8GB of RAM and an Nvidia GTX970. I'm running sky-test from a cloned git repository and minetest is a fresh install of 0.4.13 with no adjustments. It doesn't make a difference if it's installed to my SSD or HDD.

This game seems neat, but at the moment unplayable.

Also, I'm getting the same dummy texture messages as Kilarin, at least one I think is a naming issue. There is a skylands rich dirt texture in the skylands mod directory, but no a rich soil texture. I'm guessing the name got changed at some point.

EDIT:
When I finally get into a game I'm getting 8 FPS. I was able to play for about 5 minutes before I got a Lua Out of Memory error. (I'm not sure how it can be out of memory, when the memory usage on my entire machine didn't even hit 4 out of 8GB, but there you go.)

EDIT 2:
If it helps, I copied the mods in the skytest mods folder to my main mods folder, created a new minetest-game and enabled all the mods and I can play almost instantly at 60 FPS. I start on a the crater lake sky Island, but with no starting items.

EDIT 3:
commenting out the line:
preload_item_visuals = 1
from the sky-test/minetest.conf file fixed all my loading problems and everything runs at 60FPS.
 

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