Extreme Survival Minetest server

Fixerol
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Re: Extreme Survival Minetest server

by Fixerol » Tue Sep 15, 2015 18:26

BTW, there is two kinds of pinewood slabs: Pine Wood slub and Pinewood slubs (look the same) :D
 

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Re: Extreme Survival Minetest server

by maikerumine » Tue Sep 15, 2015 20:48

Fixerol wrote:BTW, there is two kinds of pinewood slabs: Pine Wood slub and Pinewood slubs (look the same) :D

I saw that... I am currently migrating to 0.4.13 to rectify this. This will be fixed and all current nodes that use the wrong 4.12 naming will be corrected. Tonight's restart will be one step closer to a full working game. I removed some things and added requested things. I will eventually fix the crafting guide or move to a streamlined inventory mod, key is lightweight.

The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!

see ya later.
 

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Re: Extreme Survival Minetest server

by Sokomine » Tue Sep 15, 2015 23:31

maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!

Do you need any help with that, or have you found the relevant data already?
A list of my mods can be found here.
 

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Re: Extreme Survival Minetest server

by maikerumine » Wed Sep 16, 2015 00:43

Sokomine wrote:
maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!

Do you need any help with that, or have you found the relevant data already?

Yes. I kinda screwed up by changing frequency of w homes this caused a remap of areas. Is there a way to parse in excel?
 

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Re: Extreme Survival Minetest server

by Sokomine » Wed Sep 16, 2015 01:39

maikerumine wrote:Yes. I kinda screwed up by changing frequency of w homes this caused a remap of areas. Is there a way to parse in excel?

The file mg_all_villages.data contains all the information about the villages in a normal lua table. Excel would be the wrong tool for that. Each entry represents a village. Even the lone houses count as a (full) village in this regard. You can walk through the deserialized table with for village_id, village_data in pairs( mg_villages.all_villages ). village_id is a key derived from village_data.x and village_data.z, seperated by a ":". Provided you've got the right privs, you can type e.g. /visit 3 in order to be teleported to the third village (where you can see your x and z coordinates), or you can use the /villages command in order to get a list of all villages.
Manipulating the data in the file mg_all_villages.data and deleting villages there will remove protection in these villages, and it will remove the ability to teleport there with the visit command, but it won't change the map in any way.
A list of my mods can be found here.
 

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Re: Extreme Survival Minetest server

by Fixerol » Thu Sep 17, 2015 18:36

Server works soo much better, lag is less and uptime is up to 50000 sec.
 

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Re: Extreme Survival Minetest server

by maikerumine » Sat Sep 19, 2015 04:00

Down due to major electrical storm. Online when storm passes.
New ore and crafting bits.
MERU has been discovered by Carlos but not yet climbed. It is all sandstone and desert stone. ;-) as requested.
Lag is up maybe because I suck at modding.

Enjoy!
 

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Re: Extreme Survival Minetest server

by AndDT » Sat Sep 19, 2015 08:56

It would be nice if you add technic_chests. It requires only default mod (fat mods like pipeworks are optional)
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Sep 21, 2015 15:40

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
11:36:52: WARNING: Undeclared global variable "intllib" accessed at ...ERVER\bin\..\games\extreme_survival\mods\awards\init.lua:8
11:36:52: WARNING: Undeclared global variable "unified_inventory" accessed at ...\Uberi-Minetest-WorldEdit-44c9576\worldedit_gui\init.lua:70
2015-09-21 11:36:53: ERROR[Main]: NodeResolver: failed to resolve node name 'mapgen_river_water_source'.
2015-09-21 11:36:53: ACTION[Server]: Announcing to servers.minetest.net
2015-09-21 11:36:53: ACTION[Main]:         .__               __                   __   
2015-09-21 11:36:53: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
2015-09-21 11:36:53: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2015-09-21 11:36:53: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
2015-09-21 11:36:53: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
2015-09-21 11:36:53: ACTION[Main]:       \/        \/     \/          \/     \/       
2015-09-21 11:36:53: ACTION[Main]: World at [D:\MTSERVER\bin\..\worlds\AWFIX]
2015-09-21 11:36:53: ACTION[Main]: Server for gameid="extreme_survival" listening on 0.0.0.0:30000.
[basic machines] loaded
2015-09-21 11:37:24: ACTION[Server]: ADMIN [23.28.75.103] joins game.
2015-09-21 11:37:24: ACTION[Server]: ADMIN joins game. List of players: ADMIN
2015-09-21 11:37:33: ERROR[Main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-09-21 11:37:33: ERROR[Main]: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
2015-09-21 11:37:33: ERROR[Main]: stack traceback:
2015-09-21 11:37:33: ERROR[Main]:    [C]: in function 'pairs'
2015-09-21 11:37:33: ERROR[Main]:    ....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
2015-09-21 11:37:33: ERROR[Main]:    ....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
2015-09-21 11:37:33: ERROR[Main]:    ...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>

In thread 5f1c:
/home/stefan/mt-build/build/minetest_64/minetest/src/server.cpp:505: step: A fatal error occurred: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
   [C]: in function 'pairs'
   ....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
   ....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
   ...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>
Debug stacks:
2015-09-21 11:37:33: ACTION[Server]: ADMIN leaves game. List of players:
DEBUG STACK FOR THREAD 508:
#0  run
(Leftover data: #1  loadBlock)
(Leftover data: #2  loadBlock)
(Leftover data: #3  deSerialize)
DEBUG STACK FOR THREAD 1224:
#0  run
DEBUG STACK FOR THREAD 4368:
#0  run
(Leftover data: #1  loadBlock)
(Leftover data: #2  loadBlock)
(Leftover data: #3  deSerialize)
DEBUG STACK FOR THREAD 5ab0:
#0  run
(Leftover data: #1  loadBlock)
(Leftover data: #2  loadBlock)
(Leftover data: #3  deSerialize)
DEBUG STACK FOR THREAD 5dd8:
#0  run
#1  AsyncRunStep
#2  DeleteClient
(Leftover data: #3  GetNextBlocks)
(Leftover data: #4  serialize)
(Leftover data: #5  getCraftingResult)
DEBUG STACK FOR THREAD 5f1c:
#0  main
#1  Dedicated server branch
#2  dedicated_server_loop
#3  step
(Leftover data: #4  SendAccessDenied_Legacy)
HELP!

The server crashes now when I log in. nothing was changed and I use a separate client... is the map glitched?
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Sep 21, 2015 15:52

I am clearing all objects to hope this resolves this....
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Sep 21, 2015 16:16

QUick fix: removed the badplayer mod, now there are no sandmonster, spider, and fake players till we resolve.
 

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Re: Extreme Survival Minetest server

by maikerumine » Mon Sep 21, 2015 17:04

maikerumine wrote:QUick fix: removed the badplayer mod, now there are no sandmonster, spider, and fake players till we resolve.

UPDATE

I am testing a new map for debugging purposes.
All current data is backed up and is being debugged.
Sorry for inconvience.
 

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Re: Extreme Survival Minetest server

by rnd » Wed Sep 23, 2015 15:07

Since you put all those minerals at -10000 it is "slightly" annoying to be killed by monster that spawns right below you while falling in shaft and going back to spawn to repeat the process 10x. Solution would be to disable clip box for monsters or prevent them from spawning inside 1x1 area ( checks for space around monster spawn).

Vertical elevator from travelnet is probably out of question, since this is "extreme" survival :)
 

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Re: Extreme Survival Minetest server

by maikerumine » Wed Sep 23, 2015 16:16

rnd wrote:Since you put all those minerals at -10000 it is "slightly" annoying to be killed by monster that spawns right below you while falling in shaft and going back to spawn to repeat the process 10x. Solution would be to disable clip box for monsters or prevent them from spawning inside 1x1 area ( checks for space around monster spawn).

Vertical elevator from travelnet is probably out of question, since this is "extreme" survival :)

Understood, agreed that is sucks, however, there is a method to surviving a fall like that with server lag and footholds. I seldom just drop, I need to see if mob is below, because you are right... it SUCKS to have to repeat a 12 minute drop and then dodge your bones in time to get them.

I just reset server, cleared al objects so there will be NO mobs in your shaft. Happy hunting!
 

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Re: Extreme Survival Minetest server

by Fixerol » Sat Sep 26, 2015 00:02

Try using this options for debug (shows mods performance iirc):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#    Mod profiler
mod_profiling = true
#    Detailed mod profile data
detailed_profiling = true
#    Profiler data print interval. #0 = disable.
profiler_print_interval = 60

Also, look my PM.

First server performance graphs: https://i.imgur.com/prFPq7a.png
 

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Re: Extreme Survival Minetest server

by maikerumine » Sun Sep 27, 2015 17:26

Fixerol wrote:Try using this options for debug (shows mods performance iirc):

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#    Mod profiler
mod_profiling = true
#    Detailed mod profile data
detailed_profiling = true
#    Profiler data print interval. #0 = disable.
profiler_print_interval = 60

Also, look my PM.

First server performance graphs: https://i.imgur.com/prFPq7a.png


Done! Also added Emerald Axe as per Herny request, added anti no-clip cheat written by rnd, it kills you and you lose everything when cheating, so be careful when digging through protected areas.

I will try to implement the auto restart at every <20000 second uptime later tonight. need to tweak some codes on other mods. Thank you for all your input, Fixer!
 

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Re: Extreme Survival Minetest server

by Fixerol » Sun Sep 27, 2015 17:56

This option should provide some info somewhere, probably in debug.txt
Also, test new mods on separate local server, and test it a lot before using on official server, don't install mods that are unstable.
 

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Re: Extreme Survival Minetest server

by maikerumine » Sun Sep 27, 2015 21:27

Fixerol wrote:This option should provide some info somewhere, probably in debug.txt
Also, test new mods on separate local server, and test it a lot before using on official server, don't install mods that are unstable.

The conf changes actually glitched out the server, took over an hour to figure it out!
 

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Re: Extreme Survival Minetest server

by Sokomine » Sun Sep 27, 2015 22:32

maikerumine wrote:The server crashes now when I log in. nothing was changed and I use a separate client... is the map glitched?

The log sounds as if you had a problem with the protection part of mg_villages and/or your mg_all_villages.data file. As the server seems to run, you seem to have resolved the problem? I don't read the forum each day and sometimes need a bit time to catch up.

rnd wrote:Since you put all those minerals at -10000 it is "slightly" annoying to be killed by monster that spawns right below you while falling in shaft and going back to spawn to repeat the process 10x. Solution would be to disable clip box for monsters or prevent them from spawning inside 1x1 area ( checks for space around monster spawn).

Hear, hear! And that from rnd - who isn't exactly treating players with velvet gloves. That might be quite a strong hint that the current situation is bad. Quite bad.

rnd wrote:Vertical elevator from travelnet is probably out of question, since this is "extreme" survival :)

One problem might be that the first elevator installed would allow all players to use it and get down quickly without any trouble. On the other hand, falling down continously a long shaft or walking long distances over and over again is not exactly what one might call exciting. To put it mildly. And beeing killed for no other reasons than lag/mobs spawning unexpectedly/not beeing able to killt the mobs due to lag but beeing killed is not good either.

So please add my elevators or another way to get back down in a reliable way. You might make it so that only the player who placed the elevator may use it. There's a function
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target )
which can be used for that. That way, we all have to undertake the journey to -15000 once - but only once. And lag doesn't waste time anymore. Furthermore, areas where falling players just pass through don't have to be loaded.
A list of my mods can be found here.
 

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Re: Extreme Survival Minetest server

by maikerumine » Sun Sep 27, 2015 23:57

Sokomine wrote:

One problem might be that the first elevator installed would allow all players to use it and get down quickly without any trouble. On the other hand, falling down continously a long shaft or walking long distances over and over again is not exactly what one might call exciting. To put it mildly. And beeing killed for no other reasons than lag/mobs spawning unexpectedly/not beeing able to killt the mobs due to lag but beeing killed is not good either.

So please add my elevators or another way to get back down in a reliable way. You might make it so that only the player who placed the elevator may use it. There's a function
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target )
which can be used for that. That way, we all have to undertake the journey to -15000 once - but only once. And lag doesn't waste time anymore. Furthermore, areas where falling players just pass through don't have to be loaded.


Soko- I will jam on this code if in fact only placer is able to use. ;-)

UPDATE: I did make an addendum to the main public mine, a new section located at 0,-750,-140 goes all the way to -14700, this should help more get the special ores with little trouble, however there are some random mines that get in the way during the drop.

Thank you for your input and your mods.
 

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Re: Extreme Survival Minetest server

by Sokomine » Mon Sep 28, 2015 00:12

maikerumine wrote:Soko- I will jam on this code if in fact only placer is able to use. ;-)

Just let the function return false if player_name ~= owner_name. A chat message might not hurt either.

maikerumine wrote:UPDATE: I did make an addendum to the main public mine, a new section located at 0,-750,-140 goes all the way to -14700, this should help more get the special ores with little trouble, however there are some random mines that get in the way during the drop.

Thanks, but those spawning mobs make travel too difficult. I don't even manage to get down inside my own mine - and that's only about 3000 m deep. Rnd showed me his mine; but even there we had to give up due to...mob traffic jamming.
A list of my mods can be found here.
 

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Re: Extreme Survival Minetest server

by twoelk » Tue Sep 29, 2015 22:01

regarding mines ----

you could play with my little red spire mine from VanessaE's almost basic server. I posted the schematics and some instructions in the "share your WE-files" thread: https://forum.minetest.net/viewtopic.php?p=150822#p150822
You could extend it downwards by stacking a region containing 4 levels down the y axis. Carefull though as dungeon-masters seem to be attracted by the structure.
 

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Re: Extreme Survival Minetest server

by maikerumine » Wed Sep 30, 2015 02:02

twoelk wrote:regarding mines ----

you could play with my little red spire mine from VanessaE's almost basic server. I posted the schematics and some instructions in the "share your WE-files" thread: https://forum.minetest.net/viewtopic.php?p=150822#p150822
You could extend it downwards by stacking a region containing 4 levels down the y axis. Carefull though as dungeon-masters seem to be attracted by the structure.

I like what I see! I will look into it for sure.

I tweaked the mob behavior and added a bedrock bottom. Changed crafting to elevator to a more manageable recipe.
 

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Re: Extreme Survival Minetest server

by maikerumine » Wed Sep 30, 2015 12:59

SERVER DOWN FOR MOST OF THE DAY FOR UPDATES BUG FIXES AND MAP SHRINK
 

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Re: Extreme Survival Minetest server

by maikerumine » Thu Oct 01, 2015 01:21

SERVER IS UP


20150930-- Major update:
Changed ore generation, now the goodies are at: -1000, -3000, -4000, -4300 with a world limit of -6000 meters to save in map file size. (REQUESTING ALL PEOPLE WITH ELEVATORS BELOW -6000 TO PLEASE MOVE BY THIS FRIDAY.)
Added chat2 again.
fixed some grief at spawn and gave a facelift.
Infinium can make very strong armour, it takes damage when you fall, starve, or drown.
RND updated basic_machines- new machines!
Changed mob activity and spawning- toned them down a bit.
Added cblocks by tenplus1, this adds colour to your existing stonebrick and wood.
 

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Re: Extreme Survival Minetest server

by rnd » Thu Oct 01, 2015 17:41

another cheater with noclip/fly cheat (note how he travels 1000's of blocks through rock in a matter of minute)
another_cheater.jpg
another_cheater.jpg (444.33 KiB) Viewed 6420 times
 

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Re: Extreme Survival Minetest server

by maikerumine » Thu Oct 01, 2015 18:33

rnd wrote:another cheater with noclip/fly cheat (note how he travels 1000's of blocks through rock in a matter of minute)
another_cheater.jpg

He changes his ip, he has been banned three times already. Time to revoke privs
 

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Re: Extreme Survival Minetest server

by asia1444 » Sat Oct 03, 2015 05:00

Has server been updated recently? I heard that Friday you were going to make some changes to make it faster, but i'm unable to log in much to check and didn't see a post here about it.
I'm on mobile so my client isn't the fastest, but now i'm having trouble connecting and crashes within a minute. Is anyone else having this problem? I thought it was all the mods added but if the server has updated that cant be it...

-Asia
 

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Re: Extreme Survival Minetest server

by maikerumine » Sat Oct 03, 2015 12:37

asia1444 wrote:Has server been updated recently? I heard that Friday you were going to make some changes to make it faster, but i'm unable to log in much to check and didn't see a post here about it.
I'm on mobile so my client isn't the fastest, but now i'm having trouble connecting and crashes within a minute. Is anyone else having this problem? I thought it was all the mods added but if the server has updated that cant be it...

-Asia

Asia!
Firstly, welcome to the forums. :-)

Okay this is what you need to do:
A. Connect your kindle to a computer with USB charging cable.
B. Look into the minetest/freeminer/multicraft folder in your kindle- It will be in a folder named software or apps... Not sure I forget.
C. In the minetest folder look for a folder named cache.
D. Open it and look for folder named temp or media- look inside.
E. When you see the folder with a bunch of files named a bunch of numbers and letters you found it.
D. Select all of these files and delete them, this is what is gunking up your device.
E. Unplug from computer and start the game, it should work now.


Fix number 2:

Uninstall the game from your kindle and reinstall.

I do daily tests with our sons kindle and cell connection to check for comparability and it works.

I will offline server now and troubleshoot for bugs.

I am sorry you are having all these crashes, Asia.

Try to clear the cache folder and test.
 

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Re: Extreme Survival Minetest server

by asia1444 » Sat Oct 03, 2015 21:26

asia1444 wrote:quote=maikerumine"]
Asia!
Firstly, welcome to the forums. :-)

Okay this is what you need to do:
A. Connect your kindle to a computer with USB charging cable.
B. Look into the minetest/freeminer/multicraft folder in your kindle- It will be in a folder named software or apps... Not sure I forget.
C. In the minetest folder look for a folder named cache.
D. Open it and look for folder named temp or media- look inside.
E. When you see the folder with a bunch of files named a bunch of numbers and letters you found it.
D. Select all of these files and delete them, this is what is gunking up your device.
E. Unplug from computer and start the game, it should work now.


Fix number 2:

Uninstall the game from your kindle and reinstall.

I do daily tests with our sons kindle and cell connection to check for comparability and it works.

I will offline server now and troubleshoot for bugs.

I am sorry you are having all these crashes, Asia.

Try to clear the cache folder and test.
[/quote][/quote]


Thank you!

I'm actually using my ipod for your server because it's faster. I did fix 1 and I didn't find the MineTest file... So i deleted and reinstalled MineTest and it's still crashing. I'll look for the file again on my laptop, I was only able to find photos though.

-Asia
 

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