# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
max_block_send_distance = 10
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
max_block_generate_distance = 6
OmniStudent wrote:But that light blue artifact in the water is really annoying. I get them all the time.
kaadmy wrote:OmniStudent wrote:But that light blue artifact in the water is really annoying. I get them all the time.
Is that just sky showing through un-generated ground?
OmniStudent wrote:But that light blue artifact in the water is really annoying. I get them all the time.
diff --git a/src/clientiface.cpp b/src/clientiface.cpp
index a6ab1ef..1379431 100644
--- a/src/clientiface.cpp
+++ b/src/clientiface.cpp
@@ -288,19 +288,6 @@ void RemoteClient::GetNextBlocks (
if(block->isGenerated() == false)
block_is_invalid = true;
-
- /*
- If block is not close, don't send it unless it is near
- ground level.
-
- Block is near ground level if night-time mesh
- differs from day-time mesh.
- */
- if(d >= 4)
- {
- if(block->getDayNightDiff() == false)
- continue;
- }
}
/*
Sokomine wrote:The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game?
jin_xi wrote:Sokomine wrote:The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game?
probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then scrapping them. important stuff, like hyphens in code, adding dead code, "better" solutions for the golden future (never used...) so PLS STOP MAKING SENSE. kthxbai
jin_xi wrote:Sokomine wrote:The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game?
probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then scrapping them. important stuff, like hyphens in code, adding dead code, "better" solutions for the golden future (never used...) so PLS STOP MAKING SENSE. kthxbai
jin_xi wrote:Sokomine wrote:The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game?
probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then scrapping them. important stuff, like hyphens in code, adding dead code, "better" solutions for the golden future (never used...) so PLS STOP MAKING SENSE. kthxbai
AnxiousInfusion wrote:jin_xi wrote:Sokomine wrote:The second screenshot looks good. I sometimes fly around just to get the ocean floor covered. Can this be added at least as an option to the game?
probably not, or at least not before 7 years down the road. Devs are busy doing, then re-doing, then discussing various innoticeable changes and then scrapping them. important stuff, like hyphens in code, adding dead code, "better" solutions for the golden future (never used...) so PLS STOP MAKING SENSE. kthxbai
It may be harsh, but it is true enough that the core developers are aware of the problem.
Don wrote:I was reading the irc log and saw a quick mention of it and then they go on to discuss things that matter. Your comment before stated "Devs are busy doing, then re-doing, then discussing various innoticeable changes and then scrapping them". If you read through the whole page you can see that they are discussing more important things.
If the dev team was as ridiculous as you claim then we would not have any changes. Just look at the difference between 0.4.10 and the latest dev version and you will seen a huge difference.
Also, even if you was 100% correct, your comment does nothing to help. If you really think that the dev team is that bad then what should be done about it? Should we see if the dev team will have a conversation with you were you present your evidence that they are not doing what they should do? Maybe you could start a new tread that addresses this. You could lay out your argument and present your evidence and then ask the dev team if they would read it.
I know the dev team is not perfect. No one is. I do see the great things that they are doing though. For a free open source game I do believe that it is advancing nicely. Might not be advancing in the direction I would prefer but since I am not able to fork minetest and develop it in a different way I choose to be happy with what the dev team does. If I am not happy then I voice my opinion in a constructive way and hope that I am heard.
AnxiousInfusion wrote:Sokomine's criticism
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