Hybrid Dog wrote:l get lots of missing texture errors, please fix the mod.
sorry, my mistake, when l copied the files, it somehow left out the texture folder with its content
Hybrid Dog wrote:l get lots of missing texture errors, please fix the mod.
Minetestforfun wrote:Please, can you post this awesome mod in a git repository in any web git platform ?
Dartmouth wrote:There's so much useful documentation on the interwebs about using GitHub, I spent about half an hour last year experimenting with it and getting started, and I've been learning every since. It's extremely useful for you, but also for people who use your mod (or other project/code), I really recommend taking another shot at it :)
Minetestforfun wrote:Please, can you post this awesome mod in a git repository in any web git platform ?
Minetestforfun wrote:Thank you Hybrid Dog, but it still better if it's the modder owner which post this on github with commits/desc/etc...
UjEdwin wrote:yeah that will be better (i have no patience with that) but it could be much better if you used an invisiable entity then use set_attach() then you can use the acceleration on both entitys & players :-)
UjEdwin wrote:V17 realesed
Minetestforfun wrote:UjEdwin wrote:V17 realesed
Thank you for the update :)
Can you tell us what's new in the mod ? (in this case, we will not must investigate the code with meld)
Also, can you keep the whitespace/indentation fix from HybridDog ? https://github.com/HybridDog/diplazer/b ... r/base.lua (it's horrible to see diff with Meld..)
Thank you in advance.
DoyleChris wrote:Is there a way to make the portable chests work with a injector to remove items if the owner use it.
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