[0.4.14] LinuxGaming2 - A Server for Builders

LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Mon Aug 31, 2015 06:12

Really sweet looking pics, Thron!

The hot-air balloon is a first on our server and looks great. ;)

I'll add your post to the "Featured Builds" link in the first post of this thread.

Good work ;)


Update
  • Overview maps updated to 2015_08_30
  • Moonrocks have been fixed for MT 0.4.13

Minetest 0.4.13 has been released but I've learned that it is best to wait and see how other MT servers fare with the new engines before upgrading our server. When that time comes, the server will most likely be down for an entire weekend; considering how long it took to run clearobjects and defrag the world database the last time.

In the meantime, I'll be working my way through some updates to the bigger mods we have installed. I want to get the mods updated and a few fixes taken care of before upgrading the Minetest server's engine.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Sun Sep 06, 2015 11:27

Moonland

Moonrocks are the white, bounce-blocks that allows players to jump much, much higher.

Antimoonrocks are the magenta, stop blocks that players can safely land on without taking damage.

Moonland is an area covered with moonrocks with a few challenge areas. There are also serveral landing pads of antimoonrock where you can safely land to take a break. Some landing pads are on the ground, others are on the tops of structures. One landing pad is a transformed Acacia tree. Careful on your decent toward the tree. There are holes in the top and you may find yourself bouncing at the bottom.

Image


The Travelnet will take you to an antimoonrock path that leads to a bumper-car-like area. The ground is antimoonrocks while the low-walls are moonrocks. Run at the walls and keep the run key held down and you will bounce back and forth. There are some corners, that if you get caught in them, you will bounce so fast that the screen will blur.

Image


The go-point is "moonland" and it will land you on an antimoonrock pad that sits near the three bounce houses.

The first bounce house is a small cube that can be entered from the ground or from the air. Depending on how you angle your decent, you can either enter it from the top or some of the holes on the sides. Once inside, your bounce will rapidly increase in speed until the screen blurs with motion. Try to make it to the exits on the *sides* of the house without being shot through the slots in the roof.

Image


The second bounce house is made up of different levels and platforms with many holes and a few landing spots. Forward and back, and side-to-side movement while rapidly bouncing, is difficult. Go through a hole in the floor and you might be stuck in the cave below. Go through a hole in the ceiling and you may overshoot past the moonrocks, and crash into the unforgiving ground.

Image

Image


The third bounce house is a sphere with lots of holes in its shell and only one antimoonrock inside. Can you reach the antimoonrock to stand still and view the world from inside the sphere or will you shoot through the top like a canon ball?

Image


Near the lakes is a small ring suspended in the air. At the center of the ring is a solitary antimoonrock. Can you land on the antimoonrock or will you bounce through the ring every time?

Image


The vertical wall is just another place to bounce off of... so long as you bounce back toward the center of Moonland. If you go through the holes in the wall, to the other side fast enough, you will be taking a dirt nap.

Image


Moonland is an artificial moonscape, on a server, far, far, away and even though it may look incomplete it is fully operational! (bzzz-zap Pow! An entire planet is vaporized!) If you get that movie reference, then you'll know where the inspiration for one of the other builds in Moonland came from.

The first artificial moon I ever learned about, as a kid, was in the movie theater. The particular type of space ships flying around that artificial moon sprung to mind as I was expanding Moonland.

The ship is made mostly of moonrock and antimoonrock so you can bounce off of it or, if you are careful, you can land on different parts of the ship.

Image

Image

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The interior is furnished as a cockpit, complete with navigation and weapons system computers and a pilot's seat and control stick.

Image

Image


At the back of the ship is it's propultion unit and at the front, green lazers are being fired.

Image
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Tue Sep 08, 2015 04:40

Notice
After the backup, early Saturday morning (10am GMT/5am EDT), September 12th, I'll close the server to run clearobjects. The last time clearobjects was run it took about 8 hours to complete. Hopefully this will help knock-down the lag again.

Updates
  • Tweaks and Destinations were updated. No new toys; just code maintenance.
  • MoreOres was updated to 2015_06_20. No new toys; just code maintenance. The default, 16px textures were updated and Prot's patch for the mithril and silver hoes was applied. See: http://forum.minetest.net/viewtopic.php?p=184913#p184913
  • HomeDecor swings now auto-rotate depending on which direction you are facing when you place them. (Code by Tim, suggestion by klappspaten)
    • Tim and I both have not been able to reproduce the deletion bug, locally on our home computers, that sometimes occurs when right-clicking on things with a HomeDecor item in hand. Reproducing it on the server hasn't been consistent enough either to figure out what the cause or trigger is.
  • Minetest Game's Farming has been tweaked so wheat seeds will grow, on their own without help from bonemeal, on wet, tilled, desert sand.
  • Travelnet has been updated to 2015_08_02's release. No new toys; just code maintenance that changed the booth and elevator to meshnodes.
  • I went through all the go-points and changed the "Mixed Case" titles to "all lower case" for easier typing.
  • Lavalamp and Lavalamp2 mods now return an empty bucket when crafting the lamps. (credit to brothersome for finding this.)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Sat Sep 12, 2015 23:28

Update

As I mentioned in the earlier post, the server was closed to run clearobjects last night.

About 7hrs into the operation, the server crashed because of "Invalid block data" - remnants of a previous crash. This happened a few months ago and, back then, the info was posted on a GitHub Issue that had already been started by another server-op. LinuxGaming is not the only Minetest server to have run into this particular problem. Hopefully, someday, the Minetest devs will be able to fix this bug.

After about an hour, with the help of noob101, Tim, and Miner_48er, (thanks guys) the problem appears to have been fixed but we won't know for sure until the next run of clearobjects (which was started about 3hrs ago) nears its end or completes.


Update 2

The fix worked and clearobjects was able to complete. After clearobjects finished I vacuumed/defragged the world database.

The server is open again. ;)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Sun Sep 13, 2015 23:45

Update: Overview maps updated to 2015_09_13
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Mon Sep 21, 2015 00:40

Update: Overview maps updated to 2015_09_20.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by Kpenguin » Mon Sep 21, 2015 19:29

TheMiner wrote:Some New Builds by me ;)

Image

Image

Image

Image

The Server To Be....

Thron


Did we switch texture packs, or is it possible to view the server in your own texture pack?
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LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Tue Sep 22, 2015 03:09

Kpenguin wrote:Did we switch texture packs, or is it possible to view the server in your own texture pack?


Howdy, Kpenquin ;)

No. The server is still using the default textures.

Thron took those screenshots while using a 64px texture pack called "Misa", which can be found here: http://forum.minetest.net/viewtopic.php?f=4&t=274
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by Kpenguin » Wed Oct 07, 2015 14:55

A new, funny creation by me. :D
Image
Image
Image
Image
It's based on a building in Stampylonghead and iBallisticSquid's quest video series.

Ps. Could you please fix/update my skin? I noticed the one I currently have has a blue spot on the rear end. Could you please update it to the one attached to this post. It's basically the same, I just got rid of the spot in this texture. Thanks!
Attachments
Kpenguin Skin.png
Kpenguin Skin.png (2.5 KiB) Viewed 4998 times
Last edited by Kpenguin on Thu Oct 15, 2015 02:16, edited 2 times in total.
supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Players will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming

All things are possible except skiing through a revolving door.
 

LazyJ
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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Fri Oct 09, 2015 02:04

The face on the chest house is comical. ;) Nice screenshots of the exterior and interior, Kpenguin!

Your updated skin has been uploaded and the server restarted so it should be active now.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by noob101 » Fri Oct 09, 2015 10:48

So it struck the server again. Doesn't happen often, but the whole thing seems down, IRC included. Could you guys look into it and of course fix it any time soon? Thanks a ton!

See ya in-game, noob101
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by LazyJ » Sat Oct 10, 2015 06:38

Update

Our world is in the process of getting settled into a new VPS home.

Back in September, Orby emailed Miner and I to tell us, that because he no longer used the VPS, he was going to shut it down. After receiving his email I immediately emailed him back asking what the time frame was so we would know when the final day came to move the latest version of our world and related files to its new home.

Orby forgot to get back to either Miner or me with that date and time information before shutting down the VPS.

So... the transition will not go as smoothly as Miner and I had planned.

Tonight, after getting home from work, I started my downloads and checks on the VPS and, like the rest of you, found out that all of linuxgaming.us was down. I sent an email to Orby, asking him to start the server one last time so Miner and I could transfer the last active date's files to the new VPS. Otherwise it would take over 16hrs to upload my copy of the backup to the new VPS. Thankfully, Orby did.

Unfortunately, Orby shutdown the server before Friday morning's backup. I manually ran a backup of the world tonight but it only captures what was created on Thursday before Orby shutdown the VPS. At what time that was, I don't know, but at least we have the world as it was at the last moment on its old home VPS.

Miner and I have been anticipating, discussing, and planning for when this day would come for the past two years. The past couple weeks we have been setting up the new VPS after work (me) and classes (Miner).

The new VPS is pretty much the same specs as the old one but we will have more room on the hard disk.

Miner has been applying what he's been studying in college about network security administration to harden the VPS against attacks and setting up our own IRC server that will operate our own web-based IRC client as well as regular, stand-alone IRC clients. (I'm still a clueless, knuckledragger when it comes to IRC stuff so it is all in Miners capable hands). Miner has also been able to get a very cool, web-based, Google Maps-like version of the overview maps to work.

So, an IRC server and our own web-based IRC client is in the works but not yet functional; we'll be working on that after the MT server is up and running again.

Further down the line we will have a basic website for the web-based IRC client, and the Google Maps-like overview map of the entire world. This Minetest.net thread has worked very well as our main source of information about our server so we'll keep it that way.

The new VPS's Minetest is a recent release of MT 0.4.13-dev. and while it is functional, it is not ready for the public yet until I get tonight's transfer of world files settled into their new homes. After that I will run clearobjects again and vacuum the database. That will probably take 9hrs and I'll let that run while I get some sleep. Once clearobjects and the vacuum are done, I do a final sanity check and then post the connection info for the new VPS sometime Saturday... and then I can get back to my mountain-sized ToDo list of mods, tweaks, and fixes, as well as work on the website and help Miner (if I can) with the IRC.

Don't panic.

LinuxGaming is still here. ;)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by noob101 » Sat Oct 10, 2015 07:42

WOW!

Well, that explains it.
Thanks LazyJ for informing me/us of the status. And very many thanks to both of you, LazyJ and Miner_48er for another turn of much work you're putting into it. What else can we do to thank you? Please set up a button on the new server's website like "Buy me a beer" or coffee if that's better.

Concerning the backup: Isn't only the last max. 15 minutes lost this way? I think we can and now certainly have to live with that.
As for the new overview map: That sounds totally awesome! Can barely stand the wait to see that!
But aren't there certain areas some people wouldn't wish to appear on map, or at least not prematurely?

These other questions remain:
Will the IRC be only web-based? I'd prefer my hexchat... - but should be possible.
Who's hosting the new server, or basically: What are its specs?
Is there a way to stay in contact in the meantime? If so, pls. PM.

Once more a big THANK YOU!

Meet you in-game, noob101
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by Kpenguin » Sat Oct 10, 2015 23:24

Thanks for your hard work guys!
supertuxkart.net

"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Players will always find the hidden flaw in your master plan; If there's no hidden flaw, it's against the rules; If it isn't against the rules, one player will convince the others it is. - Murphy's 2nd Law of Gaming

All things are possible except skiing through a revolving door.
 

LazyJ
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Re: [0.4.13] LinuxGaming - A Server for Builders

by LazyJ » Sun Oct 11, 2015 04:25

Update

Our Minetest server is up and running! \o/

Connection info:

Address: LinuxGaming2.com
Port: 30000

The world is the same and all of the builds are still there.

The engine has been updated to the 2015_10_10 GitHub release of MT 0.4.13-dev but the minetest_game is still the old one. The version of minetest_game that we use has become too customized to just drop in a new GitHub release of the standard game. It is on my ToDo list of things to work through and update.

As for the server specs and host, they are literally the same as we had before. It is the same hosting service but under a different subscription.

  • 8 virtual cores (this is a Virtual Private Server)
  • 4gb of RAM
  • 80gb hard disk
  • Ubuntu 12.045 LTS

The hard disk is the same size as before but now we have more room because we have the whole hard disk to ourselves. On the previous VPS, we had to share hard disk space with about 40gb of Orby's own files.

The OS is a few years behind but that is the version of Ubuntu most of the other hosting services offered. My guess is that because the hosting services are using the OS for commercial purposes, they have to pay licensing fees. Those licensing fees can be very expensive so they probably stick with the version they have until its support runs out some years later.

When we get the IRC server worked-out you will be able to connect to it with Hexchat, Xchat, Quassel, Irrsi, KiwiIRC, and most any other IRC client just as before. The web-based version will be a page, on our future website, that you can use to log into our IRC channel directly without having to install an IRC client.

BUT... we still have to get the IRC server setup with SASL, ChanServ and some certificates. We don't want to just dump something in and hope it works. With that in mind, expect interruptions and periods of down-time over the next few weeks as Miner and I continue to work on things.

So, again, our Minetest server is up and running now, the world is the same, all of your builds are still there, and the server will shut-down to do its backups at the regular time and then auto-restart just as it has for the past few years.

Address: LinuxGaming2.com
Port: 30000
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by LazyJ » Sun Oct 11, 2015 11:56

Update

I've been told that earlier versions of MT 0.4.13 won't connect to the server because of the strict protocol. If you aren't able to connect and see an error message about "strict protocol", try updating your Minetest client.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.12] LinuxGaming - A Server for Builders

by wilkgr76 » Mon Oct 12, 2015 03:24

LazyJ wrote:Notice
[*] Lavalamp and Lavalamp2 mods now return an empty bucket when crafting the lamps. (credit to brothersome for finding this.)[/list]

I thought (for some reason) this was intended behaviour, so I didn't report it. One thing I did find though was that if you right click snow (not the blocks) with snow in your hand, the snow in your hand will just disappear (that is, remove one from the stack) without piling it up.
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by LazyJ » Mon Oct 12, 2015 07:30

Howdy, wilkgr ;)

I haven't checked recently but the standard version of the lava lamps doesn't return the bucket after crafting a lava lamp. Returning an empty bucket is something I added to the mods.

The version of Snow that we use is old and has been broke a few times by minetest_game updates along the way (weather references and some attributes of default snow and ice nodes, not provided for by the Snow mod, were removed by the devs). Now that the new versions of minetest_game have larger, better snow biomes the mapgen part of Snow isn't needed but its snow and ice nodes, as well as the default attributes the devs removed, are needed and I have yet to update and rework those. It's on my ever-growing ToDo list for our server.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by Worldblender » Mon Oct 12, 2015 16:43

Maybe I could help you with one/some/all of that stuff? This could help teach me something new, and I could help speed up your work.
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by wilkgr76 » Mon Oct 12, 2015 22:47

LazyJ wrote:Howdy, wilkgr ;)

I haven't checked recently but the standard version of the lava lamps doesn't return the bucket after crafting a lava lamp. Returning an empty bucket is something I added to the mods.

The version of Snow that we use is old and has been broke a few times by minetest_game updates along the way (weather references and some attributes of default snow and ice nodes, not provided for by the Snow mod, were removed by the devs). Now that the new versions of minetest_game have larger, better snow biomes the mapgen part of Snow isn't needed but its snow and ice nodes, as well as the default attributes the devs removed, are needed and I have yet to update and rework those. It's on my ever-growing ToDo list for our server.

I'd recommend using the moresnow mod. It'll even put "caps" on fences and make the snow fit to saw'd blocks. And it adds carpets.
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by Worldblender » Tue Oct 13, 2015 05:17

Eeek! I just saw that I can't craft "small bundle of sticks" anymore, which means that I can no longer craft the fireplace and the upscale office chair. The four sticks now just craft directly into their respective wood. Will there be some alternate method of crafting those two items, or will there be another way to craft "small bundle of sticks" anymore?
Last edited by Worldblender on Tue Oct 13, 2015 13:06, edited 1 time in total.
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by wilkgr76 » Tue Oct 13, 2015 10:25

Worldblender wrote:Eeek! I just saw that I can't craft "small bundle of sticks anymore", which means that I can no longer craft the fireplace and the upscale office chair. The four sticks now just craft directly into their respective wood. Will there be some alternate method of crafting those two items, or will there be another way to craft "small bundle of sticks anymore"?

Heh. I saw that issue on VanessaE's server the other day.
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by LazyJ » Fri Oct 16, 2015 07:00

Worldblender, thanks for the offer of help but I prefer to work on the mods myself. The custom tweaks I make to mods are influenced by future plans, long-term concerns, past experiences, as well as input from players, and other admins and server-ops that I network with. These aspects, altogether, make the custom work I do on the mods much more complex and personal than just editing a few lines of code.

wilkgr, I'm familiar with Sokomine's "MoreSnow" mod - I created the autumn leaves texture and suggested to Soko to use them to create fall time leaves on stairs and roofs. ;) MoreSnow's snow cannon has me worried about a bug that is/was in the Snow mod where thrown snow balls would delete solid blocks if the snowball hit the block from the side. I also don't want players setting up snow cannons to blast snow into and onto other players' builds. Especially if the snow lands near torches or lava. The melting snow results in floods of water or, in the case of lava, cooled lava turned obsidian, pumice, or basalt redirecting lava flow into places it shouldn't be.

I've made a note to look into the recipe for "small bundle of sticks" and recipes that use that recipe item. A block of wood crafts down into four sticks so the reverse is a way to turn unused sticks back into something more useful. Maybe by adding a string of cotton to the four sticks (to tie the bundle together with) could be used to craft the "small bundle of sticks" item or use a fixed position recipe for crafting the bundle vs reverse crafting back into a block of wood? "Small bundle of sticks" comes from GloopBlocks and I see there have been some recent updates to that mod. I'll take a look and see what's what and try to figure something out.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by wilkgr76 » Sat Oct 17, 2015 02:18

LazyJ wrote:wilkgr, I'm familiar with Sokomine's "MoreSnow" mod - I created the autumn leaves texture and suggested to Soko to use them to create fall time leaves on stairs and roofs. ;) MoreSnow's snow cannon has me worried about a bug that is/was in the Snow mod where thrown snow balls would delete solid blocks if the snowball hit the block from the side. I also don't want players setting up snow cannons to blast snow into and onto other players' builds. Especially if the snow lands near torches or lava. The melting snow results in floods of water or, in the case of lava, cooled lava turned obsidian, pumice, or basalt redirecting lava flow into places it shouldn't be.
.


The snow cannon can be easily removed. Also, testing in singleplayer showed that snow just bounces of solid blocks when thrown from the side. I'm not sure, but I think that the landing snow doesn't update the blocks around it, so it wouldn't melt. Besides - the current snow is also throwable.

It's just that this bugs me a lot - I think I have already lost half a stack of snow due to the right-click issue.
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by Worldblender » Sat Oct 17, 2015 03:47

Just in case anyone would like to have his/her own copy of this server before the VPS switch, here it is: http://www.linuxgaming.us/minetest_backups/
The backups still run everyday, but the contents will never change again.
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by noob101 » Sat Oct 17, 2015 08:23

Snip:
LazyJ wrote:Worldblender, thanks for the offer of help but I prefer to work on the mods myself...


Just in case: If you can ever think of anything to help you, let us know. I already offered this before and unless things change drastically for me, I won't stop offering it.

Until then, well, keep up that fantastic job you two are doing at keeping that server up and running, and a good place at that. Cheers!

See ya, noob101
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by wilkgr76 » Sun Oct 18, 2015 04:56

(Post removed)
Last edited by wilkgr76 on Sun Oct 25, 2015 04:35, edited 3 times in total.
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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by LazyJ » Tue Oct 20, 2015 01:43

Thanks, noob and wilkgr ;)

The best help players can do for the server is to be civil and decent toward each other. From my observations of other Minetest servers, it is an amazingly rare thing to find a server where the players are genuinely civil and decent to each other and to the newcomers.

I really mean it when I say good people are far more valuable than great builders.

We have a good group of players who are leading by example just by being the good folk that they are.

My thanks to all of them. ;)
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by botch » Tue Oct 20, 2015 01:51

I couldn't find a "Like" button anywhere. I like this post though
Botch

LazyJ wrote:Thanks, noob and wilkgr ;)

The best help players can do for the server is to be civil and decent toward each other. From my observations of other Minetest servers, it is an amazingly rare thing to find a server where the players are genuinely civil and decent to each other and to the newcomers.

I really mean it when I say good people are far more valuable than great builders.

We have a good group of players who are leading by example just by being the good folk that they are.

My thanks to all of them. ;)
 

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Re: [0.4.13] LinuxGaming2 - A Server for Builders

by LazyJ » Tue Oct 20, 2015 02:20

Update

The IRC server is now setup and some of the bugs squashed. You can connect with your IRC clients or web IRC like kikiirc. The dedicated web chat for our Minetest server is still in the works.

LinuxGaming2's IRC Connection Info:
Address: linuxgaming2.com
Port:
For SSL connection, use: 6697
For a non-SSL connection, use: 6667
Channels:
  • #minetest - This is the channel that is piped into the game. In-game chat and IRC chat go back-and-forth.
  • #LinuxGaming2 - This is the channel to use if you want to chat outside of the game and not be interrupted by young players who don't yet know what IRC is and don't want to be asked "can i liv wit u" or "ware r u" every time you chat with someone.

If you are using the SSL connection, port 6697, use these extra settings in your IRC client (these are what I use in my HexChat):
  • Accept invalid SSL certificates. We are working on getting official certificates but for now we have to use self-signed certificates.
  • Use SSL for all servers.

If you are using the non-SSL connection, port 6667, then you don't need any of that SSL setting stuff.
Last edited by LazyJ on Sun Nov 15, 2015 06:07, edited 1 time in total.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684
My blog: http://lazyjminetest.blogspot.com/
 

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