[Mod ]LightCorrect [lightcorrect]

Martin_Devil
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[Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Fri Oct 16, 2015 22:58

I was very irritated that night Minetest can not see anything. This mod makes a brighter light on 15%. Enjoy.
Screenshots:
Image
Image
Changelog:
1.2 Fixed darkness at noon (found @Kevin Tee).It rewrote the logic now works perfectly! :)
1.1 Do not use during the day. Do not change the sky.
License: CC-BY-NC-SA
Attachments
lightcorrect1.2.zip
(6.69 KiB) Downloaded 80 times
Last edited by Martin_Devil on Sun Oct 18, 2015 20:11, edited 3 times in total.
 

Hybrid Dog
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Re: [Mod ]LightCorrect [lightcorrect]

by Hybrid Dog » Sat Oct 17, 2015 08:25

actually in minetest it's never completely dark, you can take a screenshot in a dark cave and increase the brightness on it
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sat Oct 17, 2015 08:55

I play the windows tablet and screen brightness Lego typically 25%. Without a torch, I absolutely can not see anything. When I do a screen brightness of 100%, I see around well, my eyes are very sore.
 

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Krock
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Re: [Mod ]LightCorrect [lightcorrect]

by Krock » Sat Oct 17, 2015 11:56

This can be done using modified shaders or with an edited light.cpp file in the Minetest source.
Having a mod for this is nice, too. Let's hope it will be used on some multiplayer servers :)
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lightonflux
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Re: [Mod ]LightCorrect [lightcorrect]

by lightonflux » Sat Oct 17, 2015 14:11

A before and after screenshot would be nice.
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sat Oct 17, 2015 18:13

Upd. 17.10.2015 Do not use during the day. Do not change the sky.
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sat Oct 17, 2015 18:29

Now I'm adding to the brightness set to 20%. Check if it's too bright and should be returned to 15%?
 

Kevin Tee
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Re: [Mod ]LightCorrect [lightcorrect]

by Kevin Tee » Sun Oct 18, 2015 14:01

There seems to be some bug. Day suddenly become dark as night.
Attachments
screenshot_20151018_205805.png
screenshot_20151018_205805.png (355.96 KiB) Viewed 1152 times
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sun Oct 18, 2015 14:21

Check the latest version! I do not change the sky and make no changes, if around brighter than 30%
 

Kevin Tee
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Re: [Mod ]LightCorrect [lightcorrect]

by Kevin Tee » Sun Oct 18, 2015 16:25

I use the latest version, but still the bug may be because I am using 0.4.13-dev
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sun Oct 18, 2015 18:31

-
Last edited by Martin_Devil on Sun Oct 18, 2015 20:12, edited 1 time in total.
 

Martin_Devil
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Re: [Mod ]LightCorrect [lightcorrect]

by Martin_Devil » Sun Oct 18, 2015 20:11

1.2 Fixed darkness at noon (found @Kevin Tee).It rewrote the logic now works perfectly! :)
 


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