PilzAdam wrote:Also while developing this we had discussions about adding a more aggregated view as default, and moving this new view behind a "Advanced" button..
Fixerol wrote:PilzAdam wrote:Also while developing this we had discussions about adding a more aggregated view as default, and moving this new view behind a "Advanced" button..
Look what settings are usual and what are advanced. Mark advanced settings like "advanced". Hide them by default in trees and add a checkbox with "Advanced settings" turned OFF by default, turning it ON will populate trees with hidden advanced settings. :)
Evergreen wrote:I have seen a lot of open source games that use that advanced settings approach. I think that just providing a check box that shows advanced would be sufficient.
Evergreen wrote:I have seen a lot of open source games that use that advanced settings approach. I think that just providing a check box that shows advanced would be sufficient.
zak1975 wrote:Will the text be available in other languages so that players can read the setting options in their foreign language?
Will there be some help text that explains what will happen if you change the settings?
In minetest.conf there are comments that tell me what they are doing.
cHyper wrote:which dev versions are supported by the new menu system?
trev wrote:[...]
but I like the idea of having two like CWz demonstrated.
Minetestforfun wrote:+1 for an advanced setting button for the new detailed setting menu, and keep the old setting menu
kaadmy wrote:Finite water(liquid_finite)
Linuxdirk wrote:Can we have an API so mods can add own entries and descriptions and groups for configurable options?
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