[Mod] JKMod [15.9.2013] [jkmod]

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swordpaint12
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Re: [Mod] JKMod [15.9.2013] [jkmod]

by swordpaint12 » Mon Oct 19, 2015 03:34

It's also rather amazing that someone hasn't forked it. It looks nice, just needs to be updated.
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TenPlus1
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Re: [Mod] JKMod [15.9.2013] [jkmod]

by TenPlus1 » Mon Oct 19, 2015 19:52

The majority of the items in JKmod are included in Farming Redo, Mobs Redo and Ethereal (for palm tree), although the grapes and wine may be a good addition to farming redo someday :)
 

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Re: [Mod] JKMod [15.9.2013] [jkmod]

by Sokomine » Fri Oct 23, 2015 04:25

TenPlus1 wrote:The majority of the items in JKmod are included in Farming Redo, Mobs Redo and Ethereal (for palm tree), although the grapes and wine may be a good addition to farming redo someday :)

Hm, yes, grapes and wine...I still have an experimental wineyard based on Mauvebics hydro mod growing on a hill in my experimental world...where that world all started:
Image
The idea was to let the plant grow to a height of 3 and then to allow the grapes to be harvested. And also to let them grow back automaticly after a time. Plus some wine making based on the barrels. The original hydro mod had some very specific requirements as to the plant growing. It was greenhouse farming instead of growing them on a mountain side.
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Don
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Re: [Mod] JKMod [15.9.2013] [jkmod]

by Don » Fri Oct 23, 2015 11:57

They look nice.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [Mod] JKMod [15.9.2013] [jkmod]

by swordpaint12 » Sat Oct 24, 2015 01:53

@Don and Sokomine yes.
@TenPlus1 yes grapes would be an amazing addition!
Winter Cumicles
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
Fruit!

I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
 

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