Too Many Shrooms

Soudon
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Too Many Shrooms

by Soudon » Thu Oct 29, 2015 01:32

Ok so I had been logging in and out I was fine tuning a door texture anyway. I then went outside my house to find the following pic, there were way too many shrooms that magically spawned is there something I must change in a lua or what caused this?

Image
 

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Napiophelios
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Re: Too Many Shrooms

by Napiophelios » Thu Oct 29, 2015 07:13

Is this your subgame built from Minetest Next?
viewtopic.php?f=15&t=13383#p196004
BlockMen wrote:
Ferk wrote:
- Mushrooms have no spores anymore, slowly grow as node when light < 8


While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably growing over the course of a few nights.

Maybe you should significantly reduce the chance for growing in dirt with grass and instead make it grow faster in normal dirt (without grass, which makes also more sense since it's not exposed to sunlight).


Thanks for pointing out. It should be fixed now by reducing the chance and by growing only at daytime, which prevents the growing caused by day/night cycle.

I didnt add a check for the soil yet since it could collide with mods using the soil groups (as defined now), but i think it should differ, yes. Bump me again if i forget to add or make an issue or PR ;)
 

Soudon
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Re: Too Many Shrooms

by Soudon » Thu Oct 29, 2015 10:44

Yes it is built off of next
 

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Ferk
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Re: Too Many Shrooms

by Ferk » Thu Oct 29, 2015 12:57

You should probably pay more attention to the status and features of Minetest Next if you are building a game off it.
This shroom growth is not vanilla Minetest, you have an outdated Minetest Next.
{ ☠ Dungeontest ☠ , ᗧ••myarcade•• }
 


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