lightonflux wrote:I think the modular doors would fit very well in x-decor.
jp wrote:Swords and wood/stone tools can't be enchanted.
Why swords can't be enchanted? Not possible for some reason, or just you don't want it? Not clear to me.
jp wrote: That's easily do-able but deliberately not wanted.
Minetest is primarily a dig-and-place game focused on building. PvP is not that popular on servers and mobs are badly handled by the engine yet. Hence why it wasn't worth adding enchanted swords (for now).
Ferk wrote:Also things like the electronics (TV, etc) might not fit all themes.
Ferk wrote:+1 as well. This mod is a really nice alternative to the (imho) bloated homedecor and fits better Minetest graphic style. It actually looks quite good.
The only thing is that some of the stuff, like the enchanting table or the "ender chest", that are not so much about decoration would have been more appropriate in a separate mod. Also things like the electronics (TV, etc) might not fit all themes.
I'm thinking on a combination of the castle mod and parts of xdecor to make some sort of "dungeon decor" pack for some project I'm working on.
2015-09-23 19:37:29: ERROR[Main]: ServerError: Lua: Runtime error from mod 'xdecor' in callback ScriptApiNodemeta::nodemeta_inventory_AllowPut(): ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:100: bad argument #1 to 'pairs' (table expected, got nil)
2015-09-23 19:37:29: ERROR[Main]: stack traceback:
2015-09-23 19:37:29: ERROR[Main]: [C]: in function 'pairs'
2015-09-23 19:37:29: ERROR[Main]: ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:100: in function 'contains'
2015-09-23 19:37:29: ERROR[Main]: ...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:113: in function <...est\bin\..\games\minetest_game\mods\xdecor/worktable.lua:106>
Napiophelios wrote:I get this error when I place a node from darkage mod into it.
jp wrote:Napiophelios wrote:I get this error when I place a node from darkage mod into it.
Should be fixed now, can you check please ?
jp wrote:[Update]
New design of formspec, and enchanted tools have their own images.
2015-11-03 17:30:43: ERROR[Main]: ========== ERROR FROM LUA ===========
2015-11-03 17:30:43: ERROR[Main]: Failed to load and run script from
2015-11-03 17:30:43: ERROR[Main]: /home/derek/.minetest/mods/gloopblocks/init.lua:
2015-11-03 17:30:43: ERROR[Main]: /home/derek/.minetest/mods/gloopblocks/init.lua:217: attempt to index field 'worktable_nodes' (a nil value)
2015-11-03 17:30:43: ERROR[Main]: stack traceback:
2015-11-03 17:30:43: ERROR[Main]: /home/derek/.minetest/mods/gloopblocks/init.lua:217: in main chunk
2015-11-03 17:30:43: ERROR[Main]: ======= END OF ERROR FROM LUA ========
2015-11-03 17:30:43: ERROR[Main]: Server: Failed to load and run /home/derek/.minetest/mods/gloopblocks/init.lua
2015-11-03 17:30:43: ERROR[Main]: ModError: ModError: Failed to load and run /home/derek/.minetest/mods/gloopblocks/init.lua
2015-11-03 17:30:43: ERROR[Main]: Error from Lua:
2015-11-03 17:30:43: ERROR[Main]: /home/derek/.minetest/mods/gloopblocks/init.lua:217: attempt to index field 'worktable_nodes' (a nil value)
2015-11-03 17:30:43: ERROR[Main]: stack traceback:
2015-11-03 17:30:43: ERROR[Main]: /home/derek/.minetest/mods/gloopblocks/init.lua:217: in main chunk
2015-11-03 17:30:43: ERROR[Main]: Check debug.txt for details.
xdecor:fence_wrought_iron
xdecor:metal_cabinet
xdecor:trash_can
xdecor:plant_pot
xdecor:chandelier
xdecor:cardboard_box
xdecor:stereo
minetest.register_alias("xdecor:chandelier", "xdecor:candle")
jp wrote:Not my problem, Gloopblocks one. Please report that to its author who probably knows the given reason on github.
if minetest.get_modpath("xdecor") then
xdecor.worktable_nodes.gloopblocks = {
"oerkki_block", "stone_brick_mossy", "stone_mossy", "cobble_road",
"cobble_road_mossy", "cement", "pavement","rainbow_block",
"evil_block", "basalt", "pumice"
}
if minetest.setting_getbool("gloopblocks_mossy_conversion") then
local subnames = {
"", "_nanoslab", "_micropanel", "_microslab", "_thinstair", "_cube",
"_panel", "_slab", "_doublepanel", "_halfstair", "_outerstair",
"_stair", "_innerstair"
}
for _, subname in ipairs(subnames) do
gloopblocks_register_mossy_conversion({
-- Cobble --> Mossy Cobble
{ "default:cobble"..subname, "default:mossycobble"..subname },
-- Cobble Road --> Mossy Cobble Road
{ "gloopblocks:cobble_road"..subname, "gloopblocks:cobble_road_mossy"..subname },
-- Stone Brick --> Stone Brick Mossy
{ "default:stonebrick"..subname, "gloopblocks:stone_brick_mossy"..subname},
-- Stone --> Mossy Stone
{ "default:stone"..subname, "gloopblocks:stone_mossy"..subname}
})
end
end
end
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