[Mod] Flatlands [1.0] [flatland]

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

[Mod] Flatlands [1.0] [flatland]

by kddekadenz » Tue Apr 03, 2012 09:54

This mod will output you a flat world, perfect for building. You can customize it ingame.

Image


Commands:

-> /nt - set's blocktype at level; nt = shortfrom for node top
-> /nd - set's blocktype below level; nd = shortfrom for node down
-> /water - will create a ocean world
-> /cloud - will create cloud at level and below air
-> /glass - will create glass at level and below air
-> /grass - will create a grass world (default)
-> /sand - will create a sand world


Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk

License: CC0
dependencies: default


Downloads:


Download 1.0
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Tue Apr 03, 2012 09:57

awesome.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Tue Apr 03, 2012 09:58

Jordach wrote:awesome.


... but very buggy
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Tue Apr 03, 2012 10:54

Great, keep up the good work. :D
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Apr 03, 2012 11:10

Finally :)
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

Gilli
Member
 
Posts: 20
Joined: Sat Mar 17, 2012 21:15

by Gilli » Tue Apr 03, 2012 13:58

You're amazing !
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46

by Death Dealer » Tue Apr 03, 2012 16:11

i been waiting for something like this:D
Keep calm and code python^_^
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Apr 03, 2012 20:20

Topic moved
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

dogeye
Member
 
Posts: 16
Joined: Fri Feb 24, 2012 17:55

by dogeye » Sat Apr 07, 2012 23:52

can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36

by LolManKuba » Sun Apr 08, 2012 12:37

Nice mod, I cannot wait until the bugs get fixed.
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Apr 08, 2012 16:19

dogeye wrote:can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help


Do you installed it, like I explained it in the readme?


LolManKuba wrote:Nice mod, I cannot wait until the bugs get fixed.


Most bugs are caused by Minetest itself, so I cannot influence them.
 

User avatar
Stef
Member
 
Posts: 394
Joined: Wed Apr 04, 2012 10:46

by Stef » Wed Jun 06, 2012 16:58

can you solve the light bug and slow rendering?
Sorry for my crappy english, im dutch :D
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Jun 06, 2012 21:06

kddekadenz wrote:Most bugs are caused by Minetest itself, so I cannot influence them.


Does that solve your answer Stef?

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

jpenguin
Member
 
Posts: 46
Joined: Wed Jun 06, 2012 00:19

by jpenguin » Tue Jul 03, 2012 04:21

So, how do I use this. I can't get it to do anything
 

Gridlock
 

by Gridlock » Thu Aug 23, 2012 01:59

How does one go about getting this to work? I am using the latest version (4.02), but I've tried it with 4.01 and earlier stable versions and still cannot get it to create a flat world. I am placing it in the mod folder (per the instructions), but every time I start up my already existing world, or a new one, it is not flat.

Thanks
 

User avatar
SegFault22
Member
 
Posts: 870
Joined: Mon May 21, 2012 03:17

by SegFault22 » Sun Aug 26, 2012 23:16

It may be because it's not been updated for the latest versions (0.4.1 and 0.4.2 - there is no 4.02 or 4.01)
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

luios
Member
 
Posts: 18
Joined: Wed Aug 29, 2012 10:05

by luios » Wed Aug 29, 2012 13:42

kannst du mal die readme auf deutsch machen?
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Wed Aug 29, 2012 16:51

luios wrote:kannst du mal die readme auf deutsch machen?

Nö, keine Lust :P
 

LilLink21
New member
 
Posts: 6
Joined: Mon Oct 22, 2012 23:38

by LilLink21 » Thu Nov 01, 2012 04:29

It doesnt work at AAALLLLLLLLLL!!!!!
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Fri Nov 02, 2012 00:42

Try this one from cornernote and read post 4: http://minetest.net/forum/viewtopic.php?id=3204
 

SilverWolfLily22
Member
 
Posts: 76
Joined: Sat Oct 20, 2012 10:11

by SilverWolfLily22 » Tue Dec 04, 2012 19:09

I download it then i do all the stuff your supposed to but the thing is when u exttract it it doesnt come in a folder .
So I tried making a folder and nothing is different.. help?
I love hunting ;)
 

User avatar
Pokemon122
Member
 
Posts: 36
Joined: Sun Mar 10, 2013 14:59

by Pokemon122 » Thu Mar 14, 2013 14:05

every time i go on the world i spawn on the air and cant find land
can someone make a pokemon mod plz? i'v never made a mod so i cant make one right know :(
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Thu Mar 14, 2013 18:24

[h]DO NOT USE THIS MOD[/h]

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mg_flags = trees, caves, v6_biome_blend , flat
Last edited by rubenwardy on Thu Mar 14, 2013 18:25, edited 1 time in total.
 

User avatar
Tedypig
Member
 
Posts: 284
Joined: Tue Mar 05, 2013 12:33
IRC: Piggybear87
In-game: Piggybear

by Tedypig » Thu Mar 14, 2013 20:10

rubenwardy wrote:[h]DO NOT USE THIS MOD[/h]

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mg_flags = trees, caves, v6_biome_blend , flat


Can this be use on a specific world, or just the main game?
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

User avatar
kidmondo
Member
 
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo

Re: [Mod] Flatlands [1.0] [flatland]

by kidmondo » Thu Jun 19, 2014 04:20

Just what I always wanted
 

User avatar
kidmondo
Member
 
Posts: 130
Joined: Sun May 11, 2014 07:56
IRC: kidmondo
In-game: kidmondo

Re: [Mod] Flatlands [1.0] [flatland]

by kidmondo » Thu Jun 19, 2014 04:38

I can't download it! I get a message saying that no data was received
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: [Mod] Flatlands [1.0] [flatland]

by Krock » Fri Jun 20, 2014 12:20

kidmondo wrote:I can't download it! I get a message saying that no data was received

There are much ways to get a flat world.

You can add
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mg_flags = flat

to your minetest.conf file ( https://github.com/minetest/minetest/bl ... ample#L401 )
..or use this one: viewtopic.php?f=11&t=8952
..or request a backup
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

Re: [Mod] Flatlands [1.0] [flatland]

by kddekadenz » Fri Jan 09, 2015 23:05

Neat that a flatland feature is implemented in the vanilla game now! :)
 


Return to Old Mods

Who is online

Users browsing this forum: No registered users and 1 guest

cron