kaadmy wrote:How does completion work on Liberty Lands? Is it tab-complete like, or does it change text to match player names when sent?
tab-completion like in a shell.
kaadmy wrote:How does completion work on Liberty Lands? Is it tab-complete like, or does it change text to match player names when sent?
lightonflux wrote:kaadmy wrote:How does completion work on Liberty Lands? Is it tab-complete like, or does it change text to match player names when sent?
tab-completion like in a shell.
MirceaKitsune wrote:At long last: I live to see a Minetest game that's solidly designed! It has a nice selection of mods that work together, an artistic texture style that covers everything, and a clear direction we can expect it to go in. Most games are either extremely simplistic and empty, either blindly throw in a load of mods. Pixture is visibly trying to combine mobs, armor, weather, and others in a good default playable setup. Certainly this will be at the top of my preference list!
MirceaKitsune wrote:I don't really like the current sounds... such as the footsteps which sound like you're walking on some weird wood-like material all the time.
MirceaKitsune wrote:I also hate the existing ambience mod... I believe that ambient sound effects for water / birds / crickets / caves / etc should be put in ABM's and played directionally by a node, rather than an audio file randomly popping into your ear and giving a fake effect.
MirceaKitsune wrote:Also I didn't get to see a lot of mobs... but other than the sheep I think some could use better visuals, like the exploding Bulbasaur thingie.
MirceaKitsune wrote:I can't seem to find any snow biomes... deserts are also rare.
kaadmy wrote:That's a Mineturtle
celeron55 wrote:I think the main issue is that Minetest lacks coherence. It's not anything that a well-made subgame couldn't tackle, but none so far have as much content as Minecraft with as much coherence as Minecraft does.
2015-12-26 13:22:40: ACTION[Main]: Server for gameid="pixture-master" listening on 0.0.0.0:57691.
2015-12-26 13:22:41: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2015-12-26 13:22:41: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2015-12-26 13:22:41: ERROR[Main]: ServerError: Runtime error from mod 'armor' in callback environment_Step(): ...test/bin/../games/pixture-master/mods/armor/init.lua:133: attempt to index a nil value
2015-12-26 13:22:41: ERROR[Main]: stack traceback:
2015-12-26 13:22:41: ERROR[Main]: ...test/bin/../games/pixture-master/mods/armor/init.lua:133: in function 'update'
2015-12-26 13:22:41: ERROR[Main]: ...test/bin/../games/pixture-master/mods/armor/init.lua:181: in function '?'
2015-12-26 13:22:41: ERROR[Main]: ...home/oscar/minetest/bin/../builtin/game/register.lua:360: in function <...home/oscar/minetest/bin/../builtin/game/register.lua:340>
2015-12-26 13:22:41: ACTION[Server]: singleplayer leaves game. List of players:
2015-12-26 15:32:26: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2015-12-26 15:32:26: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2015-12-26 15:32:26: ERROR[Main]: ServerError: Runtime error from mod 'armor' in callback environment_Step(): ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:133: attempt to index a nil value
2015-12-26 15:32:26: ERROR[Main]: stack traceback:
2015-12-26 15:32:26: ERROR[Main]: ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:133: in function 'update'
2015-12-26 15:32:26: ERROR[Main]: ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:181: in function '?'
2015-12-26 15:32:26: ERROR[Main]: ...home/oscar/minetest/bin/../builtin/game/register.lua:360: in function <...home/oscar/minetest/bin/../builtin/game/register.lua:340>
2015-12-26 15:32:26: ACTION[Server]: singleplayer leaves game. List of players:
oscar14 wrote:Thanks for your help.
I've already tried, same error:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2015-12-26 15:32:26: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2015-12-26 15:32:26: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2015-12-26 15:32:26: ERROR[Main]: ServerError: Runtime error from mod 'armor' in callback environment_Step(): ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:133: attempt to index a nil value
2015-12-26 15:32:26: ERROR[Main]: stack traceback:
2015-12-26 15:32:26: ERROR[Main]: ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:133: in function 'update'
2015-12-26 15:32:26: ERROR[Main]: ...ar/minetest/bin/../games/pixture/mods/armor/init.lua:181: in function '?'
2015-12-26 15:32:26: ERROR[Main]: ...home/oscar/minetest/bin/../builtin/game/register.lua:360: in function <...home/oscar/minetest/bin/../builtin/game/register.lua:340>
2015-12-26 15:32:26: ACTION[Server]: singleplayer leaves game. List of players:
kaadmy wrote:Hmm, that error shouldn't happen in 0.4.13-dev, works with me.. Is the dev version broken right now?
That armor mod's built-in to Pixture, it's my own.
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