Calinou wrote:It is only a model, it isn't a mod.
Rui wrote:<snip>
I have replaced the model of helicopter Mod.
ozkur wrote:I could try to... if i understood the code.
ozkur wrote:Does anyone know where in the code it leans?
ozkur wrote:Don't know if anyone is still interested.
ozkur wrote:Ok. Crafting isn't quite done.
How do I make one of those pages with mods?
How do I upload the mod?
TumeniNodes wrote:ozkur wrote:Ok. Crafting isn't quite done.
How do I make one of those pages with mods?
How do I upload the mod?
Did you get any help with this yet?
ozkur wrote:TumeniNodes wrote:ozkur wrote:Ok. Crafting isn't quite done.
How do I make one of those pages with mods?
How do I upload the mod?
Did you get any help with this yet?
no.
Do you know anything?
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local plane = {
physical = true,
collisionbox = {-1,-1.4,-1, 1,0.3,1},
makes_footstep_sound = false,
collide_with_objects = true,
visual = "mesh",
mesh = "root.x",
--Player
driver = nil,
--plane mesh
model = nil,
--Rotation
yaw=0,
--Speeds
vx=0,
vy=0,
vz=0,
soundHandle=nil
}
local planeModel = {
visual = "mesh",
mesh = "biplane.b3d",
textures = {"biplane.png"},
}
function plane:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
clicker:set_detach()
self.driver = nil
minetest.sound_stop(self.soundHandle)
elseif not self.driver then
self.soundHandle=minetest.sound_play({name="biplane_motor"},{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
self.driver = clicker
clicker:set_attach(self.model, "", {x=0,y=4,z=0}, {x=0,y=0,z=0})
end
end
function planeModel:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
local is_attached = false
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 2)) do
if object and object:get_luaentity() and object:get_luaentity().name=="biplane:plane" then
if object:get_luaentity().model == nil then
object:get_luaentity().model = self
end
if object:get_luaentity().model == self then
is_attached = true
end
end
end
if is_attached == false then
self.object:remove()
end
end
function plane:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({cracky=80,choppy=80,fleshy=80})
self.object:set_hp(30)
self.prev_y=self.object:getpos()
if self.model == nil then
self.model = minetest.env:add_entity(self.object:getpos(), "biplane:planeModel")
self.model:set_attach(self.object, "", {x=0,y=-5,z=0}, {x=0,y=0,z=0})
end
end
function plane:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
if self.object:get_hp() == 0 then
if self.model ~= nil then
self.model:remove()
end
if self.soundHandle then
minetest.sound_stop(self.soundHandle)
end
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "default:steel_ingot 5")
puncher:get_inventory():add_item("main", "default:mese_crystal")
end
end
end
function planeModel:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
end
function plane:on_step(dtime)
--Prevent multi plane control bug
if self.driver and ( math.abs(self.driver:getpos().x-self.object:getpos().x)>10*dtime or math.abs(self.driver:getpos().y-self.object:getpos().y)>10*dtime or math.abs(self.driver:getpos().z-self.object:getpos().z)>10*dtime) then
self.driver = nil
self.model:set_animation({x=0,y=1},0, 0)
minetest.sound_stop(self.soundHandle)
end
if self.driver then
--self.driver:set_animation({ x= 81, y=160, },10,0)
self.yaw = self.driver:get_look_yaw()
local v = self.object:getvelocity()
local ctrl = self.driver:get_player_control()
local hor_speed = 0.5
--Forward/backward
if ctrl.jump then
self.vx = self.vx + math.cos(self.driver:get_look_yaw())*0.001
self.vz = self.vz + math.sin(self.driver:get_look_yaw())*0.001
hor_speed = 0.01
end
if ctrl.up then
self.vx = self.vx + math.cos(self.driver:get_look_yaw())*3
self.vz = self.vz + math.sin(self.driver:get_look_yaw())*3
hor_speed = 3
end
if not ctrl.down and not ctrl.up then
self.vx = self.vx+math.cos(self.driver:get_look_yaw())*0.5
self.vz = self.vz+math.sin(self.driver:get_look_yaw())*0.5
hor_speed = 0.5
end
if ctrl.down then
self.vx = self.vx+math.cos(self.driver:get_look_yaw())*0.1
self.vz = self.vz+math.sin(self.driver:get_look_yaw())*0.1
hor_speed = 0.1
end
--Left/right
if ctrl.left then
self.vz = self.vz+math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx+math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
if ctrl.right then
self.vz = self.vz-math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx-math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
--Up/Down Lift Formula
self.vy = math.sin(self.driver:get_look_pitch())*hor_speed
--
end
if self.vx==0 and self.vz==0 and self.vy==0 then
return
end
--Decelerating
local sx=get_sign(self.vx)
self.vx = self.vx - 0.02*sx
local sz=get_sign(self.vz)
self.vz = self.vz - 0.02*sz
local sy=get_sign(self.vy)
self.vy = self.vy-0.01*sy
--Stop
if sx ~= get_sign(self.vx) then
self.vx = 0
end
if sz ~= get_sign(self.vz) then
self.vz = 0
end
if sy ~= get_sign(self.vy) then
self.vy = 0
end
--Speed limit
if math.abs(self.vx) > 4.5 then
self.vx = 4.5*get_sign(self.vx)
end
if math.abs(self.vz) > 10 then
self.vz = 4.5*get_sign(self.vz)
end
if math.abs(self.vy) > 10 then
self.vz = 4.5*get_sign(self.vy)
end
--Set speed to entity
self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
if self.model then
self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, {
x=-90+self.vx*3*math.cos(self.yaw)+self.vz*3*math.sin(self.yaw),
y=0-self.vx*3*math.sin(self.yaw)+self.vz*3*math.cos(self.yaw),
z=(self.yaw-math.pi/2)*57})
end
end
minetest.register_entity("biplane:plane", plane)
minetest.register_entity("biplane:planeModel", planeModel)
minetest.register_craftitem("biplane:plane", {
description = "Plane",
inventory_image = "biplane.png",
wield_image = "biplane.png",
wield_scale = {x=1, y=1, z=1},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if minetest.get_node(pointed_thing.above).name ~= "air" then
return
end
minetest.env:add_entity(pointed_thing.above, "biplane:plane")
itemstack:take_item()
return itemstack
end,
})
minetest.register_craftitem("biplane:wing", {
description = "Wing",
inventory_image = "wing.png",
})
minetest.register_craftitem("biplane:engine", {
description = "Engine",
inventory_image = "engine.png",
})
minetest.register_craftitem("biplane:wheel", {
description = "Wheel",
inventory_image = "wheel.png",
})
minetest.register_craftitem("biplane:rubber", {
description = "Rubber",
inventory_image = "rubber.png",
})
minetest.register_craftitem("biplane:seat", {
description = "Airplane Middle",
inventory_image = "seat.png",
})
minetest.register_craftitem("biplane:tail", {
description = "Airplane Tail",
inventory_image = "tail.png",
})
minetest.register_craftitem("biplane:controls", {
description = "Airplane Controls",
inventory_image = "stick.png",
})
minetest.register_craft({
output = "biplane:plane",
recipe = {
{"", "", "biplane:wing"},
{"biplane:tail", "biplane:seat", "biplane:engine"},
{"", "biplane:wheel", "biplane:wing"}
}
})
minetest.register_craft({
output = "biplane:wing",
recipe = {
{"group:wood", "group:stick", "group:wood"},
}
})
minetest.register_craft({
output = "biplane:engine",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "group:stick"},
{"default:steel_ingot", "default:coalblock", "group:stick"},
{"default:steel_ingot", "default:steel_ingot", "group:stick"}
}
})
minetest.register_craft({
output = "biplane:wheel",
recipe = {
{"", "biplane:rubber", ""},
{"biplane:rubber", "default:steel_ingot", "biplane:rubber"},
{"", "biplane:rubber", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "biplane:rubber",
recipe = "group:tree",
})
minetest.register_craft({
output = "biplane:seat",
recipe = {
{"group:wood", "", "biplane:controls"},
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"", "biplane:wheel", ""}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"default:steelblock", "", ""}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"", "biplane:wheel", ""}
}
})
minetest.register_craft({
output = "biplane:controls",
recipe = {
{"", "group:stick", ""},
{"group:stick", "group:stick", "group:stick"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
ozkur wrote:#1:yes. yes.
#2:Um...I don't want to really use my email...Which is apparently required.
Also the code is here, proving it works.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local plane = {
physical = true,
collisionbox = {-1,-1.4,-1, 1,0.3,1},
makes_footstep_sound = false,
collide_with_objects = true,
visual = "mesh",
mesh = "root.x",
--Player
driver = nil,
--plane mesh
model = nil,
--Rotation
yaw=0,
--Speeds
vx=0,
vy=0,
vz=0,
soundHandle=nil
}
local planeModel = {
visual = "mesh",
mesh = "biplane.b3d",
textures = {"biplane.png"},
}
function plane:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
clicker:set_detach()
self.driver = nil
minetest.sound_stop(self.soundHandle)
elseif not self.driver then
self.soundHandle=minetest.sound_play({name="biplane_motor"},{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
self.driver = clicker
clicker:set_attach(self.model, "", {x=0,y=4,z=0}, {x=0,y=0,z=0})
end
end
function planeModel:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
local is_attached = false
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 2)) do
if object and object:get_luaentity() and object:get_luaentity().name=="biplane:plane" then
if object:get_luaentity().model == nil then
object:get_luaentity().model = self
end
if object:get_luaentity().model == self then
is_attached = true
end
end
end
if is_attached == false then
self.object:remove()
end
end
function plane:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({cracky=80,choppy=80,fleshy=80})
self.object:set_hp(30)
self.prev_y=self.object:getpos()
if self.model == nil then
self.model = minetest.env:add_entity(self.object:getpos(), "biplane:planeModel")
self.model:set_attach(self.object, "", {x=0,y=-5,z=0}, {x=0,y=0,z=0})
end
end
function plane:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
if self.object:get_hp() == 0 then
if self.model ~= nil then
self.model:remove()
end
if self.soundHandle then
minetest.sound_stop(self.soundHandle)
end
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "default:steel_ingot 5")
puncher:get_inventory():add_item("main", "default:mese_crystal")
end
end
end
function planeModel:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
end
function plane:on_step(dtime)
--Prevent multi plane control bug
if self.driver and ( math.abs(self.driver:getpos().x-self.object:getpos().x)>10*dtime or math.abs(self.driver:getpos().y-self.object:getpos().y)>10*dtime or math.abs(self.driver:getpos().z-self.object:getpos().z)>10*dtime) then
self.driver = nil
self.model:set_animation({x=0,y=1},0, 0)
minetest.sound_stop(self.soundHandle)
end
if self.driver then
--self.driver:set_animation({ x= 81, y=160, },10,0)
self.yaw = self.driver:get_look_yaw()
local v = self.object:getvelocity()
local ctrl = self.driver:get_player_control()
local hor_speed = 0.5
--Forward/backward
if ctrl.jump then
self.vx = self.vx + math.cos(self.driver:get_look_yaw())*0.001
self.vz = self.vz + math.sin(self.driver:get_look_yaw())*0.001
hor_speed = 0.01
end
if ctrl.up then
self.vx = self.vx + math.cos(self.driver:get_look_yaw())*3
self.vz = self.vz + math.sin(self.driver:get_look_yaw())*3
hor_speed = 3
end
if not ctrl.down and not ctrl.up then
self.vx = self.vx+math.cos(self.driver:get_look_yaw())*0.5
self.vz = self.vz+math.sin(self.driver:get_look_yaw())*0.5
hor_speed = 0.5
end
if ctrl.down then
self.vx = self.vx+math.cos(self.driver:get_look_yaw())*0.1
self.vz = self.vz+math.sin(self.driver:get_look_yaw())*0.1
hor_speed = 0.1
end
--Left/right
if ctrl.left then
self.vz = self.vz+math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx+math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
if ctrl.right then
self.vz = self.vz-math.cos(self.driver:get_look_yaw())*0.1
self.vx = self.vx-math.sin(math.pi+self.driver:get_look_yaw())*0.1
end
--Up/Down Lift Formula
self.vy = math.sin(self.driver:get_look_pitch())*hor_speed
--
end
if self.vx==0 and self.vz==0 and self.vy==0 then
return
end
--Decelerating
local sx=get_sign(self.vx)
self.vx = self.vx - 0.02*sx
local sz=get_sign(self.vz)
self.vz = self.vz - 0.02*sz
local sy=get_sign(self.vy)
self.vy = self.vy-0.01*sy
--Stop
if sx ~= get_sign(self.vx) then
self.vx = 0
end
if sz ~= get_sign(self.vz) then
self.vz = 0
end
if sy ~= get_sign(self.vy) then
self.vy = 0
end
--Speed limit
if math.abs(self.vx) > 4.5 then
self.vx = 4.5*get_sign(self.vx)
end
if math.abs(self.vz) > 10 then
self.vz = 4.5*get_sign(self.vz)
end
if math.abs(self.vy) > 10 then
self.vz = 4.5*get_sign(self.vy)
end
--Set speed to entity
self.object:setvelocity({x=self.vx, y=self.vy,z=self.vz})
if self.model then
self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, {
x=-90+self.vx*3*math.cos(self.yaw)+self.vz*3*math.sin(self.yaw),
y=0-self.vx*3*math.sin(self.yaw)+self.vz*3*math.cos(self.yaw),
z=(self.yaw-math.pi/2)*57})
end
end
minetest.register_entity("biplane:plane", plane)
minetest.register_entity("biplane:planeModel", planeModel)
minetest.register_craftitem("biplane:plane", {
description = "Plane",
inventory_image = "biplane.png",
wield_image = "biplane.png",
wield_scale = {x=1, y=1, z=1},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if minetest.get_node(pointed_thing.above).name ~= "air" then
return
end
minetest.env:add_entity(pointed_thing.above, "biplane:plane")
itemstack:take_item()
return itemstack
end,
})
minetest.register_craftitem("biplane:wing", {
description = "Wing",
inventory_image = "wing.png",
})
minetest.register_craftitem("biplane:engine", {
description = "Engine",
inventory_image = "engine.png",
})
minetest.register_craftitem("biplane:wheel", {
description = "Wheel",
inventory_image = "wheel.png",
})
minetest.register_craftitem("biplane:rubber", {
description = "Rubber",
inventory_image = "rubber.png",
})
minetest.register_craftitem("biplane:seat", {
description = "Airplane Middle",
inventory_image = "seat.png",
})
minetest.register_craftitem("biplane:tail", {
description = "Airplane Tail",
inventory_image = "tail.png",
})
minetest.register_craftitem("biplane:controls", {
description = "Airplane Controls",
inventory_image = "stick.png",
})
minetest.register_craft({
output = "biplane:plane",
recipe = {
{"", "", "biplane:wing"},
{"biplane:tail", "biplane:seat", "biplane:engine"},
{"", "biplane:wheel", "biplane:wing"}
}
})
minetest.register_craft({
output = "biplane:wing",
recipe = {
{"group:wood", "group:stick", "group:wood"},
}
})
minetest.register_craft({
output = "biplane:engine",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "group:stick"},
{"default:steel_ingot", "default:coalblock", "group:stick"},
{"default:steel_ingot", "default:steel_ingot", "group:stick"}
}
})
minetest.register_craft({
output = "biplane:wheel",
recipe = {
{"", "biplane:rubber", ""},
{"biplane:rubber", "default:steel_ingot", "biplane:rubber"},
{"", "biplane:rubber", ""}
}
})
minetest.register_craft({
type = "cooking",
output = "biplane:rubber",
recipe = "group:tree",
})
minetest.register_craft({
output = "biplane:seat",
recipe = {
{"group:wood", "", "biplane:controls"},
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"", "biplane:wheel", ""}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"default:steelblock", "", ""}
}
})
minetest.register_craft({
output = "biplane:tail",
recipe = {
{"group:wood", "", ""},
{"group:wood", "group:wood", "group:wood"},
{"", "biplane:wheel", ""}
}
})
minetest.register_craft({
output = "biplane:controls",
recipe = {
{"", "group:stick", ""},
{"group:stick", "group:stick", "group:stick"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
ozkur wrote:i put it up in WIP mods!
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