Clouds wrote:The unrealistic Max players is only good for hurting servers that can handle more players.
1) backbone.ws = 28
2) VanessaE's Basic-plus Server = 27
3) [FR] Minetest France Survie / PvP [Phase de tests] = 22
4) Neue Minenwelt Server = 21
5) Craig's Server = 20
6) skyblock server = 20
7) Amhi = 19
8) LinuxGaming.us = 19
9) Dan`s Carbone Server = 16
10) GunshipPenguin's Hunger Games Server = 15
Dragonop wrote:What it's a player with no penalties? Most important question is what are the penalties?
EDIT: Does kick/ban "rate" helps score or just isn't there at all?
Clouds wrote:I not trying to find a way to get my server to the top, I am just wanting a way to give every server a equal opportunity to have players.
crazyR wrote:My opinion, the server list priority should be totally random. with all full servers dropped to the bottom. that would give each server an equal chance to gain attention
Minetestforfun wrote:@rubenwardy
If I understand well what you say, if my servers reboot everyday at 4:30am for 5minutes for backup purpose, my score will be low ? (-8)
My servers need to have an uptime of 8 months without reboot ?! What about updates & reboot ?
Minetestforfun wrote:Ok, so that's strange.
Except the reboot i told you everyday at 4:30am, our MFF servers are always up, and I expected a score highter than ...
(Only one server have a score penality, it's the first in the list)
70) MinetestForFun (Survival PVP Hardcore) [FR/EN] = 2.13414634146 (penaltity : ping times > 1 second)
81) MinetestForFun SKYBLOCK = 0.337209302326 (no penality)
83) MinetestForFun HUNGER GAMES = 1.12790697674 (no penality)
85) MinetestForFun CREATIVE = 1.0 (no penality)
So, the 81/83/85 servers are up 24h/24 7d/7 since at least 6 months and the score is less than 8(we can even say less than 2 :X), can you explain me how is it possible ?
MinetestForFun HUNGER GAMES:
1 clients: +1
0 guests / 8: +0
months of game_time (max 8): +1
average clients / 2: +0.15625
= 2.15625
[FR] Minetest France Survie / PvP:
17 clients: +17
0 guests / 8: +0
highly loaded server: -1
months of game_time (max 8): +5
average clients / 2: +5.31746031746
= 25
Capture the Flag (quick matches):
5 clients: +5
0 guests / 8: +0
months of game_time (max 8): +1
average clients / 2: +0.765625
= 6.765625
Minetestforfun wrote:2) Why the VanessaE servers have a uptime of 2 years+ ? if i remember well, VanessaE shutting down her servers at least an entire night for the migration in an another hoster because she was under DDOS everydays (our servers too in this moment), how is it possible ?
maikerumine wrote:How about adding another setting in the conf file where there are four types of server, one to choose from and we could sort. i.e. survival, creative, game, combat.
Then each type could be sorted when we browse the serverlist and have better grouping to choose from?
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