I could add a global damage coefficient (as discussed in that issue) but then the weapons will also do more damage to players, which may or may not be desirable. I really need to have separate damage levels for players and entities which is quite a bit more work.
I will eventually make the default support for mobs redo as it seems to be quite popular but in the meantime it is probably easier to decrease the armor levels of the mobs than to alter this mod.
tinkerlevu wrote:so what exactly do I have to edit in the shooter directory to increase the damage of the weapons?
If you want the guns to do more damage to both players and mobs then edit guns.lua and increase the damage_groups={fleshy=n} levels.
For explosions you would need to look for this line in shooter.lua and adjust the algorithm to suit.
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local damage = (fleshy * 0.5 ^ dist) * 2
tinkerlevu wrote: why can you shoot the sheep but not the bunny even if they have the same armour level?
All I can guess it that the bunny has not been properly included in the SHOOTER_ENTITIES table. To configure this, you need to add a file called shooter.conf in the mod's main directory, see shooter.conf.example for all of the available options.