[Mod] mymineshaft [mymineshaft]

tbillion
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Re: [Mod] mymineshaft [mymineshaft]

by tbillion » Wed Nov 25, 2015 19:45

why i dont sprite... lmao... two things i copied the node blocks stuf anf the images and poof heres what i get

Image

so i commented out the bad formspec code and this code works as long as you have mymineshafts... currently its in admin mode ;) meaning add your coal and away it goes no other stuff needed.. i took most of the comments out of the code, cuz it eats up space and i only have 20tb ;)

and two i think we went upside down on the vertical my friend., the black h in the back is supposed to be a fan or something and the grey top hat is the drill bit.. lmao.. any who heres the code, if you see what i did wrong with the node blocks lemme know, cuz i cant tell you that stuff top to bottom :)

https://sites.google.com/site/tjportfolio1942/pix/tbmshaft.tar.gz?attredirects=0&d=1

oh and one other thing that this one has that i liked from 0.6 its a lamp ;) no more crawling around in dark holes...

edit: the funniest thing when you are over it and its putting in your shaft it really just looks like its using the original orientation until you see the nodebox lol...

more pictures because everyone loves pictures

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tbillion
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Re: [Mod] mymineshaft [mymineshaft]

by tbillion » Wed Nov 25, 2015 19:58

Napiophelios wrote:I agree. Right now my mines are loaded with ladders and ropes and scaffolds.
A quick way to place mineshafts will be nice....and a cart to haul everything away would be good too :)


another good thing i just thought of if you place the Shaft Miner over your existing ropes/ladders it will destroy them put in the new system and collect all of the old ropes and ladders for later use

hey don... you dont suppose you could make a version of this that is represented by a 1/4 pipe? then when you place 4 of them together you get a bigger hole and since you are still passing through the blocks as long as they all touch it would have the same effect? man hole thing wouldnt work but you could dress them up as secret wells. or missile silos...
 

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Re: [Mod] mymineshaft [mymineshaft]

by Napiophelios » Wed Nov 25, 2015 21:04

tbillion wrote:why i dont sprite... lmao... two things i copied the node blocks stuf anf the images and poof heres what i get

Image

You are using your old textures.
You have to use the new textures I included in the zip file.

Image
 

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Re: [Mod] mymineshaft [mymineshaft]

by Don » Wed Nov 25, 2015 21:33

I haven't had much computer time today. I did take a quick look at the tbm.
line 154 needs to be tbmmineshaft.dropitem(pos, dropped) instead of tbm.dropitem(pos, dropped)
you need a depends.txt with a hard depend on mymineshafts
The machine doesn't seem to stop. I never took a look to see why.

I only had time for a little bit of testing. I have to take my daughter to a game. I will check it out more this evening. It is looking great. It will be a great add on to the mineshaft mod. Keep up the great work.
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Re: [Mod] mymineshaft [mymineshaft]

by Napiophelios » Wed Nov 25, 2015 22:25

Also it is only checking that you have coal.
everything else functions with an endless supply
Its pretty freakin fast though..kinda too fast.

Still a good prototype though
TBillion would it be better to turn the node box upside down?

I thought it was going to be digging upwards...
 

tbillion
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Re: [Mod] mymineshaft [mymineshaft]

by tbillion » Wed Nov 25, 2015 23:28

okie dokie.. cirrently it digs down.. but when i figure out form spec it will go up and down or i can make a blue one for up and a green one for down..lol.. i changed the internal mod name to avoid confusion with the original tbm models. this will eventually be some sort of destruction /building super mod pack... but thats about a month away. but i must have missed the line on 154 ill change it... where in that zip file was the new textures all i seen was the old ones. gimme about another hour and i will have a place you can dropbox the files, my server just went live. :) yay me! Honest i know nothing about depends txt. so ill get that fixed up right away, alone with a credit where credit is due file.

NOPE IT NEVER STOPS :) you get 5 squares for one coal and the ABM force loads itself ;) and only itself and then when it moves it unloads its previous self and activates its new self... i call it awesome! i can set it down and go all the way back to base and come back and it will be done... which is where i run into the unloaded chunks problem i am still looking into. keep in mind it is well capable of digging 10000s of nodes at a time... ill get that screenshot in a while. i once dug a 100x100x100 block square in one bite that took only 5 seconds... lean mean terrain messing machine. like i say its in admin mode. I am only testin it and i dont wanna have to run around getting stuff with give me and then leaving stuff allover the test map. so base functionality now, and it is fastest facing east and north something about the abm handler. like i say it will outrun you and mapgen.. as for the node box im not sure need smarter help than me. like i say i think it can be effected by screw driver.. hang on lemme go burn helpless terrain up.....nope see the screw driver left click which is what we would need to turn it over opens the inventory, so unless i made some exception call in the software that got the user tool and voided the chest opening when using screw driver there is gonna have to be two different ones. so i guess the smart thing to do is skin another one in a different color and i will put two register abms in the file tbpmineshaft_up and tbmmineshaft_down .. good point though i never thought about being stuck in a hole only making a hole... sorry for the verbose. be back in an hour or so...
 

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Re: [Mod] mymineshaft [mymineshaft]

by Don » Thu Nov 26, 2015 00:01

I can do the code to make the machine point in the right direction. There can be a setting in the formspec to set it for up or down.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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tbillion
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Re: [Mod] mymineshaft [mymineshaft]

by tbillion » Thu Nov 26, 2015 00:23

Don if you know that crazy formspec your my new bestie! the formspec for direction was one of the things i tried to accomplish this afternoon, then i god side tracked getting my server live. that and the depth. depth in formspec and then check that they have enough materials before letting the abm run that ensures it stops at a certain depth
 

tbillion
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Re: [Mod] mymineshaft [mymineshaft]

by tbillion » Wed Dec 02, 2015 21:42

well it is fair to say i have the hang of formspec now :) pretty easy when you think of it in terms of php (my native language) anywho not why i dropped by. i modified this code today to make it faster. it will now dig to -30500 from 0 in 18 minutes. i fixed the code so that it doesnt bug out when it gets too far away from the player and modified it so it takes out 50 block chunks at a time. with the standard fuel interval @ 5 this means for one coal it removes 250 blocks for one coal in 5 seconds (abm time is 1 second)

http://raptorserver.co/public_html/?q=minetest code can be found on this page Version 0.0.2
or this should be a direct link to the file:
http://raptorserver.co/public_html/?q=file/3223/download&token=6mE-DbMx
 

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