Cisoun's Texture Pack 10

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cisoun
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by cisoun » Wed Apr 04, 2012 19:44

Jordach wrote:Cisoun, can you please make textures for my Wool mod?

Thanks, Jordach.


No prob'! I'll post on your mod's thread when it's done.
Not here for a while due to some troubles between my graphic card and Minetest.
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Jordach
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by Jordach » Wed Apr 04, 2012 19:48

Thanks dude, your Textures are magic! And I will always use them! :D

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My image and media server is back online and is functioning as normal.
 

partyiguana
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by partyiguana » Wed Apr 04, 2012 20:57

Necropost, yeah, but this looks AWESOME.
Thanks for uploading it man.
 

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by Just Guest » Mon Apr 09, 2012 05:23

cisoun, could you release source (gimp, photoshop, whatever) files for your artwork? I wanna have completely open-source game (with open-source graphics too). Thanks
 

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by Death Dealer » Mon Apr 09, 2012 05:46

Just Guest wrote:cisoun, could you release source (gimp, photoshop, whatever) files for your artwork? I wanna have completely open-source game (with open-source graphics too). Thanks

ya the images are open source, if thats what you wont to call it. all the images you are able to edit.
Keep calm and code python^_^
 

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by Just Guest » Mon Apr 09, 2012 11:14

Death Dealer wrote:ya the images are open source, if thats what you wont to call it. all the images you are able to edit.

They are not (yet). A multilayered GIMP image file, xcf, or Photoshop image file, psd - it is source. Exported PNG, JPG, GIF, BMP - it is
 

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by Just Guest » Mon Apr 09, 2012 11:18

Someone already asked celeron55 to give source for his textures: http://c55.me/blog/?p=1001
Dogers wrote:For the texture you can publish source , like .xcf (for GIMP) or .psd ( for ‘Toshop) .

celeron55 wrote:No source for textures has been published in the past either, thus nothing changes.

I wrote a huge reply, but deleted it. I realized the main reason is that I am lazy. Deal with it. If somebody offers to serve as a “source dump” for me, give me an sftp account to your server and in the future I will throw all temporary copies and crap in there for you to sort out, store and publish.

The other reason is, the distribution of source for media is not NEARLY as important, in terms of modifiability, as the source of programs. For hard-to-modify things like exported 3D models, a source will be officially provided.


/offtopic Got
 

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cisoun
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by cisoun » Mon Apr 09, 2012 15:35

I have some XCFs if you're really looking for but not for each textures.
I mainly keep the .xcf for complicated or important pictures like the player or lava for exemple.
Not here for a while due to some troubles between my graphic card and Minetest.
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by Just Guest » Mon Apr 09, 2012 19:07

Well, then I suggest to release what you have right now and release sources every time you make a new version. That would be nice.
 

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by Jordach » Mon Jun 04, 2012 16:38

cisoun, can we have a peek on what you are doing the newest update.

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My image and media server is back online and is functioning as normal.
 

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by cisoun » Mon Jun 04, 2012 20:24

Well I will work on some textures after my next exams (at the end of the month). Since yesterday, I worked on a new version of the furnace for the actual default texture pack of minetest: http://www.mediafire.com/?rqz220x40ue80ux

By the way, I noticed I forgot to add the latest planks texture so I will make an update soon with new textures.
Not here for a while due to some troubles between my graphic card and Minetest.
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by Jordach » Tue Jun 05, 2012 08:00

Oh that's nice. Thanks.

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by Nexdah » Thu Jul 12, 2012 23:17

Does this tp work with 0.4 dev 20120606 win-32?
Last edited by Nexdah on Thu Jul 12, 2012 23:17, edited 1 time in total.
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by cisoun » Fri Jul 13, 2012 00:24

Of course. But I have to update it soon because of some new textures I've made.
Not here for a while due to some troubles between my graphic card and Minetest.
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by Nexdah » Fri Jul 13, 2012 20:05

Are you updating the cobble texture?
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by cisoun » Sat Jul 14, 2012 12:19

I don't think so. I updated it in the last version but the new cobble texture wasn't included in Minetest' default texture pack unfortunately...
Not here for a while due to some troubles between my graphic card and Minetest.
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by zzarko » Sun Aug 12, 2012 08:38

First, I'm sorry if I'm asking something that's widely known. I'm using minetest 0.4.1 on Ubuntu, installed from official PPA. For the last hour I'm searching where to put this texture pack so it could work. The only way it works is to place it directly over original files in /usr/share/minetest/ (using root privileges). Any other my attempt to place them in ~/.minetest/ has failed. I tried to copy all from /usr/share/minetest/ to ~/.minetest/ and to apply texture pack on that, but then I got errors about missing dependencies (flowers, etc). After looking at log file and a bit of experimenting, I found that mods for 0.4.1 should be put in ~/.minetest/mods/minimal/, not in ~/.minetest/mods/minetest/ as noted in officilal wiki. As this texture pack contains mods also, maybe paths should be different than in the archive.

So, for minetest 0.4.1 form Ubuntu PPA, if anyone knows, where to put this texture pack in ~/.minetest/? Or, is overwritting original files in /usr/share/minetest/ the only way?
 

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by VanessaE » Sun Aug 12, 2012 08:54

Find the texture pack you want and download it. It'll probably be a ZIP or .TAR.GZ archive file.

Extract the file to someplace convenient.

Move the resultant folder to whatever place you want to keep it, say ~/Minetest-textures or so.

Using your favorite editor, open ~/.minetest/minetest.conf

Add a line to the bottom of the file:

texture_path = /path/to/texture/folder

..where the path is the location of the folder containing actual PNG texture images (this may be one or two levels down below the folder you got when you extracted the archive file). If that variable already exists, just replace it.

Save the file out and start minetest. If it didn't work, check your typing and make sure texture_path points where it should.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by zzarko » Sun Aug 12, 2012 12:27

@VanessaE: I tried all that, paths are OK (coppied from command line), but textures are still original when I start minetest (I also tried several other texture packs that have only image files, same result). Cisoun texture pack 9 has 3 directories inside dev (recommended for 0.4 latter versions):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-games
  -minimal
    -mods
      -bucket
      -default
      -...
-mods
  -minetest
    -animal_big_red
    -bushes
    -...
-textures
  -base
    -pack
      -fontlucida.png
      -...
Now, if I copy all this directories over original files in /usr/share/minetest/, then it works. But I don't know where to put all this in ~/.minetest/ to make it work without having to overwrite original files. I can copy all images from /dev/games/minimal/mods/default/textures/ to separate textures directiory, and then, with texture_path I can have different textures, but not the whole package that Cisoun has.
 

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by VanessaE » Sun Aug 12, 2012 14:47

For a game pack, I have no idea :-)
For a mod, put the mod folder, whole, into ~/.minetest/mods/minetest
For a texture pack, as described above.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by TheLoLMan » Sun Aug 12, 2012 15:55

The Texture is avabile 0.3.1
 

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by cisoun » Fri Oct 19, 2012 17:29

Cisoun's Texture Pack 10

This is a quick update by popular demand.

* Modified desert sand/stone
* New furnace
* Modified grass
* New door (this is temporary)
* New lava animation
* Modified dry shrub a bit
* Modified axe
* Modified wood


Plan for CTP 11:

* New door
* New torch animation (I actually like the current one, I'll think abou it though.
* ...


Download it here : http://www.mediafire.com/?iin8205d1kvzu2u

Image
Not here for a while due to some troubles between my graphic card and Minetest.
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by Josh » Sun Oct 21, 2012 02:01

Awesome texture pack Cisoun I am using it :D
Last edited by Josh on Sun Oct 21, 2012 02:01, edited 1 time in total.
 

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by Tom » Thu Oct 25, 2012 15:15

Throughout these ten versions Cisoun has steadily improved the clarity and consistency of his texture pack so that this masterpiece has reached a perfection far beyond the range of my perception.
 

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by Dragonop » Thu Oct 25, 2012 23:07

how i can change the textures i put the texture pack in the folder whit that radme: Textures_here but nothing
NOTE: i descompresed it
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

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by Alfino » Fri Oct 26, 2012 02:10

 

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by Tom » Sat Oct 27, 2012 19:35

Here are some more screenshots (click to enlarge) of this wonderful texture pack. The 6 following screenshots are from [Mesecons] Tic-Tac-Toe by Temperest.
Image
Image
Image
Image
Image
Image


This one is from [Map] Piston Operated Gate by LandMine.
Image


Those are from redcrab.suret.net port : 30401.
Here is the house of Jakob,
Image

Riverwood by Ade96, who kindly accepted to guide me on the server ;)
Image
Image

and The Desert City.
Image
 

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cisoun
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by cisoun » Sun Oct 28, 2012 21:05

Damn, you got some nice screenshots over here !
Not here for a while due to some troubles between my graphic card and Minetest.
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