Stairsplus and Mesecons Problem

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rubberduck
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Stairsplus and Mesecons Problem

by rubberduck » Mon Nov 30, 2015 17:34

i want to create some lightstones (like these known from mesecons), that can be used with stairsplus / circular saw

but i have the problem that mesecon is not working with these. is there a way to fix this??

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Code: Select all
local lightstone_rules = {
   {x=0,  y=0,  z=-1},
   {x=1,  y=0,  z=0},
   {x=-1, y=0,  z=0},
   {x=0,  y=0,  z=1},
   {x=1,  y=1,  z=0},
   {x=1,  y=-1, z=0},
   {x=-1, y=1,  z=0},
   {x=-1, y=-1, z=0},
   {x=0,  y=1,  z=1},
   {x=0,  y=-1, z=1},
   {x=0,  y=1,  z=-1},
   {x=0,  y=-1, z=-1},
   {x=0,  y=-1, z=0},
}

function meseconductors:lightstone_add(name, base_item, texture_off, texture_on)
   minetest.register_node("meseconductors:lightstone_" .. name .. "_off", {
      tiles = {texture_off},
      groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
      description=name.." Lightstone",
      sounds = default.node_sound_stone_defaults(),
      mesecons = {effector = {
         rules = lightstone_rules,
         action_on = function (pos, node)
            minetest.swap_node(pos, {name = "meseconductors:lightstone_" .. name .. "_on", param2 = node.param2})
         end,
      }}
   })
   minetest.register_node("meseconductors:lightstone_" .. name .. "_on", {
   tiles = {texture_on},
   groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
   drop = "meseconductors:lightstone_" .. name .. "_off",
   light_source = LIGHT_MAX-1,
   sounds = default.node_sound_stone_defaults(),
   mesecons = {effector = {
      rules = lightstone_rules,
      action_off = function (pos, node)
         minetest.swap_node(pos, {name = "meseconductors:lightstone_" .. name .. "_off", param2 = node.param2})
      end,
   }}
   })

   minetest.register_craft({
      output = "meseconductors:lightstone_" .. name .. "_off",
      recipe = {
         {"",base_item,""},
         {base_item,"default:torch",base_item},
         {"default:torch","default:torch","default:torch"}
      }
   })
end


meseconductors:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
meseconductors:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")

if minetest.get_modpath("moreblocks") then


    stairsplus:register_all(
      "meseconductors",
      "lightstone_red_off",
      "meseconductors:lightstone_red_off",
      {
         description = "Red Lightstone",
         tiles = {"jeija_lightstone_red_off.png"},
         groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
         sounds = default.node_sound_stone_defaults(),

      }}

      }
   )

       stairsplus:register_all(
      "meseconductors",
      "lightstone_red_on",
      "meseconductors:lightstone_red_on",
      {
         description = "Red Lightstone On",
         drop = "lightstone_red_off",
         tiles = {"jeija_lightstone_red_on.png"},
         groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
         sounds = default.node_sound_stone_defaults(),
         light_source = LIGHT_MAX-1,

      }
   )

end
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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