Kpenguin wrote:I would love to see a sky realm like the Minecraft "Aether" mod.
yyt16384 wrote:Basically for anything other than map storage you will need the height in the layer instead of the global height. In this way the layers will be mostly independent. Let's just call it "support multiple worlds by reducing map height and storing y coordinate and world id together internally". :)
firefox wrote:yyt16384 wrote:Basically for anything other than map storage you will need the height in the layer instead of the global height. In this way the layers will be mostly independent. Let's just call it "support multiple worlds by reducing map height and storing y coordinate and world id together internally". :)
but wouldn't that give problems to the biome definitions?
biomes appearance is limited by height.
if the there are multiple heights with the same value in different layers, you cannot set different biomes for different layers, unless the entire mapgen is rewritten to work this way. the same goes for teleporters and any other co-ordinate based things.
also, if your co-ordinates are -9000 and you see trees, then you know that you are in the other world below ground. but if the height is 20, like on the surface, how will you know where you are?
Users browsing this forum: No registered users and 3 guests