Global illumination

dadix
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Global illumination

by dadix » Fri Dec 04, 2015 12:28

How about this function ?
I guy has done this for Minecraft. Look a video: http://www.youtube.com/watch?v=6ocHnD_LsEI
https://www.youtube.com/watch?v=gVmtZITs3Ss
Last edited by dadix on Mon Dec 14, 2015 21:12, edited 1 time in total.
 

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PilzAdam
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Re: Raytraced Minetest

by PilzAdam » Fri Dec 04, 2015 16:18

This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.
 

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Re: Raytraced Minetest

by dadix » Fri Dec 04, 2015 17:35

Thank you for reply. Now I understand.
Last edited by dadix on Fri Dec 04, 2015 19:40, edited 1 time in total.
 

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Re: Raytraced Minetest

by VanessaE » Fri Dec 04, 2015 18:34

Those are beautiful, to be honest. Minecraft actually has something we can be envious of. :-)

Something like that should be doable with a shader as well, and indeed RealBadAngel is working on one that looks similar (using normalmapping).

PilzaAdam, we absolutely should care what rendering technique is used, whether it's part of Irrlicht or not, and whether it's raytracing or something else, as it can directly affect how the user perceives Minetest.
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Re: Raytraced Minetest

by dadix » Fri Dec 04, 2015 19:35

I think Ambient Occlusion ( ray traced 3d with Global Illumination) it will be a game changer for Minetest.
 

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Re: Raytraced Minetest

by kaadmy » Fri Dec 04, 2015 22:55

IMO SSAO would be a huge change, as would screen-space water reflections.
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Re: Raytraced Minetest

by AnxiousInfusion » Sat Dec 05, 2015 01:30

Neat, RealBadAngel is working on a similar implementation and when he asks to review it in IRC he will get a royal beatdown for "excluding old hardware" or "not aligning with the goals of Minetest".
 

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Re: Raytraced Minetest

by benrob0329 » Sat Dec 05, 2015 02:10

I would be willing to test that and report bugs, even make a video as to my argument for the new implementation.
 

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Re: Raytraced Minetest

by dadix » Mon Dec 07, 2015 20:55

I found a topic about implementation for ambient occlusion into a game like this:
http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/

I realy want to see minetest look like this:
https://www.youtube.com/watch?v=AlUEafC24dg
 

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Re: Raytraced Minetest

by kaadmy » Mon Dec 07, 2015 21:15

AFAIK, that's how MT does ambient occlusion already...
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