This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
I just saw a post in general discussion about a mod not working because the poster didn't know to remove -master from the end of the name. I think it would be better to store information about the mod (such as name, description, screenshots, etc) in a metadata file so the end user doesn't have to worry about the folder being named correctly. This is how it appears to work with texture packs now, so why not with mods? It would also make adding mods to a mod database easier, because all of the metadata is already there for the script to parse.
Right, but is it actually used within minetest to determine the mod's name? That way, the folder name wouldn't matter and new people wouldn't have to worry about it.
The main menu/world config dialog seems to ignore `mod.conf`, so it just cannot be "enabled" (it shows an error about invalid chars). It works if you put the mod in a game or in `yourworld/worldmods`.